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ID3D11InputLayout interface
An input-layout interface holds a definition of how to feed vertex data that is laid out in memory into the input-assembler stage of the graphics pipeline.
Members
The ID3D11InputLayout interface inherits from ID3D11DeviceChild but does not have additional members.
Remarks
To create an input-layout object, call ID3D11Device::CreateInputLayout. To bind the input-layout object to the input-assembler stage, call ID3D11DeviceContext::IASetInputLayout.
Windows Phone 8: This API is supported.
Requirements
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Minimum supported client | Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server | Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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See also
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Build date: 11/28/2012
