NumberFormatInfo.InvariantInfo Property
Silverlight
Gets the default read-only NumberFormatInfo object that is culture-independent (invariant).
Namespace: System.Globalization
Assembly: mscorlib (in mscorlib.dll)
Property Value
Type: System.Globalization.NumberFormatInfoThe default read-only NumberFormatInfo object that is culture-independent (invariant).
The following example displays the default property values of the InvariantInfo object.
using System; using System.Globalization; using System.Text; class Example { public static void Demo(System.Windows.Controls.TextBlock outputBlock) { // Gets the InvariantInfo. NumberFormatInfo myInv = NumberFormatInfo.InvariantInfo; // Gets a UnicodeEncoding to display the Unicode value of symbols. UnicodeEncoding myUE = new UnicodeEncoding(true, false); byte[] myCodes; // Displays the default values for each of the properties. outputBlock.Text += String.Format("InvariantInfo:\nNote: Symbols might not display correctly,\ntherefore, Unicode values are included.") + "\n"; outputBlock.Text += String.Format("\tCurrencyDecimalDigits\t\t{0}", myInv.CurrencyDecimalDigits) + "\n"; outputBlock.Text += String.Format("\tCurrencyDecimalSeparator\t{0}", myInv.CurrencyDecimalSeparator) + "\n"; outputBlock.Text += String.Format("\tCurrencyGroupSeparator\t\t{0}", myInv.CurrencyGroupSeparator) + "\n"; outputBlock.Text += String.Format("\tCurrencyGroupSizes\t\t{0}", myInv.CurrencyGroupSizes[0]) + "\n"; outputBlock.Text += String.Format("\tCurrencyNegativePattern\t\t{0}", myInv.CurrencyNegativePattern) + "\n"; outputBlock.Text += String.Format("\tCurrencyPositivePattern\t\t{0}", myInv.CurrencyPositivePattern) + "\n"; myCodes = myUE.GetBytes(myInv.CurrencySymbol); outputBlock.Text += String.Format("\tCurrencySymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes[0], myCodes[1]) + "\n"; outputBlock.Text += String.Format("\tNaNSymbol\t\t\t{0}", myInv.NaNSymbol) + "\n"; outputBlock.Text += String.Format("\tNegativeInfinitySymbol\t\t{0}", myInv.NegativeInfinitySymbol) + "\n"; outputBlock.Text += String.Format("\tNegativeSign\t\t\t{0}", myInv.NegativeSign) + "\n"; outputBlock.Text += String.Format("\tNumberDecimalDigits\t\t{0}", myInv.NumberDecimalDigits) + "\n"; outputBlock.Text += String.Format("\tNumberDecimalSeparator\t\t{0}", myInv.NumberDecimalSeparator) + "\n"; outputBlock.Text += String.Format("\tNumberGroupSeparator\t\t{0}", myInv.NumberGroupSeparator) + "\n"; outputBlock.Text += String.Format("\tNumberGroupSizes\t\t{0}", myInv.NumberGroupSizes[0]) + "\n"; outputBlock.Text += String.Format("\tNumberNegativePattern\t\t{0}", myInv.NumberNegativePattern) + "\n"; outputBlock.Text += String.Format("\tPercentDecimalDigits\t\t{0}", myInv.PercentDecimalDigits) + "\n"; outputBlock.Text += String.Format("\tPercentDecimalSeparator\t\t{0}", myInv.PercentDecimalSeparator) + "\n"; outputBlock.Text += String.Format("\tPercentGroupSeparator\t\t{0}", myInv.PercentGroupSeparator) + "\n"; outputBlock.Text += String.Format("\tPercentGroupSizes\t\t{0}", myInv.PercentGroupSizes[0]) + "\n"; outputBlock.Text += String.Format("\tPercentNegativePattern\t\t{0}", myInv.PercentNegativePattern) + "\n"; outputBlock.Text += String.Format("\tPercentPositivePattern\t\t{0}", myInv.PercentPositivePattern) + "\n"; myCodes = myUE.GetBytes(myInv.PercentSymbol); outputBlock.Text += String.Format("\tPercentSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes[0], myCodes[1]) + "\n"; myCodes = myUE.GetBytes(myInv.PerMilleSymbol); outputBlock.Text += String.Format("\tPerMilleSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes[0], myCodes[1]) + "\n"; outputBlock.Text += String.Format("\tPositiveInfinitySymbol\t\t{0}", myInv.PositiveInfinitySymbol) + "\n"; outputBlock.Text += String.Format("\tPositiveSign\t\t\t{0}", myInv.PositiveSign) + "\n"; } } /* This code produces the following output. InvariantInfo: Note: Symbols might not display correctly, therefore, Unicode values are included. CurrencyDecimalDigits 2 CurrencyDecimalSeparator . CurrencyGroupSeparator , CurrencyGroupSizes 3 CurrencyNegativePattern 0 CurrencyPositivePattern 0 CurrencySymbol (U+00a4) NaNSymbol NaN NegativeInfinitySymbol -Infinity NegativeSign - NumberDecimalDigits 2 NumberDecimalSeparator . NumberGroupSeparator , NumberGroupSizes 3 NumberNegativePattern 1 PercentDecimalDigits 2 PercentDecimalSeparator . PercentGroupSeparator , PercentGroupSizes 3 PercentNegativePattern 0 PercentPositivePattern 0 PercentSymbol % (U+0025) PerMilleSymbol % (U+2030) PositiveInfinitySymbol Infinity PositiveSign + */
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