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LinearDoubleKeyFrame (Clase)
System.Windows.Threading.DispatcherObject
System.Windows.DependencyObject
System.Windows.Freezable
System.Windows.Media.Animation.DoubleKeyFrame
System.Windows.Media.Animation.LinearDoubleKeyFrame
Espacio de nombres: System.Windows.Media.Animation
Ensamblado: PresentationCore (en PresentationCore.dll)
XMLNS para XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
El tipo LinearDoubleKeyFrame expone los siguientes miembros.
| Nombre | Descripción | |
|---|---|---|
![]() | LinearDoubleKeyFrame() | |
![]() | LinearDoubleKeyFrame(Double) | |
![]() | LinearDoubleKeyFrame(Double, KeyTime) |
| Nombre | Descripción | |
|---|---|---|
![]() | CanFreeze | |
![]() | DependencyObjectType | |
![]() | Dispatcher | |
![]() | IsFrozen | |
![]() | IsSealed | |
![]() | KeyTime | |
![]() | Value |
| Nombre | Descripción | |
|---|---|---|
![]() | CheckAccess | |
![]() | ClearValue(DependencyProperty) | |
![]() | ClearValue(DependencyPropertyKey) | |
![]() | Clone | |
![]() | CloneCore | |
![]() | CloneCurrentValue | |
![]() | CloneCurrentValueCore | |
![]() | CoerceValue | |
![]() | CreateInstance | |
![]() | CreateInstanceCore | |
![]() | Equals | |
![]() | Finalize | |
![]() | Freeze() | |
![]() | FreezeCore | |
![]() | GetAsFrozen | |
![]() | GetAsFrozenCore | |
![]() | GetCurrentValueAsFrozen | |
![]() | GetCurrentValueAsFrozenCore | |
![]() | GetHashCode | |
![]() | GetLocalValueEnumerator | |
![]() | GetType | |
![]() | GetValue | |
![]() | InterpolateValue | |
![]() | InterpolateValueCore | |
![]() | InvalidateProperty | |
![]() | MemberwiseClone | |
![]() | OnChanged | |
![]() | OnFreezablePropertyChanged(DependencyObject, DependencyObject) | |
![]() | OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty) | |
![]() | OnPropertyChanged | |
![]() | ReadLocalValue | |
![]() | ReadPreamble | |
![]() | SetCurrentValue | |
![]() | SetValue(DependencyProperty, Object) | |
![]() | SetValue(DependencyPropertyKey, Object) | |
![]() | ShouldSerializeProperty | |
![]() | ToString | |
![]() | VerifyAccess | |
![]() | WritePostscript | |
![]() | WritePreamble |
| Nombre | Descripción | |
|---|---|---|
![]() ![]() | IKeyFrame.Value |
Durante los primeros tres segundos, utiliza una instancia de la clase LinearDoubleKeyFrame para mover el rectángulo a lo largo de un trayecto a ritmo constante desde su posición inicial hasta la posición 500. Los fotogramas clave lineales como LinearDoubleKeyFrame crean una transición lineal suave entre valores. Al final del cuarto segundo, utiliza una instancia de la clase DiscreteDoubleKeyFrame para mover de golpe el rectángulo a la posición siguiente. Los fotogramas clave discretos como DiscreteDoubleKeyFrame crean saltos súbitos entre los valores. En este ejemplo, el rectángulo está en la posición inicial y aparece de pronto en la posición 500. En los dos segundos finales, se utiliza una instancia de la clase SplineDoubleKeyFrame para devolver el rectángulo a su posición inicial. Los fotogramas clave spline como SplineDoubleKeyFrame crean una transición variable entre los valores según el valor de la propiedad KeySpline. En este ejemplo, el rectángulo comienza a moverse despacio y, a continuación, se va acelerando exponencialmente hasta el final del segmento temporal.
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Shapes; using System.Windows.Media.Animation; using System.Windows.Media; namespace Microsoft.Samples.KeyFrameExamples { /// <summary> /// This example shows how to use the DoubleAnimationUsingKeyFrames class to /// animate the position of an object. /// Key frame animations enable you to create complex animations /// by specifying multiple destination values /// and controlling the animation's interpolation method. /// </summary> public class AltDoubleAnimationUsingKeyFramesExample : Page { public AltDoubleAnimationUsingKeyFramesExample() { Title = "DoubleAnimationUsingKeyFrames Example"; Background = Brushes.White; Margin = new Thickness(20); // Create a NameScope for this page so that // Storyboards can be used. NameScope.SetNameScope(this, new NameScope()); // Create a rectangle. Rectangle aRectangle = new Rectangle(); aRectangle.Width = 100; aRectangle.Height = 100; aRectangle.Stroke = Brushes.Black; aRectangle.StrokeThickness = 5; // Create a Canvas to contain and // position the rectangle. Canvas containerCanvas = new Canvas(); containerCanvas.Width = 610; containerCanvas.Height = 300; containerCanvas.Children.Add(aRectangle); Canvas.SetTop(aRectangle, 100); Canvas.SetLeft(aRectangle, 10); // Create a TranslateTransform to // move the rectangle. TranslateTransform animatedTranslateTransform = new TranslateTransform(); aRectangle.RenderTransform = animatedTranslateTransform; // Assign the TranslateTransform a name so that // it can be targeted by a Storyboard. this.RegisterName( "AnimatedTranslateTransform", animatedTranslateTransform); // Create a DoubleAnimationUsingKeyFrames to // animate the TranslateTransform. DoubleAnimationUsingKeyFrames translationAnimation = new DoubleAnimationUsingKeyFrames(); translationAnimation.Duration = TimeSpan.FromSeconds(6); // Animate from the starting position to 500 // over the first second using linear // interpolation. translationAnimation.KeyFrames.Add( new LinearDoubleKeyFrame( 500, // Target value (KeyValue) KeyTime.FromTimeSpan(TimeSpan.FromSeconds(3))) // KeyTime ); // Animate from 500 (the value of the previous key frame) // to 400 at 4 seconds using discrete interpolation. // Because the interpolation is discrete, the rectangle will appear // to "jump" from 500 to 400. translationAnimation.KeyFrames.Add( new DiscreteDoubleKeyFrame( 400, // Target value (KeyValue) KeyTime.FromTimeSpan(TimeSpan.FromSeconds(4))) // KeyTime ); // Animate from 400 (the value of the previous key frame) to 0 // over two seconds, starting at 4 seconds (the key time of the // last key frame) and ending at 6 seconds. translationAnimation.KeyFrames.Add( new SplineDoubleKeyFrame( 0, // Target value (KeyValue) KeyTime.FromTimeSpan(TimeSpan.FromSeconds(6)), // KeyTime new KeySpline(0.6,0.0,0.9,0.0) // KeySpline ) ); // Set the animation to repeat forever. translationAnimation.RepeatBehavior = RepeatBehavior.Forever; // Set the animation to target the X property // of the object named "AnimatedTranslateTransform." Storyboard.SetTargetName(translationAnimation, "AnimatedTranslateTransform"); Storyboard.SetTargetProperty( translationAnimation, new PropertyPath(TranslateTransform.XProperty)); // Create a storyboard to apply the animation. Storyboard translationStoryboard = new Storyboard(); translationStoryboard.Children.Add(translationAnimation); // Start the storyboard after the rectangle loads. aRectangle.Loaded += delegate(object sender, RoutedEventArgs e) { translationStoryboard.Begin(this); }; Content = containerCanvas; } } }
<!-- This example shows how to use the DoubleAnimationUsingKeyFrames to animate the position of an object. Key frame animations enable you to create complex animations by specifying multiple destination values and controlling the animation's interpolation method. --> <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="DoubleAnimationUsingKeyFrames Example" Background="White" Margin="20"> <Canvas Width="610" Height="300"> <!-- The position of this rectangle is animated using a key frame animation. --> <Rectangle Canvas.Top="100" Canvas.Left="10" Height="100" Width="100" Stroke="Black" StrokeThickness="5"> <Rectangle.RenderTransform> <TranslateTransform x:Name="AnimatedTranslateTransform" /> </Rectangle.RenderTransform> <Rectangle.Triggers> <EventTrigger RoutedEvent="Rectangle.Loaded"> <BeginStoryboard> <Storyboard> <!-- Animate the TranslateTransform.X property using 3 KeyFrames which animates the rectangle along a straight line. This animation repeats indefinitely. --> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="AnimatedTranslateTransform" Storyboard.TargetProperty="X" Duration="0:0:6" RepeatBehavior="Forever"> <!-- Using a LinearDoubleKeyFrame, the rectangle moves steadily from its starting position to 500 over the first 3 seconds. --> <LinearDoubleKeyFrame Value="500" KeyTime="0:0:3" /> <!-- Using a DiscreteDoubleKeyFrame, the rectangle suddenly appears at 400 after the fourth second of the animation. --> <DiscreteDoubleKeyFrame Value="400" KeyTime="0:0:4" /> <!-- Using a SplineDoubleKeyFrame, the rectangle moves back to its starting point. The animation starts out slowly at first and then speeds up. This KeyFrame ends after the 6th second. --> <SplineDoubleKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="0" KeyTime="0:0:6" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Rectangle.Triggers> </Rectangle> </Canvas> </Page>
Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (no se admite el rol Server Core), Windows Server 2008 R2 (se admite el rol Server Core con SP1 o versiones posteriores; no se admite Itanium)
.NET Framework no admite todas las versiones de todas las plataformas. Para obtener una lista de las versiones compatibles, vea Requisitos de sistema de .NET Framework.

