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D3DKMT_OPENNTHANDLEFROMNAME structure

Describes information that is required to open an NT handle to the process from a graphics adapter name.

Syntax


typedef struct _D3DKMT_OPENNTHANDLEFROMNAME {
  DWORD             dwDesiredAccess;
  OBJECT_ATTRIBUTES *pObjAttrib;
  HANDLE            hNtHandle;
} D3DKMT_OPENNTHANDLEFROMNAME;

Members

dwDesiredAccess

[in] Specifies read and write access for the resource.

pObjAttrib

[in] A pointer to an OBJECT_ATTRIBUTES structure that specifies attributes of the adapter, including its name.

hNtHandle

[out] An NT handle to the process.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Header

D3dkmthk.h (include D3dkmthk.h)

 

 

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