Mise à jour : novembre 2007
Définit une valeur spécifiée pour un entier signé de 32 bits, puis retourne la valeur d'origine, sous la forme d'une opération atomique.
Espace de noms :
System.Threading Assembly :
mscorlib (dans mscorlib.dll)
Visual Basic (Déclaration)
Public Shared Function Exchange ( _
ByRef location1 As Integer, _
value As Integer _
) As Integer
Visual Basic (Utilisation)
Dim location1 As Integer
Dim value As Integer
Dim returnValue As Integer
returnValue = Interlocked.Exchange(location1, _
value)
public static int Exchange(
ref int location1,
int value
)
public:
static int Exchange(
int% location1,
int value
)
public static int Exchange(
/** @ref */int location1,
int value
)
public static function Exchange(
location1 : int,
value : int
) : int
Paramètres
- location1
- Type : System..::.Int32%
Variable à laquelle affecter la valeur spécifiée.
- value
- Type : System..::.Int32
Valeur affectée au paramètre location1.
L'exemple de code suivant illustre un mécanisme de verrouillage de ressources thread-safe.
Imports System
Imports System.Threading
Namespace InterlockedExchange_Example
Class MyInterlockedExchangeExampleClass
'0 for false, 1 for true.
Private Shared usingResource As Integer = 0
Private Shared currentMso As [Object]
Private Shared globalMso As New [Object]()
Private Const numThreadIterations As Integer = 5
Private Const numThreads As Integer = 10
<MTAThread> _
Shared Sub Main()
Dim myThread As Thread
Dim rnd As New Random()
Dim i As Integer
For i = 0 To numThreads - 1
myThread = New Thread(AddressOf MyThreadProc)
myThread.Name = [String].Format("Thread{0}", i + 1)
'Wait a random amount of time before starting next thread.
Thread.Sleep(rnd.Next(0, 1000))
myThread.Start()
Next i
End Sub 'Main
Private Shared Sub MyThreadProc()
Dim i As Integer
For i = 0 To numThreadIterations - 1
UseResource()
'Wait 1 second before next attempt.
Thread.Sleep(1000)
Next i
End Sub 'MyThreadProc
'A simple method that denies reentrancy.
Shared Function UseResource() As Boolean
'0 indicates that the method is not in use.
If 0 = Interlocked.Exchange(usingResource, 1) Then
Console.WriteLine("{0} acquired the lock", Thread.CurrentThread.Name)
'Code to access a resource that is not thread safe would go here.
'Simulate some work
Thread.Sleep(500)
Console.WriteLine("{0} exiting lock", Thread.CurrentThread.Name)
'Release the lock
Interlocked.Exchange(usingResource, 0)
Return True
Else
Console.WriteLine(" {0} was denied the lock", Thread.CurrentThread.Name)
Return False
End If
End Function 'UseResource
End Class 'MyInterlockedExchangeExampleClass
End Namespace 'InterlockedExchange_Example
using System;
using System.Threading;
namespace InterlockedExchange_Example
{
class MyInterlockedExchangeExampleClass
{
//0 for false, 1 for true.
private static int usingResource = 0;
private static Object currentMso;
private static Object globalMso = new Object();
private const int numThreadIterations = 5;
private const int numThreads = 10;
static void Main()
{
Thread myThread;
Random rnd = new Random();
for(int i = 0; i < numThreads; i++)
{
myThread = new Thread(new ThreadStart(MyThreadProc));
myThread.Name = String.Format("Thread{0}", i + 1);
//Wait a random amount of time before starting next thread.
Thread.Sleep(rnd.Next(0, 1000));
myThread.Start();
}
}
private static void MyThreadProc()
{
for(int i = 0; i < numThreadIterations; i++)
{
UseResource();
//Wait 1 second before next attempt.
Thread.Sleep(1000);
}
}
//A simple method that denies reentrancy.
static bool UseResource()
{
//0 indicates that the method is not in use.
if(0 == Interlocked.Exchange(ref usingResource, 1))
{
Console.WriteLine("{0} acquired the lock", Thread.CurrentThread.Name);
//Code to access a resource that is not thread safe would go here.
//Simulate some work
Thread.Sleep(500);
Console.WriteLine("{0} exiting lock", Thread.CurrentThread.Name);
//Release the lock
Interlocked.Exchange(ref usingResource, 0);
return true;
}
else
{
Console.WriteLine(" {0} was denied the lock", Thread.CurrentThread.Name);
return false;
}
}
}
}
using namespace System;
using namespace System::Threading;
const int numThreads = 10;
const int numThreadIterations = 5;
ref class MyInterlockedExchangeExampleClass
{
public:
static void MyThreadProc()
{
for ( int i = 0; i < numThreadIterations; i++ )
{
UseResource();
//Wait 1 second before next attempt.
Thread::Sleep( 1000 );
}
}
private:
//A simple method that denies reentrancy.
static bool UseResource()
{
//0 indicates that the method is not in use.
if ( 0 == Interlocked::Exchange( usingResource, 1 ) )
{
Console::WriteLine( " {0} acquired the lock", Thread::CurrentThread->Name );
//Code to access a resource that is not thread safe would go here.
//Simulate some work
Thread::Sleep( 500 );
Console::WriteLine( " {0} exiting lock", Thread::CurrentThread->Name );
//Release the lock
Interlocked::Exchange( usingResource, 0 );
return true;
}
else
{
Console::WriteLine( " {0} was denied the lock", Thread::CurrentThread->Name );
return false;
}
}
//0 for false, 1 for true.
static int usingResource;
static Object^ globalMso = gcnew Object;
};
int main()
{
Thread^ myThread;
Random^ rnd = gcnew Random;
for ( int i = 0; i < numThreads; i++ )
{
myThread = gcnew Thread( gcnew ThreadStart( MyInterlockedExchangeExampleClass::MyThreadProc ) );
myThread->Name = String::Format( "Thread {0}", i + 1 );
//Wait a random amount of time before starting next thread.
Thread::Sleep( rnd->Next( 0, 1000 ) );
myThread->Start();
}
}
package InterlockedExchange_Example ;
import System .* ;
import System.Threading .* ;
import System.Threading.Thread;
class MyInterlockedExchangeExampleClass
{
//0 for false, 1 for true.
private static int usingResource = 0;
private static Object currentMso;
private static Object globalMso = new Object();
private static int numThreadIterations = 5;
private static int numThreads = 10;
public static void main(String[] args)
{
Thread myThread;
Random rnd = new Random();
for (int i = 0; i < numThreads; i++) {
myThread = new Thread(new ThreadStart(MyThreadProc));
myThread.set_Name(String.Format("Thread{0}",
String.valueOf(i + 1)));
//Wait a random amount of time before starting next thread.
Thread.Sleep(rnd.Next(0, 1000));
myThread.Start();
}
} //main
private static void MyThreadProc()
{
for (int i = 0; i < numThreadIterations; i++) {
UseResource();
//Wait 1 second before next attempt.
Thread.Sleep(1000);
}
} //MyThreadProc
//A simple method that denies reentrancy.
static boolean UseResource()
{
//0 indicates that the method is not in use.
if (0 == Interlocked.Exchange(usingResource, 1)) {
Console.WriteLine("{0} acquired the lock",
Thread.get_CurrentThread().get_Name());
//Code to access a resource that is not thread safe would go here.
//Simulate some work
Thread.Sleep(500);
Console.WriteLine("{0} exiting lock",
Thread.get_CurrentThread().get_Name());
//Release the lock
Interlocked.Exchange(usingResource, 0);
return true;
}
else {
Console.WriteLine(" {0} was denied the lock",
Thread.get_CurrentThread().get_Name());
return false;
}
} //UseResource
} //MyInterlockedExchangeExampleClass
Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professionnel Édition x64, Windows XP Starter Edition, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile pour Smartphone, Windows Mobile pour Pocket PC, Xbox 360
Le .NET Framework et le .NET Compact Framework ne prennent pas en charge toutes les versions de chaque plateforme. Pour obtenir la liste des versions prises en charge, consultez Configuration requise du .NET Framework.
.NET Framework
Pris en charge dans : 3.5, 3.0, 2.0, 1.1, 1.0
.NET Compact Framework
Pris en charge dans : 3.5, 2.0, 1.0
XNA Framework
Pris en charge dans : 2.0, 1.0
Référence
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