D3DKMT_DEBUG_SNAPSHOT_ESCAPE structure (d3dkmthk.h)

Do not use the D3DKMT_DEBUG_SNAPSHOT_ESCAPE structure; it is for testing purposes only.

The D3DKMT_DEBUG_SNAPSHOT_ESCAPE structure describes a debug snapshot that is returned in a call to the D3DKMTEscape function.

Syntax

typedef struct _D3DKMT_DEBUG_SNAPSHOT_ESCAPE {
  [out] ULONG Length;
        BYTE  Buffer[1];
} D3DKMT_DEBUG_SNAPSHOT_ESCAPE;

Members

[out] Length

The actual length of the snapshot written in the Buffer member.

[out] Buffer[1]

The buffer to place the snapshot in.

Requirements

Requirement Value
Minimum supported client Windows Vista
Header d3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTEscape

D3DKMT_ESCAPE