Assembly: System.Windows.Forms (in system.windows.forms.dll)
Public Sub New
Dim instance As New TreeView
public TreeView ()
public:
TreeView ()
public TreeView ()
public function TreeView ()
Nell'esempio di codice riportato di seguito viene illustrato come modificare lo stato di compressione di un oggetto TreeView in modo da rendere visibili tutti i nodi selezionati. Vengono innanzitutto espansi tutti i nodi e viene aggiunto un gestore per l'evento BeforeCollapse, successivamente vengono compressi tutti i nodi. Il gestore eventi BeforeCollapse consente di stabilire se un determinato nodo presenta nodi figlio selezionati. Se un nodo presenta nodi figlio selezionati, la compressione di tale nodo viene annullata. Successivamente viene rimosso il gestore eventi BeforeCollapse per consentire la compressione standard dei nodi quando si fa clic sul segno meno accanto a un nodo.
Questo comportamento può anche essere implementato gestendo l'evento BeforeExpand, come illustrato nell'esempio relativo a tale argomento.
Imports System Imports System.Drawing Imports System.Windows.Forms Public Class Form1 Inherits Form Private treeView1 As TreeView Private showCheckedNodesButton As Button Public Sub New() treeView1 = New TreeView showCheckedNodesButton = New Button Me.SuspendLayout() ' Initialize treeView1. treeView1.Location = New Point(0, 25) treeView1.Size = New Size(292, 248) treeView1.Anchor = AnchorStyles.Top Or AnchorStyles.Left Or AnchorStyles.Bottom Or AnchorStyles.Right treeView1.CheckBoxes = True ' Add nodes to treeView1. Dim node As TreeNode Dim x As Integer For x = 0 To 3 ' Add a root node. node = treeView1.Nodes.Add(String.Format("Node{0}", x * 4)) Dim y As Integer For y = 1 To 4 ' Add a node as a child of the previously added node. node = node.Nodes.Add(String.Format("Node{0}", x * 4 + y)) Next y Next x ' Set the checked state of one of the nodes to ' demonstrate the showCheckedNodesButton button behavior. treeView1.Nodes(1).Nodes(0).Nodes(0).Checked = True ' Initialize showCheckedNodesButton. showCheckedNodesButton.Size = New Size(144, 24) showCheckedNodesButton.Text = "Show Checked Nodes" AddHandler showCheckedNodesButton.Click, AddressOf showCheckedNodesButton_Click ' Initialize the form. Me.ClientSize = New Size(292, 273) Me.Controls.AddRange(New Control() {showCheckedNodesButton, treeView1}) Me.ResumeLayout(False) End Sub 'New <STAThreadAttribute()> _ Shared Sub Main() Application.Run(New Form1()) End Sub 'Main Private Sub showCheckedNodesButton_Click(ByVal sender As Object, ByVal e As EventArgs) ' Disable redrawing of treeView1 to prevent flickering ' while changes are made. treeView1.BeginUpdate() ' Collapse all nodes of treeView1. treeView1.ExpandAll() ' Add the CheckForCheckedChildren event handler to the BeforeExpand event. AddHandler treeView1.BeforeCollapse, AddressOf CheckForCheckedChildren ' Expand all nodes of treeView1. Nodes without checked children are ' prevented from expanding by the checkForCheckedChildren event handler. treeView1.CollapseAll() ' Remove the checkForCheckedChildren event handler from the BeforeExpand ' event so manual node expansion will work correctly. RemoveHandler treeView1.BeforeCollapse, AddressOf CheckForCheckedChildren ' Enable redrawing of treeView1. treeView1.EndUpdate() End Sub 'showCheckedNodesButton_Click ' Prevent collapse of a node that has checked child nodes. Private Sub CheckForCheckedChildren(ByVal sender As Object, ByVal e As TreeViewCancelEventArgs) If HasCheckedChildNodes(e.Node) Then e.Cancel = True End If End Sub 'CheckForCheckedChildren ' Returns a value indicating whether the specified ' TreeNode has checked child nodes. Private Function HasCheckedChildNodes(ByVal node As TreeNode) As Boolean If node.Nodes.Count = 0 Then Return False End If Dim childNode As TreeNode For Each childNode In node.Nodes If childNode.Checked Then Return True End If ' Recursively check the children of the current child node. If HasCheckedChildNodes(childNode) Then Return True End If Next childNode Return False End Function 'HasCheckedChildNodes End Class 'Form1
using System; using System.Drawing; using System.Windows.Forms; public class Form1 : Form { private TreeView treeView1; private Button showCheckedNodesButton; private TreeViewCancelEventHandler checkForCheckedChildren; public Form1() { treeView1 = new TreeView(); showCheckedNodesButton = new Button(); checkForCheckedChildren = new TreeViewCancelEventHandler(CheckForCheckedChildrenHandler); this.SuspendLayout(); // Initialize treeView1. treeView1.Location = new Point(0, 25); treeView1.Size = new Size(292, 248); treeView1.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Bottom | AnchorStyles.Right; treeView1.CheckBoxes = true; // Add nodes to treeView1. TreeNode node; for (int x = 0; x < 3; ++x) { // Add a root node. node = treeView1.Nodes.Add(String.Format("Node{0}", x*4)); for (int y = 1; y < 4; ++y) { // Add a node as a child of the previously added node. node = node.Nodes.Add(String.Format("Node{0}", x*4 + y)); } } // Set the checked state of one of the nodes to // demonstrate the showCheckedNodesButton button behavior. treeView1.Nodes[1].Nodes[0].Nodes[0].Checked = true; // Initialize showCheckedNodesButton. showCheckedNodesButton.Size = new Size(144, 24); showCheckedNodesButton.Text = "Show Checked Nodes"; showCheckedNodesButton.Click += new EventHandler(showCheckedNodesButton_Click); // Initialize the form. this.ClientSize = new Size(292, 273); this.Controls.AddRange(new Control[] { showCheckedNodesButton, treeView1 } ); this.ResumeLayout(false); } [STAThreadAttribute()] static void Main() { Application.Run(new Form1()); } private void showCheckedNodesButton_Click(object sender, EventArgs e) { // Disable redrawing of treeView1 to prevent flickering // while changes are made. treeView1.BeginUpdate(); // Collapse all nodes of treeView1. treeView1.ExpandAll(); // Add the checkForCheckedChildren event handler to the BeforeExpand event. treeView1.BeforeCollapse += checkForCheckedChildren; // Expand all nodes of treeView1. Nodes without checked children are // prevented from expanding by the checkForCheckedChildren event handler. treeView1.CollapseAll(); // Remove the checkForCheckedChildren event handler from the BeforeExpand // event so manual node expansion will work correctly. treeView1.BeforeCollapse -= checkForCheckedChildren; // Enable redrawing of treeView1. treeView1.EndUpdate(); } // Prevent collapse of a node that has checked child nodes. private void CheckForCheckedChildrenHandler(object sender, TreeViewCancelEventArgs e) { if (HasCheckedChildNodes(e.Node)) e.Cancel = true; } // Returns a value indicating whether the specified // TreeNode has checked child nodes. private bool HasCheckedChildNodes(TreeNode node) { if (node.Nodes.Count == 0) return false; foreach (TreeNode childNode in node.Nodes) { if (childNode.Checked) return true; // Recursively check the children of the current child node. if (HasCheckedChildNodes(childNode)) return true; } return false; } }
#using <System.dll> #using <System.Windows.Forms.dll> #using <System.Drawing.dll> using namespace System; using namespace System::Drawing; using namespace System::Windows::Forms; public ref class Form1: public Form { private: TreeView^ treeView1; Button^ showCheckedNodesButton; TreeViewCancelEventHandler^ checkForCheckedChildren; public: Form1() { treeView1 = gcnew TreeView; showCheckedNodesButton = gcnew Button; checkForCheckedChildren = gcnew TreeViewCancelEventHandler( this, &Form1::CheckForCheckedChildrenHandler ); this->SuspendLayout(); // Initialize treeView1. treeView1->Location = Point(0,25); treeView1->Size = System::Drawing::Size( 292, 248 ); treeView1->Anchor = static_cast<AnchorStyles>(AnchorStyles::Top | AnchorStyles::Left | AnchorStyles::Bottom | AnchorStyles::Right); treeView1->CheckBoxes = true; // Add nodes to treeView1. TreeNode^ node; for ( int x = 0; x < 3; ++x ) { // Add a root node. node = treeView1->Nodes->Add( String::Format( "Node{0}", x * 4 ) ); for ( int y = 1; y < 4; ++y ) { // Add a node as a child of the previously added node. node = node->Nodes->Add( String::Format( "Node{0}", x * 4 + y ) ); } } // Set the checked state of one of the nodes to // demonstrate the showCheckedNodesButton button behavior. treeView1->Nodes[ 1 ]->Nodes[ 0 ]->Nodes[ 0 ]->Checked = true; // Initialize showCheckedNodesButton. showCheckedNodesButton->Size = System::Drawing::Size( 144, 24 ); showCheckedNodesButton->Text = "Show Checked Nodes"; showCheckedNodesButton->Click += gcnew EventHandler( this, &Form1::showCheckedNodesButton_Click ); // Initialize the form. this->ClientSize = System::Drawing::Size( 292, 273 ); array<Control^>^temp1 = {showCheckedNodesButton,treeView1}; this->Controls->AddRange( temp1 ); this->ResumeLayout( false ); } private: void showCheckedNodesButton_Click( Object^ /*sender*/, EventArgs^ /*e*/ ) { // Disable redrawing of treeView1 to prevent flickering // while changes are made. treeView1->BeginUpdate(); // Collapse all nodes of treeView1. treeView1->ExpandAll(); // Add the checkForCheckedChildren event handler to the BeforeExpand event. treeView1->BeforeCollapse += checkForCheckedChildren; // Expand all nodes of treeView1. Nodes without checked children are // prevented from expanding by the checkForCheckedChildren event handler. treeView1->CollapseAll(); // Remove the checkForCheckedChildren event handler from the BeforeExpand // event so manual node expansion will work correctly. treeView1->BeforeCollapse -= checkForCheckedChildren; // Enable redrawing of treeView1. treeView1->EndUpdate(); } // Prevent collapse of a node that has checked child nodes. void CheckForCheckedChildrenHandler( Object^ /*sender*/, TreeViewCancelEventArgs^ e ) { if ( HasCheckedChildNodes( e->Node ) ) e->Cancel = true; } // Returns a value indicating whether the specified // TreeNode has checked child nodes. bool HasCheckedChildNodes( TreeNode^ node ) { if ( node->Nodes->Count == 0 ) return false; System::Collections::IEnumerator^ myEnum = node->Nodes->GetEnumerator(); while ( myEnum->MoveNext() ) { TreeNode^ childNode = safe_cast<TreeNode^>(myEnum->Current); if ( childNode->Checked ) return true; // Recursively check the children of the current child node. if ( HasCheckedChildNodes( childNode ) ) return true; } return false; } }; int main() { Application::Run( gcnew Form1 ); }
import System.*;
import System.Drawing.*;
import System.Windows.Forms.*;
public class Form1 extends Form
{
private TreeView treeView1;
private Button showCheckedNodesButton;
private TreeViewCancelEventHandler checkForCheckedChildren;
public Form1()
{
treeView1 = new TreeView();
showCheckedNodesButton = new Button();
checkForCheckedChildren =
new TreeViewCancelEventHandler(CheckForCheckedChildrenHandler);
this.SuspendLayout();
// Initialize treeView1.
treeView1.set_Location(new Point(0, 25));
treeView1.set_Size(new Size(292, 248));
treeView1.set_Anchor(AnchorStyles.Top | AnchorStyles.Left
| AnchorStyles.Bottom | AnchorStyles.Right);
treeView1.set_CheckBoxes(true);
// Add nodes to treeView1.
TreeNode node;
for (int x = 0; x < 3; ++x) {
// Add a root node.
node = treeView1.get_Nodes().Add(String.Format
("Node{0}", (Int32)(x * 4)));
for (int y = 1; y < 4; ++y) {
// Add a node as a child of the previously added node.
node = node.get_Nodes().Add(String.Format
("Node{0}", (Int32)(x * 4 + y)));
}
}
// Set the checked state of one of the nodes to
// demonstrate the showCheckedNodesButton button behavior.
treeView1.get_Nodes().get_Item(1).get_Nodes().get_Item(0).
get_Nodes().get_Item(0).set_Checked(true);
// Initialize showCheckedNodesButton.
showCheckedNodesButton.set_Size(new Size(144, 24));
showCheckedNodesButton.set_Text("Show Checked Nodes");
showCheckedNodesButton.add_Click(new EventHandler
(showCheckedNodesButton_Click));
// Initialize the form.
this.set_ClientSize(new Size(292, 273));
this.get_Controls().AddRange(new Control[]
{ showCheckedNodesButton, treeView1 });
this.ResumeLayout(false);
} //Form1
public static void main(String[] args)
{
Application.Run(new Form1());
} //main
private void showCheckedNodesButton_Click(Object sender, EventArgs e)
{
// Disable redrawing of treeView1 to prevent flickering
// while changes are made.
treeView1.BeginUpdate();
// Collapse all nodes of treeView1.
treeView1.ExpandAll();
// Add the checkForCheckedChildren event handler to the
// BeforeExpand event.
treeView1.add_BeforeCollapse(checkForCheckedChildren);
// Expand all nodes of treeView1. Nodes without checked children are
// prevented from expanding by the checkForCheckedChildren event handler.
treeView1.CollapseAll();
// Remove the checkForCheckedChildren event handler from the
// BeforeExpand event so manual node expansion will work correctly.
treeView1.remove_BeforeCollapse(checkForCheckedChildren);
// Enable redrawing of treeView1.
treeView1.EndUpdate();
} //showCheckedNodesButton_Click
// Prevent collapse of a node that has checked child nodes.
private void CheckForCheckedChildrenHandler(Object sender,
TreeViewCancelEventArgs e)
{
if (HasCheckedChildNodes(e.get_Node())) {
e.set_Cancel(true);
}
} //CheckForCheckedChildrenHandler
// Returns a value indicating whether the specified
// TreeNode has checked child nodes.
private boolean HasCheckedChildNodes(TreeNode node)
{
if (node.get_Nodes().get_Count() == 0) {
return false;
}
for (int iCtr = 0; iCtr < node.get_Nodes().get_Count(); iCtr++) {
TreeNode childNode = node.get_Nodes().get_Item(iCtr);
if (childNode.get_Checked()) {
return true;
}
// Recursively check the children of the current child node.
if (HasCheckedChildNodes(childNode)) {
return true;
}
}
return false;
} //HasCheckedChildNodes
} //Form1
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile per Pocket PC, Windows Mobile per Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
.NET Framework non supporta tutte le versioni di ciascuna piattaforma. Per un elenco delle versioni supportate, vedere Requisiti di sistema.