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Async.TryCancelled<'T>, méthode (F#)

Crée un calcul asynchrone qui exécute la fonction de calcul spécifiée. Si ce calcul est annulé avant d'être terminé, le calcul généré en exécutant la fonction de compensation est exécuté.

Espace de noms/Chemin du module : Microsoft.FSharp.Control

Assembly : FSharp.Core (in FSharp.Core.dll)

// Signature:
static member TryCancelled : Async<'T> * (OperationCanceledException -> unit) -> Async<'T>

// Usage:
Async.TryCancelled (computation, compensation)

computation

Type : Async<'T>

Calcul asynchrone d'entrée.

compensation

Type : OperationCanceledException -> unit

Fonction à exécuter si le calcul est annulé.

Calcul asynchrone qui exécute la compensation si le calcul d'entrée est annulé.

L'exemple de code suivant illustre comment utiliser Async.TryCancelled pour exécuter un calcul annulable.


open System
open System.Windows.Forms

let form = new Form(Text = "Test Form", Width = 400, Height = 400)
let panel1 = new Panel(Dock = DockStyle.Fill)
panel1.DockPadding.All <- 10
let spacing = 5
let startAsyncButton = new Button(Text = "Start", Enabled = true)
let controlHeight = startAsyncButton.Height
let button2 = new Button(Text = "Start Invalid", Top = controlHeight + spacing)
let cancelAsyncButton = new Button(Text = "Cancel",
                                   Top = 2 * (controlHeight + spacing),
                                   Enabled = false)
let updown1 = new System.Windows.Forms.NumericUpDown(Top = 3 * (controlHeight + spacing), 
                                                     Value = 20m, Minimum = 0m,
                                                     Maximum = 1000000m)
let label1 = new Label (Text = "", Top = 4 * (controlHeight + spacing),
                        Width = 300, Height = 2 * controlHeight)
let progressBar = new ProgressBar(Top = 6 * (controlHeight + spacing),
                                  Width = 300)
panel1.Controls.AddRange [| startAsyncButton; button2; cancelAsyncButton;
                            updown1; label1; progressBar; |]
form.Controls.Add(panel1)

// Recursive isprime function.
let isprime number =
    let rec check count =
        count > number/2 || (number % count <> 0 && check (count + 1))
    check 2

let isprimeBigInt number =
    let rec check count =
        count > number/2I || (number % count <> 0I && check (count + 1I))
    check 2I

let computeNthPrime (number) =
     if (number < 1) then
         invalidOp <| sprintf "Invalid input for nth prime: %s." (number.ToString())
     let mutable count = 0
     let mutable num = 1I
     let isDone = false
     while (count < number) do
         num <- num + 1I
         if (num < bigint System.Int32.MaxValue) then
             while (not (isprime (int num))) do
                 num <- num + 1I
         else
             while (not (isprimeBigInt num)) do
                 num <- num + 1I
         count <- count + 1
     num

let async1 context value =
    let asyncTryWith =
        async {
                    try
                        let nthPrime = ref 0I
                        for count in 1 .. value - 1 do
                            // The cancellation check is implicit and
                            // cooperative at for!, do!, and so on.
                            nthPrime := computeNthPrime(count)
                            // Report progress as a percentage of the total task.
                            let percentComplete = (int)((float)count /
                                                        (float)value * 100.0)
                            do! Async.SwitchToContext(context)
                            progressBar.Value <- percentComplete
                            do! Async.SwitchToThreadPool()
                        // Handle the case in which the operation succeeds.
                        do! Async.SwitchToContext(context)
                        label1.Text <- sprintf "%s" ((!nthPrime).ToString())
                    with 
                        | e -> 
                            // Handle the case in which an exception is thrown.
                            do! Async.SwitchToContext(context)
                            MessageBox.Show(e.Message) |> ignore
                }
    async {
        try
            do! Async.TryCancelled(asyncTryWith,
                                   (fun oce -> 
                                      // Handle the case in which the user cancels the operation.
                                      context.Post((fun _ ->
                                          label1.Text <- "Canceled"), null)))
        finally 
            context.Post((fun _ ->
                updown1.Enabled <- true
                startAsyncButton.Enabled <- true
                cancelAsyncButton.Enabled <- false),
                null)
    }

startAsyncButton.Click.Add(fun args -> 
    cancelAsyncButton.Enabled <- true
    let context = System.Threading.SynchronizationContext.Current
    Async.Start(async1 context (int updown1.Value)))
button2.Click.Add(fun args ->
   let context = System.Threading.SynchronizationContext.Current
   Async.Start(async1 context (int (-updown1.Value))))
cancelAsyncButton.Click.Add(fun args -> Async.CancelDefaultToken())
Application.Run(form)


Windows 8, Windows 7, Windows Server 2012, Windows Server 2008 R2

Versions de bibliothèque principale F#

Prise en charge dans : 2,0, 4,0, portables

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