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IUIAnimationTimerEventHandler interface

Defines methods for handling timing events.

When to implement

Client applications implement an IUIAnimationTimerEventHandler handler to receive timer events. Use IUIAnimationTimer::SetTimerEventHandler to set this handler.

Members

The IUIAnimationTimerEventHandler interface inherits from the IUnknown interface. IUIAnimationTimerEventHandler also has these types of members:

Methods

The IUIAnimationTimerEventHandler interface has these methods.

MethodDescription
IUIAnimationTimerEventHandler::OnPostUpdate

Handles events that occur after an animation update is finished.

IUIAnimationTimerEventHandler::OnPreUpdate

Handles events that occur before an animation update begins.

IUIAnimationTimerEventHandler::OnRenderingTooSlow

Handles events that occur when the rendering frame rate for an animation falls below a minimum desirable frame rate.

 

Remarks

Use SetTimerEventHandler to specify the timing events handler for an instance of IUIAnimationTimer.

Examples

For an example, see Read the Animation Variable Values and Draw Frames.

Requirements

Minimum supported client

Windows 7, Windows Vista and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

None supported [desktop apps | Windows Store apps]

Header

UIAnimation.h

IDL

UIAnimation.idl

DLL

UIAnimation.dll

IID

IID_IUIAnimationTimerEventHandler is defined as 274A7DEA-D771-4095-ABBD-8DF7ABD23CE3

See also

IUIAnimationTimer
IUIAnimationTimerClientEventHandler
IUIAnimationTimerUpdateHandler

 

 

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