Blt
Expandir Minimizar

SetVertexShaderConstI routine

The SetVertexShaderConstI function sets one or more vertex shader constant registers with integer values.

Syntax


PFND3DDDI_SETVERTEXSHADERCONST SetVertexShaderConstI;

__checkReturn HRESULT APIENTRY SetVertexShaderConstI(
  _In_  HANDLE hDevice,
  _In_  const D3DDDIARG_SETVERTEXSHADERCONSTI *pData,
  _In_  const INT *pRegisters
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

pData [in]

A pointer to a D3DDDIARG_SETVERTEXSHADERCONST structure that specifies how to set the vertex shader constant registers.

pRegisters [in]

A pointer to a buffer that contains INT values to copy.

Return value

SetVertexShaderConstI returns S_OK or an appropriate error result if the vertex shader constant register is not successfully set with integer values.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_SETVERTEXSHADERCONST
D3DDDI_DEVICEFUNCS

 

 

Send comments about this topic to Microsoft

Mostrar:
© 2014 Microsoft