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PathAnimationSource, énumération
Spécifie la valeur de propriété de sortie du tracé utilisé pour acheminer l'animation.
Assembly : PresentationCore (dans PresentationCore.dll)
| Nom de membre | Description | |
|---|---|---|
| X | Spécifie le décalage de coordonnée x pendant la progression le long d'un tracé de séquence d'animation. | |
| Y | Spécifie le décalage de coordonnée y pendant la progression le long d'un tracé de séquence d'animation. | |
| Angle | Spécifie l'angle de rotation tangent pendant la progression le long d'un tracé de séquence d'animation. |
Une animation de tracé peut se déplacer le long de trois valeurs de propriété de sortie : PathAnimationSource.X, PathAnimationSource.Y et PathAnimationSource.Angle. Lorsque vous spécifiez l'une de ces valeurs, vous indiquez à l'animation d'utiliser la valeur de propriété de sortie du tracé pour acheminer l'animation. Par exemple, si vous animez la propriété qui spécifie la coordonnée x d'un objet (c.-à-d. TranslateTransform.X) à l'aide d'un PathAnimationSource de Y, puis l'animation anime alors la coordonnée x de l'objet à l'aide de la coordonnée y du tracé.
This example shows how to rotate (pivot) an object along a geometric path that is defined by a PathGeometry object.
The following example uses three DoubleAnimationUsingPath objects to move a rectangle along a geometric path.
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The first DoubleAnimationUsingPath animates a RotateTransform that is applied to the rectangle. The animation generates angle values. It makes the rectangle rotate (pivot) along the contours of the path.
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The other two objects animate the X and Y values of a TranslateTransform that is applied to the rectangle. They make the rectangle move horizontally and vertically along the path.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:PresentationOptions="http://schemas.microsoft.com/winfx/2006/xaml/presentation/options" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="PresentationOptions"> <Page.Resources> <!-- This is the geometry creates the animation path. Because this example uses it multiple times, it's declared as a resource and frozen to improve performance. --> <PathGeometry x:Key="AnimationPath" Figures="M 10,100 C 35,0 135,0 160,100 180,190 285,200 310,100" PresentationOptions:Freeze="True" /> </Page.Resources> <Canvas Width="400" Height="400"> <!-- The object to animate. --> <Rectangle Width="30" Height="30" Fill="Blue"> <Rectangle.RenderTransform> <TransformGroup> <RotateTransform x:Name="AnimatedRotateTransform" /> <TranslateTransform x:Name="AnimatedTranslateTransform" /> </TransformGroup> </Rectangle.RenderTransform> <Rectangle.Triggers> <EventTrigger RoutedEvent="Path.Loaded"> <BeginStoryboard> <Storyboard RepeatBehavior="Forever" AutoReverse="True" > <!-- Generates angle values (in degrees) from the path. This animation is used to rotate the rectangle. --> <DoubleAnimationUsingPath Storyboard.TargetName="AnimatedRotateTransform" Storyboard.TargetProperty="Angle" PathGeometry="{StaticResource AnimationPath}" Source="Angle" Duration="0:0:5" /> <!-- Generates horizontal offset values from the path. This animation is used to animate the rectangle horizontally. --> <DoubleAnimationUsingPath Storyboard.TargetName="AnimatedTranslateTransform" Storyboard.TargetProperty="X" PathGeometry="{StaticResource AnimationPath}" Source="X" Duration="0:0:5" /> <!-- Generates vertical offset values from the path. This animation is used to move the rectangle vertically. --> <DoubleAnimationUsingPath Storyboard.TargetName="AnimatedTranslateTransform" Storyboard.TargetProperty="Y" PathGeometry="{StaticResource AnimationPath}" Source="Y" Duration="0:0:5" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Rectangle.Triggers> </Rectangle> </Canvas> </Page>
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Navigation; using System.Windows.Shapes; namespace SDKSample { public class RotateAnimationUsingPathExample : Page { public RotateAnimationUsingPathExample() { // Create a NameScope for the page so that // we can use Storyboards. NameScope.SetNameScope(this, new NameScope()); // Create a rectangle. Rectangle aRectangle = new Rectangle(); aRectangle.Width = 30; aRectangle.Height = 30; aRectangle.Fill = Brushes.Blue; // Create some transforms. These transforms // will be used to move and rotate the rectangle. RotateTransform animatedRotateTransform = new RotateTransform(); TranslateTransform animatedTranslateTransform = new TranslateTransform(); // Register the transforms' names with the page // so that they can be targeted by a Storyboard. this.RegisterName("AnimatedRotateTransform", animatedRotateTransform); this.RegisterName("AnimatedTranslateTransform", animatedTranslateTransform); // Create a TransformGroup to contain the transforms // and apply the TransformGroup to the rectangle. TransformGroup tGroup = new TransformGroup(); tGroup.Children.Add(animatedRotateTransform); tGroup.Children.Add(animatedTranslateTransform); aRectangle.RenderTransform = tGroup; // Create a Canvas to contain the rectangle // and add it to the page. Canvas mainPanel = new Canvas(); mainPanel.Width = 400; mainPanel.Height = 400; mainPanel.Children.Add(aRectangle); this.Content = mainPanel; // Create the animation path. PathGeometry animationPath = new PathGeometry(); PathFigure pFigure = new PathFigure(); pFigure.StartPoint = new Point(10, 100); PolyBezierSegment pBezierSegment = new PolyBezierSegment(); pBezierSegment.Points.Add(new Point(35, 0)); pBezierSegment.Points.Add(new Point(135, 0)); pBezierSegment.Points.Add(new Point(160, 100)); pBezierSegment.Points.Add(new Point(180, 190)); pBezierSegment.Points.Add(new Point(285, 200)); pBezierSegment.Points.Add(new Point(310, 100)); pFigure.Segments.Add(pBezierSegment); animationPath.Figures.Add(pFigure); // Freeze the PathGeometry for performance benefits. animationPath.Freeze(); // Create a DoubleAnimationUsingPath to rotate the // rectangle with the path by animating // its RotateTransform. DoubleAnimationUsingPath angleAnimation = new DoubleAnimationUsingPath(); angleAnimation.PathGeometry = animationPath; angleAnimation.Duration = TimeSpan.FromSeconds(5); // Set the Source property to Angle. This makes // the animation generate angle values from // the path information. angleAnimation.Source = PathAnimationSource.Angle; // Set the animation to target the Angle property // of the RotateTransform named "AnimatedRotateTransform". Storyboard.SetTargetName(angleAnimation, "AnimatedRotateTransform"); Storyboard.SetTargetProperty(angleAnimation, new PropertyPath(RotateTransform.AngleProperty)); // Create a DoubleAnimationUsingPath to move the // rectangle horizontally along the path by animating // its TranslateTransform. DoubleAnimationUsingPath translateXAnimation = new DoubleAnimationUsingPath(); translateXAnimation.PathGeometry = animationPath; translateXAnimation.Duration = TimeSpan.FromSeconds(5); // Set the Source property to X. This makes // the animation generate horizontal offset values from // the path information. translateXAnimation.Source = PathAnimationSource.X; // Set the animation to target the X property // of the TranslateTransform named "AnimatedTranslateTransform". Storyboard.SetTargetName(translateXAnimation, "AnimatedTranslateTransform"); Storyboard.SetTargetProperty(translateXAnimation, new PropertyPath(TranslateTransform.XProperty)); // Create a DoubleAnimationUsingPath to move the // rectangle vertically along the path by animating // its TranslateTransform. DoubleAnimationUsingPath translateYAnimation = new DoubleAnimationUsingPath(); translateYAnimation.PathGeometry = animationPath; translateYAnimation.Duration = TimeSpan.FromSeconds(5); // Set the Source property to Y. This makes // the animation generate vertical offset values from // the path information. translateYAnimation.Source = PathAnimationSource.Y; // Set the animation to target the Y property // of the TranslateTransform named "AnimatedTranslateTransform". Storyboard.SetTargetName(translateYAnimation, "AnimatedTranslateTransform"); Storyboard.SetTargetProperty(translateYAnimation, new PropertyPath(TranslateTransform.YProperty)); // Create a Storyboard to contain and apply the animations. Storyboard pathAnimationStoryboard = new Storyboard(); pathAnimationStoryboard.RepeatBehavior = RepeatBehavior.Forever; pathAnimationStoryboard.AutoReverse = true; pathAnimationStoryboard.Children.Add(angleAnimation); pathAnimationStoryboard.Children.Add(translateXAnimation); pathAnimationStoryboard.Children.Add(translateYAnimation); // Start the animations when the rectangle is loaded. aRectangle.Loaded += delegate(object sender, RoutedEventArgs e) { // Start the storyboard. pathAnimationStoryboard.Begin(this); }; } } }
Another way to rotate an object by using a geometric path is to use a MatrixAnimationUsingPath object and set its DoesRotateWithTangent property to true. For more information and an example, see Comment : faire pivoter un objet à l'aide d'un tracé géométrique (animation de matrice).
For the complete sample, see Path Animation Sample.
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