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UdpSingleSourceMulticastClient Class

A client receiver for multicast traffic from a single source, also known as Source Specific Multicast (SSM).

System.Object
  System.Net.Sockets.UdpSingleSourceMulticastClient

Namespace:  System.Net.Sockets
Assembly:  System.Net (in System.Net.dll)

public class UdpSingleSourceMulticastClient : IDisposable

The UdpSingleSourceMulticastClient type exposes the following members.

  NameDescription
Public methodSupported by Silverlight for Windows PhoneUdpSingleSourceMulticastClientCreates a new UdpSingleSourceMulticastClient UDP client that can subscribe to a group address and receive datagrams from a single source.
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  NameDescription
Public propertySupported by Silverlight for Windows PhoneReceiveBufferSizeGets or sets the size, in bytes, of the receive buffer of the Socket used for multicast receive operations on this UdpSingleSourceMulticastClient instance.
Public propertySupported by Silverlight for Windows PhoneSendBufferSizeGets or sets the size, in bytes, of the send buffer of the Socket used for multicast send operations on this UdpSingleSourceMulticastClient instance.
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  NameDescription
Public methodSupported by Silverlight for Windows PhoneBeginJoinGroupBinds the socket and begins a join operation to the multicast group to allow datagrams to be received from a single source address.
Public methodSupported by Silverlight for Windows PhoneBeginReceiveFromSourceBegins the operation of receiving a packet from the joined multicast group and invokes the specified callback when a packet has arrived on the group from a specified sender.
Public methodSupported by Silverlight for Windows PhoneBeginSendToSourceBegins the operation of sending a unicast packet to the source previously specified.
Public methodSupported by Silverlight for Windows PhoneDisposeLeaves the multicast group and releases all resources used by the current instance of the UdpSingleSourceMulticastClient class and the underlying Socket.
Public methodSupported by Silverlight for Windows PhoneEndJoinGroupCompletes the asynchronous join group operation to a multicast group.
Public methodSupported by Silverlight for Windows PhoneEndReceiveFromSourceCompletes the asynchronous operation of receiving a packet from the joined multicast group and provides the information received from a specified sender.
Public methodSupported by Silverlight for Windows PhoneEndSendToSourceCompletes the operation of sending a unicast packet to a single source.
Public methodSupported by Silverlight for Windows PhoneEquals(Object)Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected methodSupported by Silverlight for Windows PhoneFinalizeAllows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)

In Silverlight for Windows Phone, this member is overridden by Finalize().
Public methodSupported by Silverlight for Windows PhoneGetHashCodeServes as a hash function for a particular type. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneGetTypeGets the Type of the current instance. (Inherited from Object.)
Protected methodSupported by Silverlight for Windows PhoneMemberwiseCloneCreates a shallow copy of the current Object. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneToStringReturns a string that represents the current object. (Inherited from Object.)
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The multicast group address and sender source address must be known.

In addition to receiving multicast data from a specific sender, the UdpSingleSourceMulticastClient client can also send unicast data back to the sender.

To receive multicast from multiple sources, or when the sources aren't known in advance, use the UdpAnySourceMulticastClient class instead.

Silverlight

Supported in: 5, 4

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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