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D3DDDIARG_CREATEOVERLAY structure

The D3DDDIARG_CREATEOVERLAY structure describes an overlay to create.

Syntax


typedef struct _D3DDDIARG_CREATEOVERLAY {
  D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
  D3DDDI_OVERLAYINFO             OverlayInfo;
  HANDLE                         hOverlay;
} D3DDDIARG_CREATEOVERLAY;

Members

VidPnSourceId

[in] The zero-based identification number of the video present source in a path of a video present network (VidPN) topology to overlay on (that is, the identifier of the primary surface to overlay on).

OverlayInfo

[in] A pointer to the D3DDDI_OVERLAYINFO structure that describes information about the overlay.

hOverlay

[out] A handle to the overlay. The user-mode display driver must set this handle to a value that the Microsoft Direct3D runtime can use to identify the overlay hardware in subsequent calls.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

CreateOverlay
D3DDDI_OVERLAYINFO

 

 

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