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Direct3DCreate9Ex function

Creates an IDirect3D9Ex object and returns an interface to it.

Syntax


HRESULT Direct3DCreate9Ex(
  _In_   UINT SDKVersion,
  _Out_  IDirect3D9Ex **ppD3D
);

Parameters

SDKVersion [in]

Type: UINT

The value of this parameter should be D3D_SDK_VERSION. See Remarks.

ppD3D [out]

Type: IDirect3D9Ex**

Address of a pointer to an IDirect3D9Ex interface, representing the created IDirect3D9Ex object. If the function fails, NULL is inserted here.

Return value

Type: HRESULT

  • D3DERR_NOTAVAILABLE if Direct3DEx features are not supported (no WDDM driver is installed) or if the SDKVersion does not match the version of the DLL.
  • D3DERR_OUTOFMEMORY if out-of-memory conditions are detected when creating the enumerator object.
  • S_OK if the creation of the enumerator object is successful.

Remarks

The IDirect3D9Ex object is the first object that the application creates and the last object thta the application releases. Functions for enumerating and retrieving capabilities of a device are accessible through the IDirect3D9Ex object. This enables applications to select devices without creating them.

The IDirect3D9Ex interface supports enumeration of active display adapters and allows the creation of IDirect3D9Ex objects. If the user dynamically adds adapters (either by adding devices to the desktop, or by hot-docking a laptop), these devices are not included in the enumeration. Creating a new IDirect3D9Ex interface will expose the new devices.

Pass the D3D_SDK_VERSION flag to this function to ensure that header files used in the compiled application match the version of the installed runtime DLLs. D3D_SDK_VERSION is changed in the runtime only when a header or another code change would require rebuilding the application. If this function fails, it indicates that the versions of the header file and the runtime DLL do not match.

Note  Direct3DCreate9Ex is supported only in Windows Vista, Windows Server 2008, and Windows 7. Earlier versions of the D3D9.dll library do not include Direct3D9Ex and Direct3DCreate9Ex.

Examples

Creating an IDirect3D9Ex object.

The following code example demonstrates how to create an IDirect3D9Ex object using Direct3DCreate9Ex. This example then uses the IDirect3D9Ex object to create an IDirect3DDevice9Ex object, which is returned as an out parameter to the function.


HRESULT InitD3D9Ex( /* IN */ HWND hWnd, /* OUT */ IDirect3DDevice9Ex ** ppD3DDevice )
{
    HRESULT hr = E_FAIL;
    IDirect3D9Ex * pD3D = NULL;
    IDirect3DDevice9Ex * pDevice = NULL;

    if(ppD3DDevice == NULL)
    {
        return hr;
    }
    
    // Create the D3D object, which is needed to create the D3DDevice.
    if(FAILED(hr = Direct3DCreate9Ex( D3D_SDK_VERSION, &pD3D )))
    {
        *ppD3DDevice = NULL;
        return hr;
    }
        
        
    // Set up the structure used to create the D3DDevice. 
    D3DPRESENT_PARAMETERS d3dpp; 
    ZeroMemory( &d3dpp, sizeof(d3dpp) );
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;

    // Create the Direct3D device. 
    if( FAILED( hr = pD3D->CreateDeviceEx( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
                                      D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                                      &d3dpp, NULL, &pDevice ) ) )

    {
        *ppD3DDevice = NULL;
        return hr;
    }

    // Device state would normally be set here

    *ppD3DDevice = pDevice;

    return hr;
}


Checking for Direct3D9Ex.

The following code example demonstrates how to check for the existence of Direct3DCreate9Ex and fail on platforms that do not support it. You can use this code in a game launcher to present an error message to the user or to load a renderer that uses the IDirect3D9 interface instead.

To check for Direct3DCreate9Ex, this example explicitly loads the D3D9.dll library using the Win32 LoadLibrary function. The example then assigns the address of Direct3DCreate9Ex to a pointer by using the Win32 GetProcAddress function. If Direct3DCreate9Ex is not present, the function pointer is NULL, and the code example returns an ERROR_NOT_SUPPORTED HRESULT value. However, if Direct3DCreate9Ex is present, it returns an S_OK value.


HRESULT CheckD3D9Ex( void )
{
    HRESULT hr = E_FAIL;
    HMODULE libHandle = NULL;

    // Manually load the d3d9.dll library.
    libHandle = LoadLibrary(L"d3d9.dll");

    if(libHandle != NULL)
    {
        // Define a function pointer to the Direct3DCreate9Ex function.
        typedef HRESULT (WINAPI *LPDIRECT3DCREATE9EX)( UINT, void **);

        // Obtain the address of the Direct3DCreate9Ex function. 
        LPDIRECT3DCREATE9EX Direct3DCreate9ExPtr = NULL;
            
        Direct3DCreate9ExPtr = (LPDIRECT3DCREATE9EX)GetProcAddress( libHandle, "Direct3DCreate9Ex" );

        if ( Direct3DCreate9ExPtr != NULL)
        {
            // Direct3DCreate9Ex is supported.
            hr = S_OK;
        }
        else
        {
            // Direct3DCreate9Ex is not supported on this
            // operating system.
            hr = ERROR_NOT_SUPPORTED;
        }

        // Free the library.
        FreeLibrary( libHandle );

    }

    
    return hr;
}


Note that you may cast an IDirect3DDevice9Ex interface pointer to an IDirect3DDevice9 interface pointer because the extended version is inherited. This makes it possible to use the extended device with existing Direct3D 9 code, except where the new device changes the semantics of the interface. For more information about differences between the two interfaces, see device behavior changes.

Requirements

Header

D3D9.h

Library

D3d9.lib

DLL

D3d9.dll

See also

Direct3D Functions

 

 

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