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XMVector3Orthogonal method

Computes a vector perpendicular to a 3D vector.

Syntax


XMVECTOR XMVector3Orthogonal(
  [in]  XMVECTOR V
);

Parameters

V [in]

3D vector.

Return value

Returns a 3D vector orthogonal to V.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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