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D3D11_FEATURE_DATA_ARCHITECTURE_INFO structure

Note  This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.

Describes information about Direct3D 11.1 adapter architecture.

Syntax


typedef struct _D3D11_FEATURE_DATA_ARCHITECTURE_INFO {
  BOOL TileBasedDeferredRenderer;
} D3D11_FEATURE_DATA_ARCHITECTURE_INFO;

Members

TileBasedDeferredRenderer

Specifies whether a rendering device batches rendering commands and performs multipass rendering into tiles or bins over a render area. Certain API usage patterns that are fine for TileBasedDefferredRenderers (TBDRs) can perform worse on non-TBDRs and vice versa. Applications that are careful about rendering can be friendly to both TBDR and non-TBDR architectures. TRUE if the rendering device batches rendering commands and FALSE otherwise.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11.h

See also

D3D11_FEATURE

 

 

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