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Texture Class

Manipulates a texture resource.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public class Texture : BaseTexture, IDisposable
public class Texture extends BaseTexture implements IDisposable
public class Texture extends BaseTexture implements IDisposable

This object inherits functionality from BaseTexture.

The following code example shows how to use a texture.

// This code example is taken from the
// Direct3D Mobile Texture Sample of the
// .NET Compact Framework Samples in the
// .NET Framework SDK

// Called whenever the rendering device is reset
void OnResetDevice(object sender, EventArgs e)
{
    Device dev = (Device)sender;
    // Turn off culling, so we see the front and back of the triangle
    dev.RenderState.CullMode = Cull.None;
    // Turn off D3D lighting
    dev.RenderState.Lighting = false;
    // Turn on the ZBuffer
    dev.RenderState.ZBufferEnable = true;
    // Turn on perspective correction for textures
    // This provides a more accurate visual at the cost
    // of a small performance overhead
    dev.RenderState.TexturePerspective = true;
    // Now create our texture

    texture = TextureLoader.FromStream(dev,
        Assembly.GetExecutingAssembly().GetManifestResourceStream(
        "Texture.Content.Banana.bmp"));
}

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0
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