UMDEtwLogUnmapAllocation function

Indicates that a Microsoft DirectX graphics kernel subsystem (Dxgkrnl.sys) memory allocation, or a portion of the allocation, is no longer being used. Call this function whether or not the allocation is being destroyed.

Syntax


void UMDEtwLogUnmapAllocation(
  ULONGLONG hD3DAllocation,
  ULONGLONG hDxgAllocation,
  ULONGLONG Offset,
  ULONGLONG Size,
  UMDETW_ALLOCATION_USAGE Usage,
  UMDETW_ALLOCATION_SEMANTIC Semantic
);

Parameters

hD3DAllocation

A handle to the Direct3D allocation.

For Direct3D 10 user-mode drivers, the handle will be the value of the hResource parameter of the CreateResource(D3D10) function. For Direct3D 9 user-mode drivers, the handle will be the value of the pResource parameter that the driver returns in the CreateResource function.

The driver can set this value to NULL if it uses allocations internally.

hDxgAllocation

A handle to the DirectX graphics kernel subsystem (Dxgkrnl.sys) allocation that the Direct3D allocation is mapped to.

Offset

The starting address, in bytes, of the Direct3D allocation within the Dxgkrnl allocation.

Size

The size, in bytes, of the Direct3D allocation within the Dxgkrnl allocation.

Usage

A UMDETW_ALLOCATION_USAGE structure that indicates the reason for this mapping.

Semantic

If the allocation is used internally by the user-mode driver, this is a UMDETW_ALLOCATION_SEMANTIC structure that indicates what the allocation is used for.

Return value

This function does not return a value.

Remarks

When called, this function logs an event that describes which API resource the allocation is, or was, being used for. If no API resource was associated with the allocation, the function logs an event that describes the purpose that the driver indicated for this allocation.

The user-mode display driver must completely account for the video memory it allocates, so it must call this function to log an event every time the allocation changes.

The driver should pass the same parameters values to UMDEtwLogUnmapAllocation as it did to UMDEtwLogMapAllocation.

UMDEtwLogUnmapAllocation is defined inline in Umdprovider.h as:


FORCEINLINE void LogMapAllocation(BOOLEAN Enter,
                    ULONGLONG hD3DAllocation,
                    ULONGLONG hDxgAllocation,
                    ULONGLONG Offset,
                    ULONGLONG Size,
                    UMDETW_ALLOCATION_USAGE Usage,
                    UMDETW_ALLOCATION_SEMANTIC Semantic)
{
    if (Enabled)
    {   
        EVENT_DATA_DESCRIPTOR Descriptors[6];
        
        // Create a description of the event
        EventDataDescCreate(&Descriptors[0], &hD3DAllocation, 8);
        EventDataDescCreate(&Descriptors[1], &hDxgAllocation, 8);
        EventDataDescCreate(&Descriptors[2], &Offset, 8);
        EventDataDescCreate(&Descriptors[3], &Size, 8);
        EventDataDescCreate(&Descriptors[4], &Usage, 4);
        EventDataDescCreate(&Descriptors[5], &Semantic, 4);

        // Log the event
        EventWrite(
            RegHandle,
            Enter ? (InRundown ? &RundownAllocationEvent : &MapAllocationEvent) : &UnmapAllocationEvent,
            sizeof(Descriptors) / sizeof(Descriptors[0]),
            Descriptors
        );
    }
}

FORCEINLINE void UMDEtwLogUnmapAllocation(ULONGLONG hD3DAllocation,
                              ULONGLONG hDxgAllocation,
                              ULONGLONG Offset,
                              ULONGLONG Size,
                              UMDETW_ALLOCATION_USAGE Usage,
                              UMDETW_ALLOCATION_SEMANTIC Semantic)
{
    LogMapAllocation(FALSE,
                     hD3DAllocation,
                     hDxgAllocation,
                     Offset,
                     Size,
                     Usage,
                     Semantic);
}

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Header

Umdprovider.h (include Umdprovider.h)

See also

CreateResource
CreateResource(D3D10)
UMDETW_ALLOCATION_SEMANTIC
UMDETW_ALLOCATION_USAGE
UMDEtwLogMapAllocation

 

 

Send comments about this topic to Microsoft

Mostra:
© 2014 Microsoft