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Traduzione
Originale
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Metodo Monitor.Exit
Spazio dei nomi: System.Threading
Assembly: mscorlib (in mscorlib.dll)
Parametri
- obj
- Tipo: System.Object
Oggetto sul quale rilasciare il blocco.
| Eccezione | Condizione |
|---|---|
| ArgumentNullException | |
| SynchronizationLockException |
using System; using System.Threading; using System.Collections.Generic; using System.Text; class SafeQueue<T> { // A queue that is protected by Monitor. private Queue<T> m_inputQueue = new Queue<T>(); // Lock the queue and add an element. public void Enqueue(T qValue) { // Request the lock, and block until it is obtained. Monitor.Enter(m_inputQueue); try { // When the lock is obtained, add an element. m_inputQueue.Enqueue(qValue); } finally { // Ensure that the lock is released. Monitor.Exit(m_inputQueue); } } // Try to add an element to the queue: Add the element to the queue // only if the lock is immediately available. public bool TryEnqueue(T qValue) { // Request the lock. if (Monitor.TryEnter(m_inputQueue)) { try { m_inputQueue.Enqueue(qValue); } finally { // Ensure that the lock is released. Monitor.Exit(m_inputQueue); } return true; } else { return false; } } // Try to add an element to the queue: Add the element to the queue // only if the lock becomes available during the specified time // interval. public bool TryEnqueue(T qValue, int waitTime) { // Request the lock. if (Monitor.TryEnter(m_inputQueue, waitTime)) { try { m_inputQueue.Enqueue(qValue); } finally { // Ensure that the lock is released. Monitor.Exit(m_inputQueue); } return true; } else { return false; } } // Lock the queue and dequeue an element. public T Dequeue() { T retval; // Request the lock, and block until it is obtained. Monitor.Enter(m_inputQueue); try { // When the lock is obtained, dequeue an element. retval = m_inputQueue.Dequeue(); } finally { // Ensure that the lock is released. Monitor.Exit(m_inputQueue); } return retval; } // Delete all elements that equal the given object. public int Remove(T qValue) { int removedCt = 0; // Wait until the lock is available and lock the queue. Monitor.Enter(m_inputQueue); try { int counter = m_inputQueue.Count; while (counter > 0) // Check each element. { T elem = m_inputQueue.Dequeue(); if (!elem.Equals(qValue)) { m_inputQueue.Enqueue(elem); } else { // Keep a count of items removed. removedCt += 1; } counter = counter - 1; } } finally { // Ensure that the lock is released. Monitor.Exit(m_inputQueue); } return removedCt; } // Print all queue elements. public string PrintAllElements() { StringBuilder output = new StringBuilder(); // Lock the queue. Monitor.Enter(m_inputQueue); try { foreach( T elem in m_inputQueue ) { // Print the next element. output.AppendLine(elem.ToString()); } } finally { // Ensure that the lock is released. Monitor.Exit(m_inputQueue); } return output.ToString(); } } public class Example { private static SafeQueue<int> q = new SafeQueue<int>(); private static int threadsRunning = 0; private static int[][] results = new int[3][]; static void Main() { Console.WriteLine("Working..."); for(int i = 0; i < 3; i++) { Thread t = new Thread(ThreadProc); t.Start(i); Interlocked.Increment(ref threadsRunning); } } private static void ThreadProc(object state) { DateTime finish = DateTime.Now.AddSeconds(10); Random rand = new Random(); int[] result = { 0, 0, 0, 0, 0, 0, 0, 0, 0 }; int threadNum = (int) state; while (DateTime.Now < finish) { int what = rand.Next(250); int how = rand.Next(100); if (how < 16) { q.Enqueue(what); result[(int)ThreadResultIndex.EnqueueCt] += 1; } else if (how < 32) { if (q.TryEnqueue(what)) { result[(int)ThreadResultIndex.TryEnqueueSucceedCt] += 1; } else { result[(int)ThreadResultIndex.TryEnqueueFailCt] += 1; } } else if (how < 48) { // Even a very small wait significantly increases the success // rate of the conditional enqueue operation. if (q.TryEnqueue(what, 10)) { result[(int)ThreadResultIndex.TryEnqueueWaitSucceedCt] += 1; } else { result[(int)ThreadResultIndex.TryEnqueueWaitFailCt] += 1; } } else if (how < 96) { result[(int)ThreadResultIndex.DequeueCt] += 1; try { q.Dequeue(); } catch { result[(int)ThreadResultIndex.DequeueExCt] += 1; } } else { result[(int)ThreadResultIndex.RemoveCt] += 1; result[(int)ThreadResultIndex.RemovedCt] += q.Remove(what); } } results[threadNum] = result; if (0 == Interlocked.Decrement(ref threadsRunning)) { StringBuilder sb = new StringBuilder( " Thread 1 Thread 2 Thread 3 Total\n"); for(int row = 0; row < 9; row++) { int total = 0; sb.Append(titles[row]); for(int col = 0; col < 3; col++) { sb.Append(String.Format("{0,9}", results[col][row])); total += results[col][row]; } sb.AppendLine(String.Format("{0,9}", total)); } Console.WriteLine(sb.ToString()); } } private static string[] titles = { "Enqueue ", "TryEnqueue succeeded ", "TryEnqueue failed ", "TryEnqueue(T, wait) succeeded ", "TryEnqueue(T, wait) failed ", "Dequeue attempts ", "Dequeue exceptions ", "Remove operations ", "Queue elements removed "}; private enum ThreadResultIndex { EnqueueCt, TryEnqueueSucceedCt, TryEnqueueFailCt, TryEnqueueWaitSucceedCt, TryEnqueueWaitFailCt, DequeueCt, DequeueExCt, RemoveCt, RemovedCt }; } /* This example produces output similar to the following: Working... Thread 1 Thread 2 Thread 3 Total Enqueue 277382 515209 308464 1101055 TryEnqueue succeeded 276873 514621 308099 1099593 TryEnqueue failed 109 181 134 424 TryEnqueue(T, wait) succeeded 276913 514434 307607 1098954 TryEnqueue(T, wait) failed 2 0 0 2 Dequeue attempts 830980 1544081 924164 3299225 Dequeue exceptions 12102 21589 13539 47230 Remove operations 69550 129479 77351 276380 Queue elements removed 11957 22572 13043 47572 */
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