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UIElement.CaptureMouse (Método)

Attempts to force capture of the mouse to this element.

Espacio de nombres: System.Windows
Ensamblado: PresentationCore (en presentationcore.dll)

public bool CaptureMouse ()
public final boolean CaptureMouse ()
public final function CaptureMouse () : boolean
No se pueden utilizar métodos en XAML.

Valor devuelto

true if the mouse is successfully captured; otherwise, false.

To be captured, an element must be enabled. Check whether IsEnabled is true before you call CaptureMouse.

If calling CaptureMouse returns true, then IsMouseCaptured is also true.

If calling CaptureMouse returns true, then the GotMouseCapture and IsMouseCapturedChanged events are raised, with RoutedEventArgs.Source in the event data reported as the element where the CaptureMouse method is called. If you force capture, you might interfere with existing captures—especially with captures that relate to drag-and-drop with the mouse.

To clear mouse capture from all elements, call Mouse.Capture with the element parameter provided as referencia null (Nothing en Visual Basic).

The following example implements a pair of handlers for mouse and key input combination that capture (and uncapture) the mouse and enable a special mouse mode for viewing a 3D model.

private void MouseDownHandler(object sender, MouseButtonEventArgs e)
{
    if (!Enabled) return;
    e.Handled = true;


    if (Keyboard.IsKeyDown(Key.F1) == true)
    {
        Reset();
        return;
    }

    UIElement el = (UIElement)sender;
    _point = e.MouseDevice.GetPosition(el);
    // Initialize the center of rotation to the lookatpoint
    if (!_centered)
    {
        ProjectionCamera camera = (ProjectionCamera)_slaves[0].Camera;
        _center = camera.LookDirection;
        _centered = true;
    }

    _scaling = (e.MiddleButton == MouseButtonState.Pressed);

    if (Keyboard.IsKeyDown(Key.Space) == false)
        _rotating = true;
    else
        _rotating = false;

    el.CaptureMouse();
}

private void MouseUpHandler(object sender, MouseButtonEventArgs e)
{
    if (!_enabled) return;
    e.Handled = true;

    // Stuff the current initial + delta into initial so when we next move we
    // start at the right place.
    if (_rotating == true)
        _rotation = _rotationDelta * _rotation;
    else
    {
        _translate += _translateDelta;
        _translateDelta.X = 0;
        _translateDelta.Y = 0;
    }

    //_scale = _scaleDelta*_scale;
    UIElement el = (UIElement)sender;
    el.ReleaseMouseCapture();
}

Microsoft .NET Framework 3.0 es compatible con Windows Vista, Microsoft Windows XP SP2 y Windows Server 2003 SP1.

.NET Framework

Compatible con: 3.0

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