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Microsoft Expression > Learn > Adding and Applying Behaviors with Expression Blend 3

Adding and Applying Behaviors with Expression Blend 3

By: Jennifer Smith, August 2009

Learn how to load behaviors into Expression Blend. Using behaviors in Expression Blend (FollowMouse, HighScore, Lives, and more).

06 minutes, 40 seconds

Supporting files for this Starter Kit include assets, step-by-step guide, and video package (104MB)

Videos in this Starter Kit

  • Organizing and Importing Assets into Expression Blend 3 (this video)
  • Creating the BeeHive Game Interface Using Expression Blend 3
  • Understanding Layout Containers with Expression Blend 3
  • Creating a User Control with Expression Blend 3
  • Adding and Applying Behaviors with Expression Blend 3
  • Adding Game Walls and Creating Animation with Expression Blend 3
  • Animating Controls with the Visual State Manager with Expression Blend 3
  • Working with Text and Embeding Fonts with Expression Blend 3
  • Adding Audio Resources to a Silverlight Game with Expression Blend 3
  • Publishing and Testing Your Silverlight Game with Expression Blend 3
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