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IDirect3DMobileBaseTexture

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This interface is used as a base interface for working with texture map objects. IDirect3DMobileBaseTexture is derived from the IDirect3DMobileResource interface. It adds methods related to mipmap levels of detail.

Methods

The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.

Grouping Methods

Levels of Detail

GetLOD

GetLevelCount

SetLOD

Obtaining a Pointer

You can obtain a pointer to an IDirect3DMobileBaseTexture interface by calling the IUnknown::QueryInterface method on an IDirect3DMobileTexture interface and specifying IID_IDirect3DMobileBaseTexture.

Requirements

Header d3dm.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Interfaces
IDirect3DMobileResource