Textures
A texture stores texel information. This section describes textures that are used in Direct3D 11 and links to task-based documentation for common scenarios.
In This Section
| Item | Description |
|---|---|
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Provides a basic description of textures. | |
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Describes how to create a texture object. | |
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Describes how to initialize a texture in memory and programmatically fill it in. | |
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Describes how to initialize a texture from a file. |
Texture Compression in Direct3D 11
| Term | Description |
|---|---|
|
Provides an overview of the new block compression formats added in Direct3D 11. | |
|
Describes the BC6H texture compression format and the implementation of an encoder/decoder. | |
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Describes the BC7 texture compression format and the implementation of an encoder/decoder. |
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Build date: 11/28/2012
