Mise à jour : novembre 2007
Charge le contenu de la chaîne spécifiée dans l'objet Project.
Espace de noms :
Microsoft.Build.BuildEngine Assembly :
Microsoft.Build.Engine (dans Microsoft.Build.Engine.dll)
Visual Basic (Déclaration)
Public Sub LoadXml ( _
projectXml As String _
)
Visual Basic (Utilisation)
Dim instance As Project
Dim projectXml As String
instance.LoadXml(projectXml)
public void LoadXml(
string projectXml
)
public:
void LoadXml(
String^ projectXml
)
public void LoadXml(
String projectXml
)
public function LoadXml(
projectXml : String
)
L'exemple suivant crée un objet Project et utilise la méthode LoadXml pour ajouter un contenu au projet. Les classes BuildItem, BuildItemGroup et BuildItemGroupCollection sont utilisées pour ajouter, supprimer et modifier des éléments dans le projet.
Module Module1
''' <summary>
''' This code demonstrates the use of the following methods:
''' Engine constructor
''' Project constructor
''' Project.LoadFromXml
''' Project.Xml
''' BuildItemGroupCollection.GetEnumerator
''' BuildItemGroup.GetEnumerator
''' BuildItem.Name (get)
''' BuildItem.Include (set)
''' BuildItem.GetMetadata
''' BuildItem.SetMetadata
''' BuildItemGroup.RemoveItem
''' BuildItemGroup.AddNewItem
''' </summary>
''' <remarks></remarks>
Sub Main()
' Create a new Engine object.
Dim engine As New Engine(Environment.CurrentDirectory)
' Create a new Project object.
Dim project As New Project(engine)
' Load the project with the following XML, which contains
' two ItemGroups.
project.LoadXml( _
"<Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>" & _
"<ItemGroup>" & _
"<Compile Include='Program.cs'/>" & _
"<Compile Include='Class1.cs'/>" & _
"<RemoveThisItemPlease Include='readme.txt'/>" & _
"</ItemGroup>" & _
"<ItemGroup>" & _
"<EmbeddedResource Include='Strings.resx'>" & _
"<LogicalName>Strings.resources</LogicalName>" & _
"<Culture>fr-fr</Culture>" & _
"</EmbeddedResource>" & _
"</ItemGroup>" & _
"</Project>" _
)
' Iterate through each ItemGroup in the Project. There are two.
For Each ig As BuildItemGroup In project.ItemGroups
Dim itemToRemove As BuildItem
itemToRemove = Nothing
' Iterate through each Item in the ItemGroup.
For Each item As BuildItem In ig
' If the item's name is "RemoveThisItemPlease", then
' store a reference to this item in a local variable,
' so we can remove it later.
If item.Name = "RemoveThisItemPlease" Then
itemToRemove = item
End If
' If the item's name is "EmbeddedResource" and it has a metadata Culture
' set to "fr-fr", then ...
If (item.Name = "EmbeddedResource") And (item.GetMetadata("Culture") = "fr-fr") Then
' Change the item's Include path to "FrenchStrings.fr.resx",
' and add a new metadata Visiable="false".
item.Include = "FrenchStrings.fr.resx"
item.SetMetadata("Visible", "false")
End If
Next
' Remove the item named "RemoveThisItemPlease" from the
' ItemGroup
If Not itemToRemove Is Nothing Then
ig.RemoveItem(itemToRemove)
End If
' For each ItemGroup that we found, add to the end of it
' a new item Content with Include="SplashScreen.bmp".
ig.AddNewItem("Content", "SplashScreen.bmp")
Next
' The project now looks like this:
'
' <?xml version="1.0" encoding="utf-16"?>
' <Project xmlns="http:'schemas.microsoft.com/developer/msbuild/2003">
' <ItemGroup>
' <Compile Include="Program.cs" />
' <Compile Include="Class1.cs" />
' <Content Include="SplashScreen.bmp" />
' </ItemGroup>
' <ItemGroup>
' <EmbeddedResource Include="FrenchStrings.fr.resx">
' <LogicalName>Strings.resources</LogicalName>
' <Culture>fr-fr</Culture>
' <Visible>false</Visible>
' </EmbeddedResource>
' <Content Include="SplashScreen.bmp" />
' </ItemGroup>
' </Project>
'
Console.WriteLine(project.Xml)
End Sub
End Module
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Build.BuildEngine;
namespace AddNewItem
{
class Program
{
/// <summary>
/// This code demonstrates the use of the following methods:
/// Engine constructor
/// Project constructor
/// Project.LoadFromXml
/// Project.Xml
/// BuildItemGroupCollection.GetEnumerator
/// BuildItemGroup.GetEnumerator
/// BuildItem.Name (get)
/// BuildItem.Include (set)
/// BuildItem.GetMetadata
/// BuildItem.SetMetadata
/// BuildItemGroup.RemoveItem
/// BuildItemGroup.AddNewItem
/// </summary>
/// <param name="args"></param>
static void Main(string[] args)
{
// Create a new Engine object.
Engine engine = new Engine(Environment.CurrentDirectory);
// Create a new Project object.
Project project = new Project(engine);
// Load the project with the following XML, which contains
// two ItemGroups.
project.LoadXml(@"
<Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>
<ItemGroup>
<Compile Include='Program.cs'/>
<Compile Include='Class1.cs'/>
<RemoveThisItemPlease Include='readme.txt'/>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include='Strings.resx'>
<LogicalName>Strings.resources</LogicalName>
<Culture>fr-fr</Culture>
</EmbeddedResource>
</ItemGroup>
</Project>
");
// Iterate through each ItemGroup in the Project. There are two.
foreach (BuildItemGroup ig in project.ItemGroups)
{
BuildItem itemToRemove = null;
// Iterate through each Item in the ItemGroup.
foreach (BuildItem item in ig)
{
// If the item's name is "RemoveThisItemPlease", then
// store a reference to this item in a local variable,
// so we can remove it later.
if (item.Name == "RemoveThisItemPlease")
{
itemToRemove = item;
}
// If the item's name is "EmbeddedResource" and it has a metadata Culture
// set to "fr-fr", then ...
if ((item.Name == "EmbeddedResource") && (item.GetMetadata("Culture") == "fr-fr"))
{
// Change the item's Include path to "FrenchStrings.fr.resx",
// and add a new metadata Visiable="false".
item.Include = @"FrenchStrings.fr.resx";
item.SetMetadata("Visible", "false");
}
}
// Remove the item named "RemoveThisItemPlease" from the
// ItemGroup
if (itemToRemove != null)
{
ig.RemoveItem(itemToRemove);
}
// For each ItemGroup that we found, add to the end of it
// a new item Content with Include="SplashScreen.bmp".
ig.AddNewItem("Content", "SplashScreen.bmp");
}
// The project now looks like this:
//
// <?xml version="1.0" encoding="utf-16"?>
// <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
// <ItemGroup>
// <Compile Include="Program.cs" />
// <Compile Include="Class1.cs" />
// <Content Include="SplashScreen.bmp" />
// </ItemGroup>
// <ItemGroup>
// <EmbeddedResource Include="FrenchStrings.fr.resx">
// <LogicalName>Strings.resources</LogicalName>
// <Culture>fr-fr</Culture>
// <Visible>false</Visible>
// </EmbeddedResource>
// <Content Include="SplashScreen.bmp" />
// </ItemGroup>
// </Project>
//
Console.WriteLine(project.Xml);
}
}
}
Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professionnel Édition x64, Windows XP Starter Edition, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98
Le .NET Framework et le .NET Compact Framework ne prennent pas en charge toutes les versions de chaque plateforme. Pour obtenir la liste des versions prises en charge, consultez Configuration requise du .NET Framework.
.NET Framework
Pris en charge dans : 3.5, 3.0, 2.0
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