Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

GamePadState.IsButtonUp Method

Determines whether specified input device buttons are up (not pressed) in this GamePadState.

Namespace: Microsoft.Xna.Framework.Input
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public bool IsButtonUp (
         Buttons button
)

Parameters

button
Buttons to query. Specify a single button, or combine multiple buttons using a bitwise OR operation.

Return Value

true if any specified buttons are up; false otherwise.

For digital buttons (such as A, START, and right bumper) the return value indicates whether the button is up (not pressed).

For analog inputs (triggers and thumbsticks), the return value indicates whether the input exceeds dead zone values. For example, a trigger will be reported as not pressed until it is pulled about 12% of its full range. IsButtonUp always uses the default dead zone processing mode, GamePadDeadZone.IndependentAxes.

If multiple buttons are specified (by combining them using the bitwise OR operator), IsButtonUp returns true if any of the specified buttons are not pressed (or do not exceed dead zone values).

Xbox 360, Windows XP SP2, Windows Vista

Community Additions

Show:
© 2014 Microsoft