Définit une valeur spécifiée pour un entier signé de 32 bits, puis retourne la valeur d'origine, sous la forme d'une opération atomique.
Public Shared Function Exchange ( _ ByRef location1 As Integer, _ value As Integer _ ) As Integer
Dim location1 As Integer Dim value As Integer Dim returnValue As Integer returnValue = Interlocked.Exchange(location1, _ value)
public static int Exchange( ref int location1, int value )
public: static int Exchange( int% location1, int value )
public static int Exchange( /** @ref */int location1, int value )
public static function Exchange( location1 : int, value : int ) : int
Variable à laquelle affecter la valeur spécifiée.
Valeur affectée au paramètre location1.
Valeur d'origine de location1.
L'adresse de location1 est un pointeur null.
L'exemple de code suivant illustre un mécanisme de verrouillage de ressources thread-safe.
Imports System Imports System.Threading Namespace InterlockedExchange_Example Class MyInterlockedExchangeExampleClass '0 for false, 1 for true. Private Shared usingResource As Integer = 0 Private Shared currentMso As [Object] Private Shared globalMso As New [Object]() Private Const numThreadIterations As Integer = 5 Private Const numThreads As Integer = 10 <MTAThread> _ Shared Sub Main() Dim myThread As Thread Dim rnd As New Random() Dim i As Integer For i = 0 To numThreads - 1 myThread = New Thread(AddressOf MyThreadProc) myThread.Name = [String].Format("Thread{0}", i + 1) 'Wait a random amount of time before starting next thread. Thread.Sleep(rnd.Next(0, 1000)) myThread.Start() Next i End Sub 'Main Private Shared Sub MyThreadProc() Dim i As Integer For i = 0 To numThreadIterations - 1 UseResource() 'Wait 1 second before next attempt. Thread.Sleep(1000) Next i End Sub 'MyThreadProc 'A simple method that denies reentrancy. Shared Function UseResource() As Boolean '0 indicates that the method is not in use. If 0 = Interlocked.Exchange(usingResource, 1) Then Console.WriteLine("{0} acquired the lock", Thread.CurrentThread.Name) 'Code to access a resource that is not thread safe would go here. 'Simulate some work Thread.Sleep(500) Console.WriteLine("{0} exiting lock", Thread.CurrentThread.Name) 'Release the lock Interlocked.Exchange(usingResource, 0) Return True Else Console.WriteLine(" {0} was denied the lock", Thread.CurrentThread.Name) Return False End If End Function 'UseResource End Class 'MyInterlockedExchangeExampleClass End Namespace 'InterlockedExchange_Example
using System; using System.Threading; namespace InterlockedExchange_Example { class MyInterlockedExchangeExampleClass { //0 for false, 1 for true. private static int usingResource = 0; private static Object currentMso; private static Object globalMso = new Object(); private const int numThreadIterations = 5; private const int numThreads = 10; static void Main() { Thread myThread; Random rnd = new Random(); for(int i = 0; i < numThreads; i++) { myThread = new Thread(new ThreadStart(MyThreadProc)); myThread.Name = String.Format("Thread{0}", i + 1); //Wait a random amount of time before starting next thread. Thread.Sleep(rnd.Next(0, 1000)); myThread.Start(); } } private static void MyThreadProc() { for(int i = 0; i < numThreadIterations; i++) { UseResource(); //Wait 1 second before next attempt. Thread.Sleep(1000); } } //A simple method that denies reentrancy. static bool UseResource() { //0 indicates that the method is not in use. if(0 == Interlocked.Exchange(ref usingResource, 1)) { Console.WriteLine("{0} acquired the lock", Thread.CurrentThread.Name); //Code to access a resource that is not thread safe would go here. //Simulate some work Thread.Sleep(500); Console.WriteLine("{0} exiting lock", Thread.CurrentThread.Name); //Release the lock Interlocked.Exchange(ref usingResource, 0); return true; } else { Console.WriteLine(" {0} was denied the lock", Thread.CurrentThread.Name); return false; } } } }
using namespace System; using namespace System::Threading; const int numThreads = 10; const int numThreadIterations = 5; ref class MyInterlockedExchangeExampleClass { public: static void MyThreadProc() { for ( int i = 0; i < numThreadIterations; i++ ) { UseResource(); //Wait 1 second before next attempt. Thread::Sleep( 1000 ); } } private: //A simple method that denies reentrancy. static bool UseResource() { //0 indicates that the method is not in use. if ( 0 == Interlocked::Exchange( usingResource, 1 ) ) { Console::WriteLine( " {0} acquired the lock", Thread::CurrentThread->Name ); //Code to access a resource that is not thread safe would go here. //Simulate some work Thread::Sleep( 500 ); Console::WriteLine( " {0} exiting lock", Thread::CurrentThread->Name ); //Release the lock Interlocked::Exchange( usingResource, 0 ); return true; } else { Console::WriteLine( " {0} was denied the lock", Thread::CurrentThread->Name ); return false; } } //0 for false, 1 for true. static int usingResource; static Object^ globalMso = gcnew Object; }; int main() { Thread^ myThread; Random^ rnd = gcnew Random; for ( int i = 0; i < numThreads; i++ ) { myThread = gcnew Thread( gcnew ThreadStart( MyInterlockedExchangeExampleClass::MyThreadProc ) ); myThread->Name = String::Format( "Thread {0}", i + 1 ); //Wait a random amount of time before starting next thread. Thread::Sleep( rnd->Next( 0, 1000 ) ); myThread->Start(); } }
package InterlockedExchange_Example ; import System .* ; import System.Threading .* ; import System.Threading.Thread; class MyInterlockedExchangeExampleClass { //0 for false, 1 for true. private static int usingResource = 0; private static Object currentMso; private static Object globalMso = new Object(); private static int numThreadIterations = 5; private static int numThreads = 10; public static void main(String[] args) { Thread myThread; Random rnd = new Random(); for (int i = 0; i < numThreads; i++) { myThread = new Thread(new ThreadStart(MyThreadProc)); myThread.set_Name(String.Format("Thread{0}", String.valueOf(i + 1))); //Wait a random amount of time before starting next thread. Thread.Sleep(rnd.Next(0, 1000)); myThread.Start(); } } //main private static void MyThreadProc() { for (int i = 0; i < numThreadIterations; i++) { UseResource(); //Wait 1 second before next attempt. Thread.Sleep(1000); } } //MyThreadProc //A simple method that denies reentrancy. static boolean UseResource() { //0 indicates that the method is not in use. if (0 == Interlocked.Exchange(usingResource, 1)) { Console.WriteLine("{0} acquired the lock", Thread.get_CurrentThread().get_Name()); //Code to access a resource that is not thread safe would go here. //Simulate some work Thread.Sleep(500); Console.WriteLine("{0} exiting lock", Thread.get_CurrentThread().get_Name()); //Release the lock Interlocked.Exchange(usingResource, 0); return true; } else { Console.WriteLine(" {0} was denied the lock", Thread.get_CurrentThread().get_Name()); return false; } } //UseResource } //MyInterlockedExchangeExampleClass
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