July 28, 2014
When implemented in a derived class, you can use the class to manage a buffer pool. The pool and its buffers are created when you instantiate this class and destroyed when the buffer pool is reclaimed by garbage collection. Every time you need to use a buffer, you take one from the pool, use it, and return it to the pool when done. This process is much faster and uses fewer resources than creating and destroying a buffer every time you need to use one.
Assembly: System.ServiceModel (in System.ServiceModel.dll)
Thetype exposes the following members.
|Clear||Releases the buffers currently cached in the manager.|
|CreateBufferManager||Creates a new BufferManager with a specified maximum buffer pool size and a maximum size for each individual buffer in the pool.|
|Equals(Object)||Determines whether the specified Object is equal to the current Object. (Inherited from Object.)|
|Finalize||Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)|
|GetHashCode||Serves as a hash function for a particular type. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|ReturnBuffer||Returns a buffer to the pool.|
|TakeBuffer||Gets a buffer of at least the specified size from the pool.|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|