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D3D11_1_DDI_BLEND_DESC structure

Describes a blend state. Used by Windows Display Driver Model (WDDM) 1.2 and later user-mode display drivers.

Syntax


typedef struct D3D11_1_DDI_BLEND_DESC {
  BOOL                                 AlphaToCoverageEnable;
  BOOL                                 IndependentBlendEnable;
  D3D11_1_DDI_RENDER_TARGET_BLEND_DESC RenderTarget[D3D10_DDI_SIMULTANEOUS_RENDER_TARGET_COUNT];
} D3D11_1_DDI_BLEND_DESC;

Members

AlphaToCoverageEnable

[in] A Boolean value that specifies whether transparency coverage is enabled. TRUE indicates transparency coverage is enabled; FALSE indicates transparency coverage is disabled. This member is relevant for multiple-sample antialiasing only.

IndependentBlendEnable

[in] A Boolean value that specifies only whether the CalcPrivateBlendStateSize(D3D11_1) function replicated the first entry in the array that the RenderTarget member specifies to the other entries of that array. TRUE indicates the first entry was not replicated; FALSE indicates that the first entry in the array in the RenderTarget member is replicated to the other entries of the array.

RenderTarget

[in] An array of D3D11_1_DDI_RENDER_TARGET_BLEND_DESC structures that indicate the blend state for each associated render target.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CalcPrivateBlendStateSize(D3D11_1)
CreateBlendState(D3D11_1)
D3D11_1_DDI_RENDER_TARGET_BLEND_DESC

 

 

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