NameObjectCollectionBase.BaseSet, méthode (String, Object) (System.Collections.Specialized)

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NameObjectCollectionBase.BaseSet, méthode (String, Object)
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Définit la valeur de la première entrée contenant la clé spécifiée dans l'instance de NameObjectCollectionBase, le cas échéant ; sinon, ajoute une entrée contenant la clé et la valeur spécifiées dans l'instance de NameObjectCollectionBase.

Espace de noms :  System.Collections.Specialized
Assembly :  System (dans System.dll)
Syntaxe

Visual Basic
Protected Sub BaseSet ( _
	name As String, _
	value As Object _
)
C#
protected void BaseSet(
	string name,
	Object value
)
VisualC++
protected:
void BaseSet(
	String^ name, 
	Object^ value
)
F#
member BaseSet : 
        name:string * 
        value:Object -> unit 

Paramètres

name
Type : System.String
Clé String de l'entrée à définir. La clé peut être null.
value
Type : System.Object
Object qui représente la nouvelle valeur de l'entrée à définir. La valeur peut être null.
Exceptions

Exception Condition
NotSupportedException

La collection est en lecture seule.

Notes

Si la collection contient plusieurs entrées avec la clé spécifiée, cette méthode définit uniquement la première entrée. Pour définir les valeurs des entrées suivantes avec la même clé, utilisez l'énumérateur pour itérer au sein de la collection et comparer les clés.

Cette méthode est une opération O(1).

Exemples

L'exemple de code suivant utilise BaseSet pour définir la valeur d'un élément spécifique.

Visual Basic

Imports System
Imports System.Collections
Imports System.Collections.Specialized

Public Class MyCollection
   Inherits NameObjectCollectionBase

   ' Gets or sets the value at the specified index.
   Default Public Property Item(index As Integer) As [Object]
      Get
         Return Me.BaseGet(index)
      End Get
      Set
         Me.BaseSet(index, value)
      End Set
   End Property

   ' Gets or sets the value associated with the specified key.
   Default Public Property Item(key As [String]) As [Object]
      Get
         Return Me.BaseGet(key)
      End Get
      Set
         Me.BaseSet(key, value)
      End Set
   End Property

   ' Gets a String array that contains all the keys in the collection.
   Public ReadOnly Property AllKeys() As [String]()
      Get
         Return Me.BaseGetAllKeys()
      End Get
   End Property

   ' Adds elements from an IDictionary into the new collection.
   Public Sub New(d As IDictionary)
      Dim de As DictionaryEntry
      For Each de In  d
         Me.BaseAdd(CType(de.Key, [String]), de.Value)
      Next de
   End Sub 'New

End Class 'MyCollection


Public Class SamplesNameObjectCollectionBase   

   Public Shared Sub Main()

      ' Creates and initializes a new MyCollection instance.
      Dim d = New ListDictionary()
      d.Add("red", "apple")
      d.Add("yellow", "banana")
      d.Add("green", "pear")
      Dim myCol As New MyCollection(d)
      Console.WriteLine("Initial state of the collection:")
      PrintKeysAndValues2(myCol)
      Console.WriteLine()

      ' Sets the value at index 1.
      myCol(1) = "sunflower"
      Console.WriteLine("After setting the value at index 1:")
      PrintKeysAndValues2(myCol)
      Console.WriteLine()

      ' Sets the value associated with the key "red".
      myCol("red") = "tulip"
      Console.WriteLine("After setting the value associated with the key ""red"":")
      PrintKeysAndValues2(myCol)

   End Sub 'Main

   Public Shared Sub PrintKeysAndValues2(myCol As MyCollection)
      Dim s As [String]
      For Each s In  myCol.AllKeys
         Console.WriteLine("{0}, {1}", s, myCol(s))
      Next s
   End Sub 'PrintKeysAndValues2

End Class 'SamplesNameObjectCollectionBase 


'This code produces the following output.
'
'Initial state of the collection:
'red, apple
'yellow, banana
'green, pear
'
'After setting the value at index 1:
'red, apple
'yellow, sunflower
'green, pear
'
'After setting the value associated with the key "red":
'red, tulip
'yellow, sunflower
'green, pear



C#

using System;
using System.Collections;
using System.Collections.Specialized;

public class MyCollection : NameObjectCollectionBase  {

   // Gets or sets the value at the specified index.
   public Object this[ int index ]  {
      get  {
         return( this.BaseGet( index ) );
      }
      set  {
         this.BaseSet( index, value );
      }
   }

   // Gets or sets the value associated with the specified key.
   public Object this[ String key ]  {
      get  {
         return( this.BaseGet( key ) );
      }
      set  {
         this.BaseSet( key, value );
      }
   }

   // Gets a String array that contains all the keys in the collection.
   public String[] AllKeys  {
      get  {
         return( this.BaseGetAllKeys() );
      }
   }

   // Adds elements from an IDictionary into the new collection.
   public MyCollection( IDictionary d )  {
      foreach ( DictionaryEntry de in d )  {
         this.BaseAdd( (String) de.Key, de.Value );
      }
   }

}

public class SamplesNameObjectCollectionBase  {

   public static void Main()  {

      // Creates and initializes a new MyCollection instance.
      IDictionary d = new ListDictionary();
      d.Add( "red", "apple" );
      d.Add( "yellow", "banana" );
      d.Add( "green", "pear" );
      MyCollection myCol = new MyCollection( d );
      Console.WriteLine( "Initial state of the collection:" );
      PrintKeysAndValues2( myCol );
      Console.WriteLine();

      // Sets the value at index 1.
      myCol[1] = "sunflower";
      Console.WriteLine( "After setting the value at index 1:" );
      PrintKeysAndValues2( myCol );
      Console.WriteLine();

      // Sets the value associated with the key "red".
      myCol["red"] = "tulip";
      Console.WriteLine( "After setting the value associated with the key \"red\":" );
      PrintKeysAndValues2( myCol );

   }

   public static void PrintKeysAndValues2( MyCollection myCol )  {
      foreach ( String s in myCol.AllKeys )  {
         Console.WriteLine( "{0}, {1}", s, myCol[s] );
      }
   }

}


/*
This code produces the following output.

Initial state of the collection:
red, apple
yellow, banana
green, pear

After setting the value at index 1:
red, apple
yellow, sunflower
green, pear

After setting the value associated with the key "red":
red, tulip
yellow, sunflower
green, pear

*/


VisualC++

#using <System.dll>
using namespace System;
using namespace System::Collections;
using namespace System::Collections::Specialized;

public ref class MyCollection : public NameObjectCollectionBase  {

   // Gets or sets the value at the specified index.
public:
   property Object^ default[ int ]  {
      Object^ get(int index)  {
         return( this->BaseGet( index ) );
      }
      void set( int index, Object^ value )  {
         this->BaseSet( index, value );
      }
   }

   // Gets or sets the value associated with the specified key.
   property Object^ default[ String^ ]  {
      Object^ get(String^ key)  {
         return( this->BaseGet( key ) );
      }
      void set( String^ key, Object^ value )  {
         this->BaseSet( key, value );
      }
   }

   // Gets a String array that contains all the keys in the collection.
   property array<String^>^ AllKeys  {
      array<String^>^ get()  {
         return( this->BaseGetAllKeys() );
      }
   }

   // Adds elements from an IDictionary into the new collection.
   MyCollection( IDictionary^ d )  {
      for each ( DictionaryEntry^ de in d )  {
         this->BaseAdd( (String^) de->Key, de->Value );
      }
   }

};

public ref class SamplesNameObjectCollectionBase  {

public:
   static void Main()  {

      // Creates and initializes a new MyCollection instance.
      IDictionary^ d = gcnew ListDictionary();
      d->Add( "red", "apple" );
      d->Add( "yellow", "banana" );
      d->Add( "green", "pear" );
      MyCollection^ myCol = gcnew MyCollection( d );
      Console::WriteLine( "Initial state of the collection:" );
      PrintKeysAndValues2( myCol );
      Console::WriteLine();

      // Sets the value at index 1.
      myCol[1] = "sunflower";
      Console::WriteLine( "After setting the value at index 1:" );
      PrintKeysAndValues2( myCol );
      Console::WriteLine();

      // Sets the value associated with the key "red".
      myCol["red"] = "tulip";
      Console::WriteLine( "After setting the value associated with the key \"red\":" );
      PrintKeysAndValues2( myCol );

   }

   static void PrintKeysAndValues2( MyCollection^ myCol )  {
      for each ( String^ s in myCol->AllKeys )  {
         Console::WriteLine( "{0}, {1}", s, myCol[s] );
      }
   }
};

int main()
{
    SamplesNameObjectCollectionBase::Main();
}

/*
This code produces the following output.

Initial state of the collection:
red, apple
yellow, banana
green, pear

After setting the value at index 1:
red, apple
yellow, sunflower
green, pear

After setting the value associated with the key "red":
red, tulip
yellow, sunflower
green, pear

*/


Informations de version

.NET Framework

Pris en charge dans : 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Pris en charge dans : 4, 3.5 SP1
Plateformes

Windows 7, Windows Vista SP1 ou ultérieur, Windows XP SP3, Windows XP SP2 Édition x64, Windows Server 2008 (installation minimale non prise en charge), Windows Server 2008 R2 (installation minimale prise en charge avec SP1 ou version ultérieure), Windows Server 2003 SP2

Le .NET Framework ne prend pas en charge toutes les versions de chaque plateforme. Pour obtenir la liste des versions prises en charge, consultez Configuration requise du .NET Framework.
Voir aussi

Référence

Autres ressources