PFND3D11DDI_STATE_CS_SHADER_CB callback function (d3d10umddi.h)

The pfnStateCsShaderCb function causes the Microsoft Direct3D 11 runtime to refresh the compute shader.

Syntax

PFND3D11DDI_STATE_CS_SHADER_CB Pfnd3d11ddiStateCsShaderCb;

void Pfnd3d11ddiStateCsShaderCb(
  D3D10DDI_HRTCORELAYER unnamedParam1
)
{...}

Parameters

unnamedParam1

hRuntimeDevice [in]

A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

Return value

None

Requirements

Requirement Value
Minimum supported client pfnStateCsShaderCb is supported beginning with the Windows 7 operating system.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

CreateDevice(D3D10)

D3D11DDI_CORELAYER_DEVICECALLBACKS