Waits until the specified object is in the signaled state or the time-out interval elapses.
To enter an alertable wait state, use the
WaitForSingleObjectEx function. To wait for multiple objects, use the
WaitForMultipleObjects.
Syntax
DWORD WINAPI WaitForSingleObject(
__in HANDLE hHandle,
__in DWORD dwMilliseconds
);
Parameters
- hHandle [in]
-
A handle to the object. For a list of the object types whose handles can be specified, see the following Remarks section.
If this handle is closed while the wait is still pending, the function's behavior is undefined.
The handle must have the SYNCHRONIZE access right. For more information, see
Standard Access Rights.
- dwMilliseconds [in]
-
The time-out interval, in milliseconds. The function returns if the interval elapses, even if the object's state is nonsignaled. If dwMilliseconds is zero, the function tests the object's state and returns immediately. If dwMilliseconds is INFINITE, the function's time-out interval never elapses.
Return Value
If the function succeeds, the return value indicates the event that caused the function to return. It can be one of the following values.
| Return code/value | Description |
| WAIT_ABANDONED 0x00000080L | The specified object is a mutex object that was not released by the thread that owned the mutex object before the owning thread terminated. Ownership of the mutex object is granted to the calling thread, and the mutex is set to nonsignaled. If the mutex was protecting persistent state information, you should check it for consistency. |
| WAIT_OBJECT_0 0x00000000L | The state of the specified object is signaled. |
| WAIT_TIMEOUT 0x00000102L | The time-out interval elapsed, and the object's state is nonsignaled. |
If the function fails, the return value is WAIT_FAILED ((DWORD)0xFFFFFFFF). To get extended error information, call
GetLastError.
Remarks
The
WaitForSingleObject function checks the current state of the specified object. If the object's state is nonsignaled, the calling thread enters the wait state until the object is signaled or the time-out interval elapses.
The function modifies the state of some types of synchronization objects. Modification occurs only for the object whose signaled state caused the function to return. For example, the count of a semaphore object is decreased by one.
The
WaitForSingleObject function can wait for the following objects:
- Change notification
- Console input
- Event
- Memory resource notification
- Mutex
- Process
- Semaphore
- Thread
- Waitable timer
Use caution when calling the wait functions and code that directly or indirectly creates windows. If a thread creates any windows, it must process messages. Message broadcasts are sent to all windows in the system. A thread that uses a wait function with no time-out interval may cause the system to become deadlocked. Two examples of code that indirectly creates windows are DDE and the CoInitialize function. Therefore, if you have a thread that creates windows, use
MsgWaitForMultipleObjects or
MsgWaitForMultipleObjectsEx, rather than
WaitForSingleObject.
Example Code
For an example, see
Using Mutex Objects.
Requirements
| Client | Requires Windows Vista, Windows XP, or Windows 2000 Professional. |
| Server | Requires Windows Server 2008, Windows Server 2003, or Windows 2000 Server. |
| Header | Declared in Winbase.h; include Windows.h. |
| Library | Use Kernel32.lib. |
| DLL | Requires Kernel32.dll. |
See Also
Synchronization Functions
Wait Functions
Send comments about this topic to Microsoft
Build date: 6/19/2008