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Microsoft Visual Studio 2005/.NET Framework 2.0

Hay además otras versiones disponibles para:
Control.OnPaint (Método)
Provoca el evento Paint.

Espacio de nombres: System.Windows.Forms
Ensamblado: System.Windows.Forms (en system.windows.forms.dll)

Visual Basic (Declaración)
Protected Overridable Sub OnPaint ( _
    e As PaintEventArgs _
)
Visual Basic (Uso)
Dim e As PaintEventArgs

Me.OnPaint(e)
C#
protected virtual void OnPaint (
    PaintEventArgs e
)
C++
protected:
virtual void OnPaint (
    PaintEventArgs^ e
)
J#
protected void OnPaint (
    PaintEventArgs e
)
JScript
protected function OnPaint (
    e : PaintEventArgs
)
XAML
No aplicable.

Parámetros

e

PaintEventArgs que contiene los datos de eventos.

Cuando se provoca un evento, se invoca el controlador del evento por medio de un delegado. Para obtener más información, vea Provocar un evento.

El método OnPaint también permite que las clases derivadas controlen el evento sin asociar un delegado. Ésta es la técnica preferida para controlar el evento en una clase derivada.

Notas para los herederos: Al reemplazar OnPaint en una clase derivada, asegúrese de llamar al método OnPaint de la clase base para que los delegados registrados reciban el evento.

En el ejemplo siguiente de código se muestra cómo permitir al usuario arrastrar una imagen o un archivo de imagen al formulario, y mostrarlo en el lugar donde se coloque. El método OnPaint se reemplaza para volver a dibujar la imagen cada vez que se dibuje el formulario; en caso contrario, la imagen sólo se conserva hasta la siguiente operación de dibujo. El método de control de eventos DragEnter determina el tipo de datos que se arrastra al formulario y proporciona la información apropiada. El método de control de eventos DragDrop muestra la imagen en el formulario si se puede crear Image a partir de los datos. Como los valores de las propiedades DragEventArgs.X y DragEventArgs.Y son coordenadas de pantalla, se utiliza en el ejemplo el método PointToClient para convertirlas a coordenadas de cliente.

Visual Basic
Private picture As Image
Private pictureLocation As Point

Public Sub New()
   ' Enable drag-and-drop operations.
   Me.AllowDrop = True
End Sub

Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
   MyBase.OnPaint(e)

   ' If there is an image and it has a location, 
   ' paint it when the Form is repainted.
   If (Me.picture IsNot Nothing) And _
     Not (Me.pictureLocation.Equals(Point.Empty)) Then
      e.Graphics.DrawImage(Me.picture, Me.pictureLocation)
   End If
End Sub

Private Sub Form1_DragDrop(ByVal sender As Object, _
  ByVal e As DragEventArgs) Handles MyBase.DragDrop
   ' Handle FileDrop data.
   If e.Data.GetDataPresent(DataFormats.FileDrop) Then
      ' Assign the file names to a string array, in 
      ' case the user has selected multiple files.
      Dim files As String() = CType(e.Data.GetData(DataFormats.FileDrop), String())
      Try
         ' Assign the first image to the 'picture' variable.
         Me.picture = Image.FromFile(files(0))
         ' Set the picture location equal to the drop point.
         Me.pictureLocation = Me.PointToClient(New Point(e.X, e.Y))
      Catch ex As Exception
         MessageBox.Show(ex.Message)
         Return
      End Try
   End If

   ' Handle Bitmap data.
   If e.Data.GetDataPresent(DataFormats.Bitmap) Then
      Try
         ' Create an Image and assign it to the picture variable.
         Me.picture = CType(e.Data.GetData(DataFormats.Bitmap), Image)
         ' Set the picture location equal to the drop point.
         Me.pictureLocation = Me.PointToClient(New Point(e.X, e.Y))
      Catch ex As Exception
         MessageBox.Show(ex.Message)
         Return
      End Try
   End If

   ' Force the form to be redrawn with the image.
   Me.Invalidate()
End Sub

Private Sub Form1_DragEnter(ByVal sender As Object, _
  ByVal e As DragEventArgs) Handles MyBase.DragEnter
   ' If the data is a file or a bitmap, display the copy cursor.
   If e.Data.GetDataPresent(DataFormats.Bitmap) _
      Or e.Data.GetDataPresent(DataFormats.FileDrop) Then
      e.Effect = DragDropEffects.Copy
   Else
      e.Effect = DragDropEffects.None
   End If
End Sub
C#
private Image picture;
private Point pictureLocation;

public Form1()
{
   // Enable drag-and-drop operations and 
   // add handlers for DragEnter and DragDrop.
   this.AllowDrop = true;
   this.DragDrop += new DragEventHandler(this.Form1_DragDrop);
   this.DragEnter += new DragEventHandler(this.Form1_DragEnter);
}

protected override void OnPaint(PaintEventArgs e)
{
   // If there is an image and it has a location, 
   // paint it when the Form is repainted.
   base.OnPaint(e);
   if(this.picture != null && this.pictureLocation != Point.Empty)
   {
      e.Graphics.DrawImage(this.picture, this.pictureLocation);
   }
}

private void Form1_DragDrop(object sender, DragEventArgs e)
{
   // Handle FileDrop data.
   if(e.Data.GetDataPresent(DataFormats.FileDrop) )
   {
      // Assign the file names to a string array, in 
      // case the user has selected multiple files.
      string[] files = (string[])e.Data.GetData(DataFormats.FileDrop);
      try
      {
         // Assign the first image to the picture variable.
         this.picture = Image.FromFile(files[0]);
         // Set the picture location equal to the drop point.
         this.pictureLocation = this.PointToClient(new Point(e.X, e.Y) );
      }
      catch(Exception ex)
      {
         MessageBox.Show(ex.Message);
         return;
      }
   }

   // Handle Bitmap data.
   if(e.Data.GetDataPresent(DataFormats.Bitmap) )
   {
      try
      {
         // Create an Image and assign it to the picture variable.
         this.picture = (Image)e.Data.GetData(DataFormats.Bitmap);
         // Set the picture location equal to the drop point.
         this.pictureLocation = this.PointToClient(new Point(e.X, e.Y) );
      }
      catch(Exception ex)
      {
         MessageBox.Show(ex.Message);
         return;
      }
   }
   // Force the form to be redrawn with the image.
   this.Invalidate();
}

private void Form1_DragEnter(object sender, DragEventArgs e)
{
   // If the data is a file or a bitmap, display the copy cursor.
   if (e.Data.GetDataPresent(DataFormats.Bitmap) || 
      e.Data.GetDataPresent(DataFormats.FileDrop) ) 
   {
      e.Effect = DragDropEffects.Copy;
   }
   else
   {
      e.Effect = DragDropEffects.None;
   }
}
C++
private:
   Image^ picture;
   Point pictureLocation;

public:
   Form1()
   {
      
      // Enable drag-and-drop operations and
      // add handlers for DragEnter and DragDrop.
      this->AllowDrop = true;
      this->DragDrop += gcnew DragEventHandler( this, &Form1::Form1_DragDrop );
      this->DragEnter += gcnew DragEventHandler( this, &Form1::Form1_DragEnter );
   }

protected:
   virtual void OnPaint( PaintEventArgs^ e ) override
   {
      
      // If there is an image and it has a location,
      // paint it when the Form is repainted.
      Form::OnPaint( e );
      if ( this->picture != nullptr && this->pictureLocation != Point::Empty )
      {
         e->Graphics->DrawImage( this->picture, this->pictureLocation );
      }
   }

private:
   void Form1_DragDrop( Object^ /*sender*/, DragEventArgs^ e )
   {
      
      // Handle FileDrop data.
      if ( e->Data->GetDataPresent( DataFormats::FileDrop ) )
      {
         // Assign the file names to a String* array, in
         // case the user has selected multiple files.
         array<String^>^files = (array<String^>^)e->Data->GetData( DataFormats::FileDrop );
         try
         {
            // Assign the first image to the picture variable.
            this->picture = Image::FromFile( files[ 0 ] );
            
            // Set the picture location equal to the drop point.
            this->pictureLocation = this->PointToClient( Point(e->X,e->Y) );
         }
         catch ( Exception^ ex ) 
         {
            MessageBox::Show( ex->Message );
            return;
         }

      }
      
      // Handle Bitmap data.
      if ( e->Data->GetDataPresent( DataFormats::Bitmap ) )
      {
         try
         {
            // Create an Image and assign it to the picture variable.
            this->picture = dynamic_cast<Image^>(e->Data->GetData( DataFormats::Bitmap ));

            // Set the picture location equal to the drop point.
            this->pictureLocation = this->PointToClient( Point(e->X,e->Y) );
         }
         catch ( Exception^ ex ) 
         {
            MessageBox::Show( ex->Message );
            return;
         }
      }
      
      // Force the form to be redrawn with the image.
      this->Invalidate();
   }

   void Form1_DragEnter( Object^ /*sender*/, DragEventArgs^ e )
   {
      // If the data is a file or a bitmap, display the copy cursor.
      if ( e->Data->GetDataPresent( DataFormats::Bitmap ) || e->Data->GetDataPresent( DataFormats::FileDrop ) )
      {
         e->Effect = DragDropEffects::Copy;
      }
      else
      {
         e->Effect = DragDropEffects::None;
      }
   }
J#
private Image picture;
private Point pictureLocation;

public Form1()
{
    // Enable drag-and-drop operations and 
    // add handlers for DragEnter and DragDrop.
    this.set_AllowDrop(true);
    this.add_DragDrop(new DragEventHandler(this.Form1_DragDrop));
    this.add_DragEnter(new DragEventHandler(this.Form1_DragEnter));
} //Form1

protected void OnPaint(PaintEventArgs e)
{
    // If there is an image and it has a location, 
    // paint it when the Form is repainted.
    super.OnPaint(e);
    if (this.picture != null && !this.pictureLocation.Equals(Point.Empty)) {
        e.get_Graphics().DrawImage(this.picture, this.pictureLocation);
    }
} //OnPaint

private void Form1_DragDrop(Object sender, DragEventArgs e)
{
    // Handle FileDrop data.
    if (e.get_Data().GetDataPresent(DataFormats.FileDrop)) {
        // Assign the file names to a string array, in 
        // case the user has selected multiple files.
        String files[] = (String[])(e.get_Data().GetData(
            DataFormats.FileDrop));
        try {
            // Assign the first image to the picture variable.
            this.picture = Image.FromFile(files.toString());
            // Set the picture location equal to the drop point.
            this.pictureLocation = this.PointToClient(new Point(e.get_X(), 
                e.get_Y()));
        }
        catch (System.Exception ex) {
            MessageBox.Show(ex.get_Message());
            return;
        }
    }
    // Handle Bitmap data.
    if (e.get_Data().GetDataPresent(DataFormats.Bitmap)) {
        try {
            // Create an Image and assign it to the picture variable.
            this.picture = (Image)e.get_Data().GetData(DataFormats.Bitmap);
            // Set the picture location equal to the drop point.
            this.pictureLocation = this.PointToClient(new Point(e.get_X(), 
                e.get_Y()));
        }
        catch (System.Exception ex) {
            MessageBox.Show(ex.get_Message());
            return;
        }
    }
    // Force the form to be redrawn with the image.
    this.Invalidate();
} //Form1_DragDrop

private void Form1_DragEnter(Object sender, DragEventArgs e)
{
    // If the data is a file or a bitmap, display the copy cursor.
    if (e.get_Data().GetDataPresent(DataFormats.Bitmap) || e.get_Data().
        GetDataPresent(DataFormats.FileDrop)) {
        e.set_Effect(DragDropEffects.Copy);
    }
    else {
        e.set_Effect(DragDropEffects.None);
    }
} //Form1_DragEnter
Visual Basic
' This example creates a PictureBox control on the form and draws to it. 
' This example assumes that the Form_Load event handler method is connected 
' to the Load event of the form.
Private pictureBox1 As New PictureBox()

Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles MyBase.Load
    ' Dock the PictureBox to the form and set its background to white.
    pictureBox1.Dock = DockStyle.Fill
    pictureBox1.BackColor = Color.White
    ' Connect the Paint event of the PictureBox to the event handler method.
    AddHandler pictureBox1.Paint, AddressOf Me.pictureBox1_Paint

    ' Add the PictureBox control to the Form.
    Me.Controls.Add(pictureBox1)
End Sub 'Form1_Load


Private Sub pictureBox1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs)
    ' Create a local version of the graphics object for the PictureBox.
    Dim g As Graphics = e.Graphics

    ' Draw a string on the PictureBox.
    g.DrawString("This is a diagonal line drawn on the control", _
        New Font("Arial", 10), Brushes.Red, New PointF(30.0F, 30.0F))
    ' Draw a line in the PictureBox.
    g.DrawLine(System.Drawing.Pens.Red, pictureBox1.Left, _ 
        pictureBox1.Top, pictureBox1.Right, pictureBox1.Bottom)
End Sub 'pictureBox1_Paint
C#
// This example creates a PictureBox control on the form and draws to it.
// This example assumes that the Form_Load event handler method is
// connected to the Load event of the form.

private PictureBox pictureBox1 = new PictureBox();
private void Form1_Load(object sender, System.EventArgs e)
{
    // Dock the PictureBox to the form and set its background to white.
    pictureBox1.Dock = DockStyle.Fill;
    pictureBox1.BackColor = Color.White;
    // Connect the Paint event of the PictureBox to the event handler method.
    pictureBox1.Paint += new System.Windows.Forms.PaintEventHandler(this.pictureBox1_Paint);

    // Add the PictureBox control to the Form.
    this.Controls.Add(pictureBox1);
}

private void pictureBox1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
    // Create a local version of the graphics object for the PictureBox.
    Graphics g = e.Graphics;

    // Draw a string on the PictureBox.
    g.DrawString("This is a diagonal line drawn on the control",
        new Font("Arial",10), System.Drawing.Brushes.Blue, new Point(30,30));
    // Draw a line in the PictureBox.
    g.DrawLine(System.Drawing.Pens.Red, pictureBox1.Left, pictureBox1.Top,
        pictureBox1.Right, pictureBox1.Bottom);
}
C++
   // This example creates a PictureBox control on the form and draws to it.
   // This example assumes that the Form_Load event handler method is
   // connected to the Load event of the form.
private:
   PictureBox^ pictureBox1;
   void Form1_Load( Object^ /*sender*/, System::EventArgs^ /*e*/ )
   {
      pictureBox1 = gcnew PictureBox;

      // Dock the PictureBox to the form and set its background to white.
      pictureBox1->Dock = DockStyle::Fill;
      pictureBox1->BackColor = Color::White;

      // Connect the Paint event of the PictureBox to the event handler method.
      pictureBox1->Paint += gcnew System::Windows::Forms::PaintEventHandler( this, &Form1::pictureBox1_Paint );

      // Add the PictureBox control to the Form.
      this->Controls->Add( pictureBox1 );
   }

   void pictureBox1_Paint( Object^ /*sender*/, System::Windows::Forms::PaintEventArgs^ e )
   {
      // Create a local version of the graphics object for the PictureBox.
      Graphics^ g = e->Graphics;

      // Draw a string on the PictureBox.
      g->DrawString( "This is a diagonal line drawn on the control",
         gcnew System::Drawing::Font( "Arial",10 ), System::Drawing::Brushes::Blue, Point(30,30) );

      // Draw a line in the PictureBox.
      g->DrawLine( System::Drawing::Pens::Red, pictureBox1->Left, pictureBox1->Top,
         pictureBox1->Right, pictureBox1->Bottom );
   }
J#
// This example creates a PictureBox control on the form and draws to it.
// This example assumes that the Form_Load event handler method is
// connected to the Load event of the form.
private PictureBox pictureBox1 = new PictureBox();

private void Form1_Load(Object sender, System.EventArgs e)
{
    // Dock the PictureBox to the form and set its background to white.
    pictureBox1.set_Dock(DockStyle.Fill);
    pictureBox1.set_BackColor(Color.get_White());

    // Connect the Paint event of the PictureBox to the event handler 
    // method.
    pictureBox1.add_Paint(new System.Windows.Forms.PaintEventHandler(this.
        pictureBox1_Paint));

    // Add the PictureBox control to the Form.
    this.get_Controls().Add(pictureBox1);
} //Form1_Load

private void pictureBox1_Paint(Object sender, 
    System.Windows.Forms.PaintEventArgs e)
{
    // Create a local version of the graphics object for the PictureBox.
    Graphics g = e.get_Graphics();

    // Draw a string on the PictureBox.
    g.DrawString("This is a diagonal line drawn on the control", 
        new Font("Arial", 10), System.Drawing.Brushes.get_Blue(), 
        (PointF)new PointF(30, 30));

    // Draw a line in the PictureBox.
    g.DrawLine(System.Drawing.Pens.get_Red(), pictureBox1.get_Left(), 
        pictureBox1.get_Top(), pictureBox1.get_Right(), 
        pictureBox1.get_Bottom());
} //pictureBox1_Paint

Windows 98, Windows 2000 Service Pack 4, Windows CE, Windows Millennium, Windows Mobile para Pocket PC, Windows Mobile para Smartphone, Windows Server 2003, Windows XP Media Center, Windows XP Professional x64, Windows XP SP2, Windows XP Starter

Microsoft .NET Framework 3.0 es compatible con Windows Vista, Microsoft Windows XP SP2 y Windows Server 2003 SP1.

.NET Framework

Compatible con: 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Compatible con: 2.0, 1.0
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