AudioEffectsManager Class

Definition

Provides functionality for creating audio capture and render effects manager objects.

public ref class AudioEffectsManager abstract sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.MTA)]
class AudioEffectsManager final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.MTA)]
public static class AudioEffectsManager
Public Class AudioEffectsManager
Inheritance
Object Platform::Object IInspectable AudioEffectsManager
Attributes

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Remarks

See the Audio effects discovery sample for an example of how to query and monitor audio effects on render and capture audio devices.

Methods

CreateAudioCaptureEffectsManager(String, MediaCategory)

Creates a AudioCaptureEffectsManager object for the specified device for a specific media category.

CreateAudioCaptureEffectsManager(String, MediaCategory, AudioProcessing)

Creates a AudioCaptureEffectsManager object for the specified device for a specific media category and audio processing mode.

CreateAudioRenderEffectsManager(String, AudioRenderCategory)

Creates a AudioRenderEffectsManager object for the specified device for a specific media category and audio processing mode.

CreateAudioRenderEffectsManager(String, AudioRenderCategory, AudioProcessing)

Creates a AudioRenderEffectsManager object for the specified device for a specific media category.

Applies to

See also