.NET Framework Class Library ISerializable Interface Allows an object to control its own serialization and deserialization.
Namespace:
System.Runtime.Serialization
Assembly:
mscorlib (in mscorlib.dll)

Syntax
<ComVisibleAttribute(True)> _
Public Interface ISerializable
[ComVisibleAttribute(true)]
public interface ISerializable
[ComVisibleAttribute(true)]
public interface class ISerializable
[<ComVisibleAttribute(true)>]
type ISerializable = interface end
The ISerializable type exposes the following members.

Methods

Remarks
Any class that might be serialized must be marked with the SerializableAttribute. If a class needs to control its serialization process, it can implement the ISerializable interface. The Formatter calls the GetObjectData at serialization time and populates the supplied SerializationInfo with all the data required to represent the object. The Formatter creates a SerializationInfo with the type of the object in the graph. Objects that need to send proxies for themselves can use the FullTypeName and AssemblyName methods on SerializationInfo to change the transmitted information. In the case of class inheritance, it is possible to serialize a class that derives from a base class that implements ISerializable. In this case, the derived class should call the base class implementation of GetObjectData inside its implementation of GetObjectData. Otherwise, the data from the base class will not be serialized. The ISerializable interface implies a constructor with the signature constructor (SerializationInfo information, StreamingContext context). At deserialization time, the current constructor is called only after the data in the SerializationInfo has been deserialized by the formatter. In general, this constructor should be protected if the class is not sealed. The order in which objects are deserialized cannot be guaranteed. For example, if one type references a type that has not been deserialized yet, an exception will occur. If you are creating types that have such dependencies, you can work around the problem by implementing the IDeserializationCallback interface and the OnDeserialization method. The serialization architecture handles object types that extend MarshalByRefObject the same as types that extend Object. These types can be marked with the SerializableAttribute and implement the ISerializable interface as any other object type. Their object state will be captured and persisted onto the stream. When these types are being used through System.Runtime.Remoting, the remoting infrastructure provides a surrogate that preempts typical serialization and instead serializes a proxy to the MarshalByRefObject. A surrogate is a helper that knows how to serialize and deserialize objects of a particular type. The proxy, invisible to the user in most cases, will be of type ObjRef. As a general design pattern, it would be unusual for a class to be both marked with the serializable attribute and extend MarshalByRefObject. Developers should think carefully about the possible serialization and remoting scenarios when combining these two characteristics. One example where this might be applicable is with a MemoryStream. While the base class of MemoryStream (Stream) extends from MarshalByRefObject, it is possible to capture the state of a MemoryStream and restore it at will. It might, therefore, be meaningful to serialize the state of this stream into a database and restore it at some later point in time. However, when used through remoting, an object of this type would be proxied. For more information about serialization of classes that extend MarshalByRefObject, see RemotingSurrogateSelector. For more information about implementing ISerializable, see [<topic://cpconCustomSerialization>]. Notes to ImplementersImplement this interface to allow an object to take part in its own serialization and deserialization.

Examples
The following code example demonstrates the use of the ISerializable interface to define custom serialization behavior for a class.
Imports System
Imports System.Web
Imports System.IO
Imports System.Collections
Imports System.Runtime.Serialization.Formatters.Binary
Imports System.Runtime.Serialization
Imports System.Security.Permissions
' There should be only one instance of this type per AppDomain.
<Serializable()> _
Public NotInheritable Class Singleton
Implements ISerializable
' This is the one instance of this type.
Private Shared ReadOnly theOneObject As New Singleton
' Here are the instance fields.
Public someString As String
Public someNumber As Int32
' Private constructor allowing this type to construct the Singleton.
Private Sub New()
' Do whatever is necessary to initialize the Singleton.
someString = "This is a string field"
someNumber = 123
End Sub
' A method returning a reference to the Singleton.
Public Shared Function GetSingleton() As Singleton
Return theOneObject
End Function
' A method called when serializing a Singleton.
<SecurityPermissionAttribute(SecurityAction.LinkDemand, _
Flags:=SecurityPermissionFlag.SerializationFormatter)> _
Private Sub GetObjectData(ByVal info As SerializationInfo, _
ByVal context As StreamingContext) _
Implements ISerializable.GetObjectData
' Instead of serializing this object, we will
' serialize a SingletonSerializationHelp instead.
info.SetType(GetType(SingletonSerializationHelper))
' No other values need to be added.
End Sub
' Note: ISerializable's special constructor is not necessary
' because it is never called.
End Class
<Serializable()> _
Friend NotInheritable Class SingletonSerializationHelper
Implements IObjectReference
' This object has no fields (although it could).
' GetRealObject is called after this object is deserialized.
Public Function GetRealObject(ByVal context As StreamingContext) As Object Implements IObjectReference.GetRealObject
' When deserialiing this object, return a reference to
' the Singleton object instead.
Return Singleton.GetSingleton()
End Function
End Class
Class App
<STAThread()> Shared Sub Main()
Run()
End Sub
Shared Sub Run()
Dim fs As New FileStream("DataFile.dat", FileMode.Create)
Try
' Construct a BinaryFormatter and use it
' to serialize the data to the stream.
Dim formatter As New BinaryFormatter
' Create an array with multiple elements refering to
' the one Singleton object.
Dim a1() As Singleton = {Singleton.GetSingleton(), Singleton.GetSingleton()}
' This displays "True".
Console.WriteLine("Do both array elements refer to the same object? " & _
Object.ReferenceEquals(a1(0), a1(1)))
' Serialize the array elements.
formatter.Serialize(fs, a1)
' Deserialize the array elements.
fs.Position = 0
Dim a2() As Singleton = DirectCast(formatter.Deserialize(fs), Singleton())
' This displays "True".
Console.WriteLine("Do both array elements refer to the same object? " & _
Object.ReferenceEquals(a2(0), a2(1)))
' This displays "True".
Console.WriteLine("Do all array elements refer to the same object? " & _
Object.ReferenceEquals(a1(0), a2(0)))
Catch e As SerializationException
Console.WriteLine("Failed to serialize. Reason: " & e.Message)
Throw
Finally
fs.Close()
End Try
End Sub
End Class
using System;
using System.Web;
using System.IO;
using System.Collections;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
using System.Security.Permissions;
// There should be only one instance of this type per AppDomain.
[Serializable]
public sealed class Singleton : ISerializable
{
// This is the one instance of this type.
private static readonly Singleton theOneObject = new Singleton();
// Here are the instance fields.
private string someString_value;
private Int32 someNumber_value;
public string SomeString
{
get{return someString_value;}
set{someString_value = value;}
}
public Int32 SomeNumber
{
get{return someNumber_value;}
set{someNumber_value = value;}
}
// Private constructor allowing this type to construct the Singleton.
private Singleton()
{
// Do whatever is necessary to initialize the Singleton.
someString_value = "This is a string field";
someNumber_value = 123;
}
// A method returning a reference to the Singleton.
public static Singleton GetSingleton()
{
return theOneObject;
}
// A method called when serializing a Singleton.
[SecurityPermissionAttribute(SecurityAction.LinkDemand,
Flags=SecurityPermissionFlag.SerializationFormatter)]
void ISerializable.GetObjectData(
SerializationInfo info, StreamingContext context)
{
// Instead of serializing this object,
// serialize a SingletonSerializationHelp instead.
info.SetType(typeof(SingletonSerializationHelper));
// No other values need to be added.
}
// Note: ISerializable's special constructor is not necessary
// because it is never called.
}
[Serializable]
internal sealed class SingletonSerializationHelper : IObjectReference
{
// This object has no fields (although it could).
// GetRealObject is called after this object is deserialized.
public Object GetRealObject(StreamingContext context)
{
// When deserialiing this object, return a reference to
// the Singleton object instead.
return Singleton.GetSingleton();
}
}
class App
{
[STAThread]
static void Main()
{
FileStream fs = new FileStream("DataFile.dat", FileMode.Create);
try
{
// Construct a BinaryFormatter and use it
// to serialize the data to the stream.
BinaryFormatter formatter = new BinaryFormatter();
// Create an array with multiple elements refering to
// the one Singleton object.
Singleton[] a1 = { Singleton.GetSingleton(), Singleton.GetSingleton() };
// This displays "True".
Console.WriteLine(
"Do both array elements refer to the same object? " +
(a1[0] == a1[1]));
// Serialize the array elements.
formatter.Serialize(fs, a1);
// Deserialize the array elements.
fs.Position = 0;
Singleton[] a2 = (Singleton[]) formatter.Deserialize(fs);
// This displays "True".
Console.WriteLine("Do both array elements refer to the same object? "
+ (a2[0] == a2[1]));
// This displays "True".
Console.WriteLine("Do all array elements refer to the same object? "
+ (a1[0] == a2[0]));
}
catch (SerializationException e)
{
Console.WriteLine("Failed to serialize. Reason: " + e.Message);
throw;
}
finally
{
fs.Close();
}
}
}
using namespace System;
using namespace System::IO;
using namespace System::Collections;
using namespace System::Runtime::Serialization::Formatters::Binary;
using namespace System::Runtime::Serialization;
ref class SingletonSerializationHelper;
// There should be only one instance of this type per AppDomain.
[Serializable]
public ref class Singleton sealed: public ISerializable
{
private:
// This is the one instance of this type.
static Singleton^ theOneObject = gcnew Singleton;
public:
// Here are the instance fields.
String^ someString;
Int32 someNumber;
private:
// Private constructor allowing this type to construct the singleton.
Singleton()
{
// Do whatever is necessary to initialize the singleton.
someString = "This is a String* field";
someNumber = 123;
}
public:
// A method returning a reference to the singleton.
static Singleton^ GetSingleton()
{
return theOneObject;
}
// A method called when serializing a Singleton.
[System::Security::Permissions::SecurityPermissionAttribute
(System::Security::Permissions::SecurityAction::LinkDemand,
Flags=System::Security::Permissions::SecurityPermissionFlag::SerializationFormatter)]
virtual void GetObjectData( SerializationInfo^ info, StreamingContext context )
{
// Instead of serializing this Object*, we will
// serialize a SingletonSerializationHelp instead.
info->SetType( SingletonSerializationHelper::typeid );
// No other values need to be added.
}
// NOTE: ISerializable*'s special constructor is NOT necessary
// because it's never called
};
[Serializable]
private ref class SingletonSerializationHelper sealed: public IObjectReference
{
public:
// This Object* has no fields (although it could).
// GetRealObject is called after this Object* is deserialized
virtual Object^ GetRealObject( StreamingContext context )
{
// When deserialiing this Object*, return a reference to
// the singleton Object* instead.
return Singleton::GetSingleton();
}
};
[STAThread]
int main()
{
FileStream^ fs = gcnew FileStream( "DataFile.dat",FileMode::Create );
try
{
// Construct a BinaryFormatter and use it
// to serialize the data to the stream.
BinaryFormatter^ formatter = gcnew BinaryFormatter;
// Create an array with multiple elements refering to
// the one Singleton Object*.
array<Singleton^>^a1 = {Singleton::GetSingleton(),Singleton::GetSingleton()};
// This displays S"True".
Console::WriteLine( "Do both array elements refer to the same Object? {0}", (a1[ 0 ] == a1[ 1 ]) );
// Serialize the array elements.
formatter->Serialize( fs, a1 );
// Deserialize the array elements.
fs->Position = 0;
array<Singleton^>^a2 = (array<Singleton^>^)formatter->Deserialize( fs );
// This displays S"True".
Console::WriteLine( "Do both array elements refer to the same Object? {0}", (a2[ 0 ] == a2[ 1 ]) );
// This displays S"True".
Console::WriteLine( "Do all array elements refer to the same Object? {0}", (a1[ 0 ] == a2[ 0 ]) );
}
catch ( SerializationException^ e )
{
Console::WriteLine( "Failed to serialize. Reason: {0}", e->Message );
throw;
}
finally
{
fs->Close();
}
return 0;
}

Version Information
.NET FrameworkSupported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0 .NET Framework Client ProfileSupported in: 4, 3.5 SP1

Platforms
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role not supported), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

See Also
|
Biblioteca de clases de .NET Framework ISerializable (Interfaz) Permite que un objeto controle su propia serialización y deserialización.
Espacio de nombres:
System.Runtime.Serialization
Ensamblado:
mscorlib (en mscorlib.dll)

Sintaxis
<ComVisibleAttribute(True)> _
Public Interface ISerializable
[ComVisibleAttribute(true)]
public interface ISerializable
[ComVisibleAttribute(true)]
public interface class ISerializable
[<ComVisibleAttribute(true)>]
type ISerializable = interface end
El tipo ISerializable expone los siguientes miembros.

Métodos

Comentarios
Cualquier clase que tenga posibilidades de serializarse debe marcarse con SerializableAttribute. Si una clase necesita controlar su proceso de serialización, puede implementar la interfaz ISerializable. Formatter llama al método GetObjectData en el momento de la serialización y llena el objeto SerializationInfo suministrado con todos los datos necesarios para representar el objeto. Formatter crea un objeto SerializationInfo con el tipo del objeto del gráfico. Los objetos que necesitan enviar proxies para ellos mismos pueden utilizar FullTypeName y AssemblyName en el objeto SerializationInfo para cambiar la información transmitida. En el caso de herencia de clases, se puede serializar una clase derivada de una clase base que implementa ISerializable. En este caso, la clase derivada debe llamar a la implementación de la clase base de GetObjectData en su implementación de GetObjectData. De lo contrario, no se serializarán los datos de la clase base. La interfaz ISerializable implica un constructor con la firma constructor (información SerializationInfo, contexto StreamingContext). En el momento de la deserialización, se llama al constructor actual sólo después de que el formateador haya deserializado los datos de SerializationInfo. En general, este constructor debe protegerse si la clase no es de tipo sealed. No se puede garantizar el orden en el que se deserializan los objetos. Por ejemplo, si un tipo hace referencia a otro que no se ha deserializado todavía, se producirá una excepción. Si crea tipos que tienen tales dependencias, puede solucionar el problema implementando la interfaz IDeserializationCallback y el método OnDeserialization. La arquitectura de serialización controla tipos de objetos que extienden MarshalByRefObject al igual que tipos que extienden Object. Estos tipos se pueden marcar con SerializableAttribute e implementan la interfaz ISerializable como cualquier otro tipo de objeto. Su estado de objeto se capturará y persistirá en la secuencia. Cuando estos tipos se utilizan a través de System.Runtime.Remoting, la infraestructura de comunicación remota proporciona un suplente que anticipa la serialización típica y, en su lugar, serializa un proxy para MarshalByRefObject. Un suplente es un elemento auxiliar que sabe cómo serializar y deserializar objetos de un tipo concreto. El proxy, invisible para el usuario en la mayoría de los casos, será de tipo ObjRef. Como modelo de diseño general, sería poco habitual que una clase se marcase con el atributo "serializable" y extendiese MarshalByRefObject. Los programadores deben detenerse a pensar sobre los posibles escenarios de serialización y comunicación remota al combinar estas dos características. Un caso en el que esto sería aplicable se da con MemoryStream. Mientras que la clase base de MemoryStream (Stream) se extiende desde MarshalByRefObject, es posible capturar el estado de un objeto MemoryStream y restaurarlo como se desee. Por tanto, podría tener sentido serializar el estado de esta secuencia en una base de datos y restaurarla más adelante. No obstante, si se utiliza un objeto de este tipo a través de una comunicación remota, se utilizaría un proxy. Para obtener más información sobre la serialización de clases que extienden MarshalByRefObject, vea RemotingSurrogateSelector. Para obtener más información sobre la implementación de ISerializable, vea [<topic://cpconCustomSerialization>]. Notas para los implementadoresImplemente esta interfaz para permitir que un objeto participe en su propia serialización y deserialización.

Ejemplos
En el siguiente ejemplo de código, se muestra cómo utilizar la interfaz ISerializable con el objeto de definir un comportamiento de serialización personalizado para una clase.
Imports System
Imports System.Web
Imports System.IO
Imports System.Collections
Imports System.Runtime.Serialization.Formatters.Binary
Imports System.Runtime.Serialization
Imports System.Security.Permissions
' There should be only one instance of this type per AppDomain.
<Serializable()> _
Public NotInheritable Class Singleton
Implements ISerializable
' This is the one instance of this type.
Private Shared ReadOnly theOneObject As New Singleton
' Here are the instance fields.
Public someString As String
Public someNumber As Int32
' Private constructor allowing this type to construct the Singleton.
Private Sub New()
' Do whatever is necessary to initialize the Singleton.
someString = "This is a string field"
someNumber = 123
End Sub
' A method returning a reference to the Singleton.
Public Shared Function GetSingleton() As Singleton
Return theOneObject
End Function
' A method called when serializing a Singleton.
<SecurityPermissionAttribute(SecurityAction.LinkDemand, _
Flags:=SecurityPermissionFlag.SerializationFormatter)> _
Private Sub GetObjectData(ByVal info As SerializationInfo, _
ByVal context As StreamingContext) _
Implements ISerializable.GetObjectData
' Instead of serializing this object, we will
' serialize a SingletonSerializationHelp instead.
info.SetType(GetType(SingletonSerializationHelper))
' No other values need to be added.
End Sub
' Note: ISerializable's special constructor is not necessary
' because it is never called.
End Class
<Serializable()> _
Friend NotInheritable Class SingletonSerializationHelper
Implements IObjectReference
' This object has no fields (although it could).
' GetRealObject is called after this object is deserialized.
Public Function GetRealObject(ByVal context As StreamingContext) As Object Implements IObjectReference.GetRealObject
' When deserialiing this object, return a reference to
' the Singleton object instead.
Return Singleton.GetSingleton()
End Function
End Class
Class App
<STAThread()> Shared Sub Main()
Run()
End Sub
Shared Sub Run()
Dim fs As New FileStream("DataFile.dat", FileMode.Create)
Try
' Construct a BinaryFormatter and use it
' to serialize the data to the stream.
Dim formatter As New BinaryFormatter
' Create an array with multiple elements refering to
' the one Singleton object.
Dim a1() As Singleton = {Singleton.GetSingleton(), Singleton.GetSingleton()}
' This displays "True".
Console.WriteLine("Do both array elements refer to the same object? " & _
Object.ReferenceEquals(a1(0), a1(1)))
' Serialize the array elements.
formatter.Serialize(fs, a1)
' Deserialize the array elements.
fs.Position = 0
Dim a2() As Singleton = DirectCast(formatter.Deserialize(fs), Singleton())
' This displays "True".
Console.WriteLine("Do both array elements refer to the same object? " & _
Object.ReferenceEquals(a2(0), a2(1)))
' This displays "True".
Console.WriteLine("Do all array elements refer to the same object? " & _
Object.ReferenceEquals(a1(0), a2(0)))
Catch e As SerializationException
Console.WriteLine("Failed to serialize. Reason: " & e.Message)
Throw
Finally
fs.Close()
End Try
End Sub
End Class
using System;
using System.Web;
using System.IO;
using System.Collections;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
using System.Security.Permissions;
// There should be only one instance of this type per AppDomain.
[Serializable]
public sealed class Singleton : ISerializable
{
// This is the one instance of this type.
private static readonly Singleton theOneObject = new Singleton();
// Here are the instance fields.
private string someString_value;
private Int32 someNumber_value;
public string SomeString
{
get{return someString_value;}
set{someString_value = value;}
}
public Int32 SomeNumber
{
get{return someNumber_value;}
set{someNumber_value = value;}
}
// Private constructor allowing this type to construct the Singleton.
private Singleton()
{
// Do whatever is necessary to initialize the Singleton.
someString_value = "This is a string field";
someNumber_value = 123;
}
// A method returning a reference to the Singleton.
public static Singleton GetSingleton()
{
return theOneObject;
}
// A method called when serializing a Singleton.
[SecurityPermissionAttribute(SecurityAction.LinkDemand,
Flags=SecurityPermissionFlag.SerializationFormatter)]
void ISerializable.GetObjectData(
SerializationInfo info, StreamingContext context)
{
// Instead of serializing this object,
// serialize a SingletonSerializationHelp instead.
info.SetType(typeof(SingletonSerializationHelper));
// No other values need to be added.
}
// Note: ISerializable's special constructor is not necessary
// because it is never called.
}
[Serializable]
internal sealed class SingletonSerializationHelper : IObjectReference
{
// This object has no fields (although it could).
// GetRealObject is called after this object is deserialized.
public Object GetRealObject(StreamingContext context)
{
// When deserialiing this object, return a reference to
// the Singleton object instead.
return Singleton.GetSingleton();
}
}
class App
{
[STAThread]
static void Main()
{
FileStream fs = new FileStream("DataFile.dat", FileMode.Create);
try
{
// Construct a BinaryFormatter and use it
// to serialize the data to the stream.
BinaryFormatter formatter = new BinaryFormatter();
// Create an array with multiple elements refering to
// the one Singleton object.
Singleton[] a1 = { Singleton.GetSingleton(), Singleton.GetSingleton() };
// This displays "True".
Console.WriteLine(
"Do both array elements refer to the same object? " +
(a1[0] == a1[1]));
// Serialize the array elements.
formatter.Serialize(fs, a1);
// Deserialize the array elements.
fs.Position = 0;
Singleton[] a2 = (Singleton[]) formatter.Deserialize(fs);
// This displays "True".
Console.WriteLine("Do both array elements refer to the same object? "
+ (a2[0] == a2[1]));
// This displays "True".
Console.WriteLine("Do all array elements refer to the same object? "
+ (a1[0] == a2[0]));
}
catch (SerializationException e)
{
Console.WriteLine("Failed to serialize. Reason: " + e.Message);
throw;
}
finally
{
fs.Close();
}
}
}
using namespace System;
using namespace System::IO;
using namespace System::Collections;
using namespace System::Runtime::Serialization::Formatters::Binary;
using namespace System::Runtime::Serialization;
ref class SingletonSerializationHelper;
// There should be only one instance of this type per AppDomain.
[Serializable]
public ref class Singleton sealed: public ISerializable
{
private:
// This is the one instance of this type.
static Singleton^ theOneObject = gcnew Singleton;
public:
// Here are the instance fields.
String^ someString;
Int32 someNumber;
private:
// Private constructor allowing this type to construct the singleton.
Singleton()
{
// Do whatever is necessary to initialize the singleton.
someString = "This is a String* field";
someNumber = 123;
}
public:
// A method returning a reference to the singleton.
static Singleton^ GetSingleton()
{
return theOneObject;
}
// A method called when serializing a Singleton.
[System::Security::Permissions::SecurityPermissionAttribute
(System::Security::Permissions::SecurityAction::LinkDemand,
Flags=System::Security::Permissions::SecurityPermissionFlag::SerializationFormatter)]
virtual void GetObjectData( SerializationInfo^ info, StreamingContext context )
{
// Instead of serializing this Object*, we will
// serialize a SingletonSerializationHelp instead.
info->SetType( SingletonSerializationHelper::typeid );
// No other values need to be added.
}
// NOTE: ISerializable*'s special constructor is NOT necessary
// because it's never called
};
[Serializable]
private ref class SingletonSerializationHelper sealed: public IObjectReference
{
public:
// This Object* has no fields (although it could).
// GetRealObject is called after this Object* is deserialized
virtual Object^ GetRealObject( StreamingContext context )
{
// When deserialiing this Object*, return a reference to
// the singleton Object* instead.
return Singleton::GetSingleton();
}
};
[STAThread]
int main()
{
FileStream^ fs = gcnew FileStream( "DataFile.dat",FileMode::Create );
try
{
// Construct a BinaryFormatter and use it
// to serialize the data to the stream.
BinaryFormatter^ formatter = gcnew BinaryFormatter;
// Create an array with multiple elements refering to
// the one Singleton Object*.
array<Singleton^>^a1 = {Singleton::GetSingleton(),Singleton::GetSingleton()};
// This displays S"True".
Console::WriteLine( "Do both array elements refer to the same Object? {0}", (a1[ 0 ] == a1[ 1 ]) );
// Serialize the array elements.
formatter->Serialize( fs, a1 );
// Deserialize the array elements.
fs->Position = 0;
array<Singleton^>^a2 = (array<Singleton^>^)formatter->Deserialize( fs );
// This displays S"True".
Console::WriteLine( "Do both array elements refer to the same Object? {0}", (a2[ 0 ] == a2[ 1 ]) );
// This displays S"True".
Console::WriteLine( "Do all array elements refer to the same Object? {0}", (a1[ 0 ] == a2[ 0 ]) );
}
catch ( SerializationException^ e )
{
Console::WriteLine( "Failed to serialize. Reason: {0}", e->Message );
throw;
}
finally
{
fs->Close();
}
return 0;
}

Información de versión
.NET FrameworkCompatible con: 4, 3.5, 3.0, 2.0, 1.1, 1.0 .NET Framework Client ProfileCompatible con: 4, 3.5 SP1

Plataformas
Windows 7, Windows Vista SP1 o posterior, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (no se admite Server Core), Windows Server 2008 R2 (se admite Server Core con SP1 o posterior), Windows Server 2003 SP2
.NET Framework no admite todas las versiones de todas las plataformas. Para obtener una lista de las versiones compatibles, vea Requisitos de sistema de .NET Framework.

Vea también
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