D3DKMTSignalSynchronizationObject function (d3dkmthk.h)

The D3DKMTSignalSynchronizationObject function inserts a signal for the specified synchronization objects in the specified context stream.

Syntax

NTSTATUS D3DKMTSignalSynchronizationObject(
  [in] const D3DKMT_SIGNALSYNCHRONIZATIONOBJECT *unnamedParam1
);

Parameters

[in] unnamedParam1

A pointer to a D3DKMT_SIGNALSYNCHRONIZATIONOBJECT structure that describes the synchronization objects and context stream that signaling is set up for.

Return value

D3DKMTSignalSynchronizationObject returns one of the following values:

Return code Description
STATUS_SUCCESS The signaling was successfully set up.
STATUS_DEVICE_REMOVED The graphics adapter was stopped or the display context was reset.
STATUS_INVALID_PARAMETER Parameters were validated and determined to be incorrect.

This function might also return other NTSTATUS values.

Requirements

Requirement Value
Minimum supported client Windows Vista
Target Platform Universal
Header d3dkmthk.h (include D3dkmthk.h)
Library Gdi32.lib
DLL Gdi32.dll

See also

D3DKMT_SIGNALSYNCHRONIZATIONOBJECT