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GC (Clase)
 KeepAlive (Método)
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GC.KeepAlive (Método)

Hace referencia al objeto especificado, convirtiéndolo en un objeto no válido para la recolección de elementos no utilizados desde el principio de la rutina actual hasta el punto donde se llamó a este método.

Espacio de nombres: System
Ensamblado: mscorlib (en mscorlib.dll)

Visual Basic (Declaración)
Public Shared Sub KeepAlive ( _
    obj As Object _
)
Visual Basic (Uso)
Dim obj As Object

GC.KeepAlive(obj)
C#
public static void KeepAlive (
    Object obj
)
C++
public:
static void KeepAlive (
    Object^ obj
)
J#
public static void KeepAlive (
    Object obj
)
JScript
public static function KeepAlive (
    obj : Object
)

Parámetros

obj

Objeto al que se va a hacer referencia.

La finalidad del método KeepAlive es garantizar la existencia de una referencia a un objeto que tenga probabilidades de ser reclamado prematuramente por el recolector de elementos no utilizados. Un escenario común en el que podría darse esta situación es cuando no existen referencias al objeto en el código administrado o en los datos, pero el objeto todavía se utiliza en el código no administrado, como en las API Win32, las DLL no administradas o los métodos que utilizan COM.

Otro caso de recolección de elementos no utilizados prematura se produce cuando se crea un objeto y se utiliza en un método. Se podría reclamar el objeto mientras todavía se está ejecutando una llamada a uno de sus miembros, como se muestra en el primer ejemplo de código.

Este método hace referencia a obj, convirtiéndolo así en un objeto no válido para la recolección de elementos no utilizados desde el principio de la rutina hasta el punto donde se llamó a este método, por orden de ejecución. Codifique este método al final del intervalo de instrucciones, y no al principio del intervalo de instrucciones, en las que obj debe estar disponible.

El método KeepAlive no realiza ninguna operación ni produce ningún efecto secundario aparte de ampliar la duración del objeto que se pasa como parámetro.

Esta sección contiene dos ejemplos de código. En el primer ejemplo se muestra el uso del método KeepAlive para evitar la recolección de elementos no utilizados agresiva y en el segundo se muestra el uso del método KeepAlive en un método que se ejecuta durante mucho tiempo.

Ejemplo 1

En el ejemplo de código siguiente se muestra cómo el método KeepAlive evita que se produzca una recolección de elementos no utilizados agresiva mientras todavía se está ejecutando un método del objeto recogido.

NotaNota

Este ejemplo requiere un equipo con varios procesadores.

En el ejemplo se inicia un subproceso que llama a un método de prueba repetidas veces. El subproceso se ejecuta hasta que presiona la tecla ENTRAR. De manera predeterminada, se ejecuta el método DoWork, que crea un objeto Example y lee su propiedad Hash. Dado que el método DoWork no utiliza el método KeepAlive, a veces, el finalizador del objeto Example se ejecuta antes de que se haya leído la propiedad. El método DoWork detecta esta situación y muestra un mensaje en la consola.

Cuando se ejecuta con el argumento KeepAlive, el ejemplo ejecuta el método SafeDoWork. El método SafeDoWork es idéntico al método DoWork, salvo en la última línea, que llama al método KeepAlive. Esto evita que se reclame el objeto Example antes de que finalice el método SafeDoWork.

Cuando se ejecuta con el argumento Trivial, el ejemplo ejecuta el método Trivial, que tiene acceso a una propiedad de entero que es mucho más rápida que la propiedad Hash. Como el acceso es tan rápido, el finalizador casi nunca se ejecuta primero.

Visual Basic
Imports System
Imports System.Threading

Public Class Example
    ' The N property is very fast, because all it does is return
    ' a stored integer. Therefore the finalizer almost never runs
    ' before this property is read.
    '
    Private nValue As Integer
    
    Public ReadOnly Property N() As Integer 
        Get
            Return nValue
        End Get 
    End Property 

    ' The Hash property is slower because it clones an array. When
    ' KeepAlive is not used, the finalizer sometimes runs before 
    ' the Hash property value is read.
    '
    Private hashValue() As Byte
    
    Public ReadOnly Property Hash() As Byte() 
        Get
            Return CType(hashValue.Clone(), Byte())
        End Get 
    End Property
 
    ' The constructor initializes the property values.
    '
    Public Sub New() 
        nValue = 2

        hashValue = New Byte(19) {}
        hashValue(0) = 2
    End Sub
    
    ' The finalizer sets the N property to zero, and clears all 
    ' the elements of the array for the Hash property. The finalizer
    ' runs on a separate thread provided by the system. In some
    ' cases, the finalizer can run while a member of the Example
    ' instance is still executing.
    '
    Overloads Protected Overrides Sub Finalize() 
        nValue = 0
        If Not (hashValue Is Nothing) Then
            Array.Clear(hashValue, 0, hashValue.Length)
        End If

        MyBase.Finalize()
    End Sub

End Class

Public Class Test
    Private Shared totalCount As Integer = 0
    Private Shared finalizerFirstCount As Integer = 0
    
    ' This variable controls the thread that runs the demo.
    Private Shared running As Boolean = True
    
    ' The default is to run without KeepAlive.
    Private Shared kind As TestKind = TestKind.NoKeepAlive
    
    ' See the comment at the end of the SafeDoWork method.
    'private static bool keepAlive = false;

    ' In order to demonstrate the finalizer running first, the
    ' DoWork method must create an Example object and invoke its
    ' Hash property. If there are no other calls to members of
    ' the Example object in DoWork, garbage collection reclaims
    ' the Example object aggressively. Sometimes this means that
    ' the finalizer runs before the call to the Hash property
    ' completes. 
    Private Shared Sub DoWork() 

        ' Count the number of times DoWork executes.
        totalCount += 1
        
        ' Create an Example object and save the value of the 
        ' Hash property. There are no more calls to members of 
        ' the object in the DoWork method, so it is available
        ' for aggressive garbage collection.
        '
        Dim ex As New Example()
        Dim res As Byte() = ex.Hash
        
        ' If the finalizer runs before the call to the Hash 
        ' property completes, the hashValue array might be
        ' cleared before the property value is read. The 
        ' following test detects that.
        '
        If res(0) <> 2 Then
            finalizerFirstCount += 1
            Console.WriteLine("The finalizer ran first at {0} iterations.", _
                totalCount)
        End If
    
    End Sub
    
    ' In the SafeDoWork method the finalizer never runs first,
    ' because of the KeepAlive at the end of the method.
    '    
    Private Shared Sub SafeDoWork() 

        totalCount += 1
        
        ' Create an Example object and save the value of the 
        ' Hash property.
        Dim ex As New Example()
        Dim res As Byte() = ex.Hash
        
        ' The finalizer cannot run before the property is read,
        ' because the KeepAlive method prevents the Example object
        ' from being reclaimed by garbage collection.
        '
        If res(0) <> 2 Then
            finalizerFirstCount += 1
            Console.WriteLine("The finalizer ran first at {0} iterations.", _
                totalCount)
        End If
        
        GC.KeepAlive(ex)
        ' The KeepAlive method need never be executed. For example,
        ' if the keepAlive field is uncommented, the following line
        ' of code prevents the finalizer from running first, even
        ' though it is impossible for the KeepAlive method ever to
        ' be executed.
        '    if (keepAlive) GC.KeepAlive(ex);
        ' However, if the compiler detects that the KeepAlive can
        ' never be executed, as in the following line, then it will
        ' not prevent the finalizer from running first.
        '    if (false) GC.KeepAlive(ex);
    End Sub
    
    ' In the TrivialDoWork method the finalizer almost never runs
    ' first, even without a KeepAlive at the end of the method,
    ' because accessing the N property is so fast.
    '    
    Private Shared Sub TrivialDoWork()
 
        totalCount += 1
        
        ' Create an Example object and save the value of the 
        ' N property.
        Dim ex As New Example()
        Dim res As Integer = ex.N
        
        ' The finalizer almost never runs before the property is read,
        ' because accessing the N property is so fast.
        '
        If res <> 2 Then
            finalizerFirstCount += 1
            Console.WriteLine("The finalizer ran first at {0} iterations.", _
                totalCount)
        End If
    
    End Sub
    
    Public Shared Sub Main(ByVal args() As String) 
        ' Check to see what command-line argument was passed.
        If args.Length <> 0 Then
            Dim arg As String = args(0).ToLower()
            ' The AndAlso operator prevents the second condition from
            ' being evaluated if the first condition is false.
            If (arg.Length < 10) AndAlso _
                (arg = "keepalive".Substring(0, arg.Length)) Then

                kind = TestKind.KeepAlive
            End If

            If arg.Length < 8 AndAlso _
                arg = "trivial".Substring(0, arg.Length) Then

                kind = TestKind.Trivial
            End If
        End If
        Console.WriteLine("Test: {0}", kind)
        
        ' Create a thread to run the test.
        Dim t As New Thread(New ThreadStart(AddressOf ThreadProc))
        t.Start()
        
        ' The thread runs until Enter is pressed.
        Console.WriteLine("Press Enter to stop the program.")
        Console.ReadLine()
        running = False
        
        ' Wait for the thread to end.
        t.Join()
        
        Console.WriteLine("{0} iterations total; the " & _
            "finalizer ran first {1} times.", _
            totalCount, finalizerFirstCount)
    
    End Sub
    
    ' This method executes the selected test.
    Private Shared Sub ThreadProc() 
        Select Case kind
            Case TestKind.KeepAlive
                While running
                    SafeDoWork()
                End While
            
            Case TestKind.Trivial
                While running
                    TrivialDoWork()
                End While
            
            Case Else
                While running
                    DoWork()
                End While
        End Select
    
    End Sub 
    
    Private Enum TestKind
        NoKeepAlive
        KeepAlive
        Trivial
    End Enum 
End Class 

' When run with the default NoKeepAlive test, on a dual-processor
'   computer, this example produces output similar to the following:
'
'Test: NoKeepAlive
'Press Enter to stop the program.
'The finalizer ran first at 21098618 iterations.
'The finalizer ran first at 33944444 iterations.
'The finalizer ran first at 35160207 iterations.
'
'53169451 iterations total; the finalizer ran first 3 times.
'
C#
using System;
using System.Threading;

public class Example 
{
    // The N property is very fast, because all it does is return
    // a stored integer. Therefore the finalizer almost never runs
    // before this property is read.
    //
    private int nValue;
    public int N { get { return nValue; }}

    // The Hash property is slower because it clones an array. When
    // KeepAlive is not used, the finalizer sometimes runs before 
    // the Hash property value is read.
    //
    private byte[] hashValue;
    public byte[] Hash { get { return (byte[]) hashValue.Clone(); }}
    
    // The constructor initializes the property values.
    //
    public Example() 
    {
        nValue = 2;

        hashValue = new byte[20];
        hashValue[0] = 2;
    }

    // The finalizer sets the N property to zero, and clears all 
    // the elements of the array for the Hash property. The finalizer
    // runs on a separate thread provided by the system. In some
    // cases, the finalizer can run while a member of the Example
    // instance is still executing.
    //
    ~Example() 
    {
        nValue = 0;
        if (hashValue != null)
        {
            Array.Clear(hashValue, 0, hashValue.Length);
        }
    }
}

public class Test 
{
    private static int totalCount = 0;
    private static int finalizerFirstCount = 0;

    // This variable controls the thread that runs the demo.
    private static bool running = true;

    // The default is to run without KeepAlive.
    private static TestKind kind = TestKind.NoKeepAlive;

    // See the comment at the end of the SafeDoWork method.
    //private static bool keepAlive = false;

    // In order to demonstrate the finalizer running first, the
    // DoWork method must create an Example object and invoke its
    // Hash property. If there are no other calls to members of
    // the Example object in DoWork, garbage collection reclaims
    // the Example object aggressively. Sometimes this means that
    // the finalizer runs before the call to the Hash property
    // completes. 
    private static void DoWork() 
    {
        totalCount++;

        // Create an Example object and save the value of the 
        // Hash property. There are no more calls to members of 
        // the object in the DoWork method, so it is available
        // for aggressive garbage collection.
        //
        Example ex = new Example();
        byte[] res = ex.Hash;

        // If the finalizer runs before the call to the Hash 
        // property completes, the hashValue array might be
        // cleared before the property value is read. The 
        // following test detects that.
        //
        if (res[0] != 2) 
        {
            finalizerFirstCount++;
            Console.WriteLine("The finalizer ran first at {0} iterations.",
                totalCount);
        }
    }

    // In the SafeDoWork method the finalizer never runs first,
    // because of the KeepAlive at the end of the method.
    //    
    private static void SafeDoWork() 
    {
        totalCount++;

        // Create an Example object and save the value of the 
        // Hash property.
        Example ex = new Example();
        byte[] res = ex.Hash;

        // The finalizer cannot run before the property is read,
        // because the KeepAlive method prevents the Example object
        // from being reclaimed by garbage collection.
        //
        if (res[0] != 2) 
        {
            finalizerFirstCount++;
            Console.WriteLine("The finalizer ran first at {0} iterations.",
                totalCount);
        }
        
        GC.KeepAlive(ex);
        // The KeepAlive method need never be executed. For example,
        // if the keepAlive field is uncommented, the following line
        // of code prevents the finalizer from running first, even
        // though it is impossible for the KeepAlive method ever to
        // be executed.
        //    if (keepAlive) GC.KeepAlive(ex);
        // However, if the compiler detects that the KeepAlive can
        // never be executed, as in the following line, then it will
        // not prevent the finalizer from running first.
        //    if (false) GC.KeepAlive(ex);
    }

    // In the TrivialDoWork method the finalizer almost never runs
    // first, even without a KeepAlive at the end of the method,
    // because accessing the N property is so fast.
    //    
    private static void TrivialDoWork() 
    {
        totalCount++;

        // Create an Example object and save the value of the 
        // N property.
        Example ex = new Example();
        int res = ex.N;

        // The finalizer almost never runs before the property is read,
        // because accessing the N property is so fast.
        //
        if (res != 2) 
        {
            finalizerFirstCount++;
            Console.WriteLine("The finalizer ran first at {0} iterations.",
                totalCount);
        }        
    }

    public static void Main (string[] args) 
    {
        if (args.Length != 0)
        {
            string arg = args[0].ToLower();
            if (arg.Length < 10 && arg == "keepalive".Substring(0, arg.Length)) 
                kind = TestKind.KeepAlive;
            if (arg.Length < 8 && arg == "trivial".Substring(0, arg.Length)) 
                kind = TestKind.Trivial;
        }
        Console.WriteLine("Test: {0}", kind);

        // Create a thread to run the test.
        Thread t = new Thread(new ThreadStart(ThreadProc));
        t.Start();

        // The thread runs until Enter is pressed.
        Console.WriteLine("Press Enter to stop the program.");
        Console.ReadLine();
        running = false;

        // Wait for the thread to end.
        t.Join();

        Console.WriteLine("{0} iterations total; the finalizer ran first {1} times.",
            totalCount, finalizerFirstCount);
    }

    private static void ThreadProc()
    {
        switch (kind)
        {
            case TestKind.KeepAlive:
                while (running) SafeDoWork();
                break;

            case TestKind.Trivial:
                while (running) TrivialDoWork();
                break;

            default: 
                while (running) DoWork();
                break;
        }
    }

    private enum TestKind
    {
        NoKeepAlive,
        KeepAlive,
        Trivial
    }
}
/* When run with the default NoKeepAlive test, on a dual-processor
   computer, this example produces output similar to the following:

Test: NoKeepAlive
Press Enter to stop the program.
The finalizer ran first at 21098618 iterations.
The finalizer ran first at 33944444 iterations.
The finalizer ran first at 35160207 iterations.

53169451 iterations total; the finalizer ran first 3 times.
*/
C++
using namespace System;
using namespace System::Threading;

public ref class Example
{
    // The N property is very fast, because all it does is return
    // a stored integer. Therefore the finalizer almost never runs
    // before this property is read.
    //
private:
    int nValue;
public:
    property int N
    {
        int get()
        {
            return nValue;
        }
    }

    // The Hash property is slower because it clones an array. When
    // KeepAlive is not used, the finalizer sometimes runs before
    // the Hash property value is read.
    //
private:
    array<Byte>^ hashValue;
public:
    property array<Byte>^ Hash
    {
        array<Byte>^ get()
        {
            return (array<Byte>^) hashValue->Clone();
        }
    }

    // The constructor initializes the property values.
    //
public:
    Example()
    {
        nValue = 2;

        hashValue = gcnew array<Byte>(20);
        hashValue[0] = 2;
    }

    // The finalizer sets the N property to zero, and clears all
    // the elements of the array for the Hash property. The finalizer
    // runs on a separate thread provided by the system. In some
    // cases, the finalizer can run while a member of the Example
    // instance is still executing.
    //
    ~Example()
    {
        nValue = 0;
        if (hashValue != nullptr)
        {
            Array::Clear(hashValue, 0, hashValue->Length);
        }
    }
};

public ref class Test
{
private:
    enum class TestKind
    {
        NoKeepAlive,
        KeepAlive,
        Trivial
    };

private:
    static int totalCount;
private:
    static int finalizerFirstCount;

    // This variable controls the thread that runs the demo.
private:
    static bool running = true;

    // The default is to run without KeepAlive.
private:
    static TestKind kind = TestKind::NoKeepAlive;

    // See the comment at the end of the SafeDoWork method.
    //private static bool keepAlive = false;

    // In order to demonstrate the finalizer running first, the
    // DoWork method must create an Example object and invoke its
    // Hash property. If there are no other calls to members of
    // the Example object in DoWork, garbage collection reclaims
    // the Example object aggressively. Sometimes this means that
    // the finalizer runs before the call to the Hash property
    // completes.
private:
    static void DoWork()
    {
        totalCount++;

        // Create an Example object and save the value of the
        // Hash property. There are no more calls to members of
        // the object in the DoWork method, so it is available
        // for aggressive garbage collection.
        //
        Example^ exampleObject = gcnew Example();
        array<Byte>^ hashArray = exampleObject->Hash;

        // If the finalizer runs before the call to the Hash
        // property completes, the hashValue array might be
        // cleared before the property value is read. The
        // following test detects that.
        //
        if (hashArray[0] != 2)
        {
            finalizerFirstCount++;
            Console::WriteLine("The finalizer ran first at {0}"+
                "iterations.",totalCount);
        }
    }

    // In the SafeDoWork method the finalizer never runs first,
    // because of the KeepAlive at the end of the method.
    //
private:
    static void SafeDoWork()
    {
        totalCount++;

        // Create an Example object and save the value of the
        // Hash property.
        Example^ exampleObject = gcnew Example();
        array<Byte>^ hashArray = exampleObject->Hash;

        // The finalizer cannot run before the property is read,
        // because the KeepAlive method prevents the Example object
        // from being reclaimed by garbage collection.
        //
        if (hashArray[0] != 2)
        {
            finalizerFirstCount++;
            Console::WriteLine("The finalizer ran first at {0}"+
                "iterations.",totalCount);
        }

        GC::KeepAlive(exampleObject);
        // The KeepAlive method need never be executed. For example,
        // if the keepAlive field is uncommented, the following line
        // of code prevents the finalizer from running first, even
        // though it is impossible for the KeepAlive method ever to
        // be executed.
        //    if (keepAlive) GC.KeepAlive(ex);
        // However, if the compiler detects that the KeepAlive can
        // never be executed, as in the following line, then it will
        // not prevent the finalizer from running first.
        //    if (false) GC.KeepAlive(ex);
    }

    // In the TrivialDoWork method the finalizer almost never runs
    // first, even without a KeepAlive at the end of the method,
    // because accessing the N property is so fast.
    //
private:
    static void TrivialDoWork()
    {
        totalCount++;

        // Create an Example object and save the value of the
        // N property.
        Example^ exampleObject = gcnew Example();
        int hashArray = exampleObject->N;

        // The finalizer almost never runs before the property is
        // read because accessing the N property is so fast.
        //
        if (hashArray != 2)
        {
            finalizerFirstCount++;
            Console::WriteLine("The finalizer ran first at {0}"+
                "iterations.",totalCount);
        }
    }

public:
    static void Work(array<String^>^ args)
    {
            if (args->Length != 0)
        {
            String^ arg = args[0]->ToLower();

            if (arg == "keepalive")
            {
                kind = TestKind::KeepAlive;
            }
            if (arg == "trivial")
            {
                kind = TestKind::Trivial;
            }
        }

        Console::WriteLine("Test: {0}", kind);

        // Create a thread to run the test.
        Thread^ sampleThread = gcnew Thread(
            gcnew ThreadStart(ThreadProc));
        sampleThread->Start();

        // The thread runs until Enter is pressed.
        Console::WriteLine("Press Enter to stop the program.");
        Console::ReadLine();
        running = false;

        // Wait for the thread to end.
        sampleThread->Join();

        Console::WriteLine("{0} iterations total; the finalizer ran " +
            "first {1} times.",totalCount, finalizerFirstCount);
    }

private:
    static void ThreadProc()
    {
        switch (kind)
        {
        case TestKind::KeepAlive:
            while(running)
            {
                SafeDoWork();
            }
            break;

        case TestKind::Trivial:
            while(running)
            {
                TrivialDoWork();
            }
            break;

        default:
            while(running)
            {
                DoWork();
            }
            break;
        }
    }
};

int main(array<String^>^ args)
{
    Test::Work(args);
};

/* When run with the default NoKeepAlive test, on a dual-processor
computer, this example produces output similar to the following:

Test: NoKeepAlive
Press Enter to stop the program.
The finalizer ran first at 21098618 iterations.
The finalizer ran first at 33944444 iterations.
The finalizer ran first at 35160207 iterations.

53169451 iterations total; the finalizer ran first 3 times.
*/

Ejemplo 2

En el ejemplo de código siguiente se crea un objeto al principio del método Main y no se vuelve a hacer referencia al objeto hasta el final, cuando se llama al método KeepAlive. El objeto se conserva a lo largo de los 30 segundos de duración del método Main, a pesar de las llamadas a los métodos Collect y WaitForPendingFinalizers.

Visual Basic
Imports System
Imports System.Threading
Imports System.Runtime.InteropServices

' A simple class that exposes two static Win32 functions.
' One is a delegate type and the other is an enumerated type.

Public Class MyWin32

   ' Declare the SetConsoleCtrlHandler function as external 
   ' and receiving a delegate.   
   <DllImport("Kernel32")> _
   Public Shared Function SetConsoleCtrlHandler(ByVal Handler As HandlerRoutine, _
         ByVal Add As Boolean) As Boolean
   End Function


   ' A delegate type to be used as the handler routine 
   ' for SetConsoleCtrlHandler.
   Delegate Function HandlerRoutine(ByVal CtrlType As CtrlTypes) As [Boolean]

   ' An enumerated type for the control messages 
   ' sent to the handler routine.

   Public Enum CtrlTypes
      CTRL_C_EVENT = 0
      CTRL_BREAK_EVENT
      CTRL_CLOSE_EVENT
      CTRL_LOGOFF_EVENT = 5
      CTRL_SHUTDOWN_EVENT
   End Enum
End Class

Public Class MyApp

   ' A private static handler function in the MyApp class.
   Shared Function Handler(ByVal CtrlType As MyWin32.CtrlTypes) As [Boolean]
      Dim message As [String] = "This message should never be seen!"

      ' A select case to handle the event type.
      Select Case CtrlType
         Case MyWin32.CtrlTypes.CTRL_C_EVENT
            message = "A CTRL_C_EVENT was raised by the user."
         Case MyWin32.CtrlTypes.CTRL_BREAK_EVENT
            message = "A CTRL_BREAK_EVENT was raised by the user."
         Case MyWin32.CtrlTypes.CTRL_CLOSE_EVENT
            message = "A CTRL_CLOSE_EVENT was raised by the user."
         Case MyWin32.CtrlTypes.CTRL_LOGOFF_EVENT
            message = "A CTRL_LOGOFF_EVENT was raised by the user."
         Case MyWin32.CtrlTypes.CTRL_SHUTDOWN_EVENT
            message = "A CTRL_SHUTDOWN_EVENT was raised by the user."
      End Select

      ' Use interop to display a message for the type of event.
      Console.WriteLine(message)

      Return True
   End Function


   Public Shared Sub Main()
      ' Use interop to set a console control handler.
      Dim hr As New MyWin32.HandlerRoutine(AddressOf Handler)
      MyWin32.SetConsoleCtrlHandler(hr, True)

      ' Give the user some time to raise a few events.
      Console.WriteLine("Waiting 30 seconds for console ctrl events...")

      ' The object hr is not referred to again.
      ' The garbage collector can detect that the object has no
      ' more managed references and might clean it up here while
      ' the unmanaged SetConsoleCtrlHandler method is still using it.      
      ' Force a garbage collection to demonstrate how the hr
      ' object will be handled.
      GC.Collect()
      GC.WaitForPendingFinalizers()
      GC.Collect()

      Thread.Sleep(30000)

      ' Display a message to the console when the unmanaged method
      ' has finished its work.
      Console.WriteLine("Finished!")

      ' Call GC.KeepAlive(hr) at this point to maintain a reference to hr. 
      ' This will prevent the garbage collector from collecting the 
      ' object during the execution of the SetConsoleCtrlHandler method.
      GC.KeepAlive(hr)
      Console.Read()
   End Sub
End Class
C#
using System;
using System.Threading;
using System.Runtime.InteropServices;

// A simple class that exposes two static Win32 functions.
// One is a delegate type and the other is an enumerated type.
public class MyWin32 
{
    // Declare the SetConsoleCtrlHandler function 
    // as external and receiving a delegate.   
    [DllImport("Kernel32")] 
    public static extern Boolean SetConsoleCtrlHandler(HandlerRoutine Handler, 
        Boolean Add);

    // A delegate type to be used as the handler routine 
    // for SetConsoleCtrlHandler.
    public delegate Boolean HandlerRoutine(CtrlTypes CtrlType);

    // An enumerated type for the control messages 
    // sent to the handler routine.
    public enum CtrlTypes 
    {
        CTRL_C_EVENT = 0,
        CTRL_BREAK_EVENT,
        CTRL_CLOSE_EVENT,   
        CTRL_LOGOFF_EVENT = 5,
        CTRL_SHUTDOWN_EVENT
    }
}

public class MyApp 
{
    // A private static handler function in the MyApp class.
    static Boolean Handler(MyWin32.CtrlTypes CtrlType)
    {
        String message = "This message should never be seen!";

        // A switch to handle the event type.
        switch(CtrlType)
        {
            case MyWin32.CtrlTypes.CTRL_C_EVENT:
                message = "A CTRL_C_EVENT was raised by the user.";
                break;
            case MyWin32.CtrlTypes.CTRL_BREAK_EVENT:
                message = "A CTRL_BREAK_EVENT was raised by the user.";
                break;
            case MyWin32.CtrlTypes.CTRL_CLOSE_EVENT:   
                message = "A CTRL_CLOSE_EVENT was raised by the user.";
                break;
            case MyWin32.CtrlTypes.CTRL_LOGOFF_EVENT:
                message = "A CTRL_LOGOFF_EVENT was raised by the user.";
                break;
            case MyWin32.CtrlTypes.CTRL_SHUTDOWN_EVENT:
                message = "A CTRL_SHUTDOWN_EVENT was raised by the user.";
                break;
        }

        // Use interop to display a message for the type of event.
        Console.WriteLine(message);

        return true;
    }

    public static void Main()
    {         

        // Use interop to set a console control handler.
        MyWin32.HandlerRoutine hr = new MyWin32.HandlerRoutine(Handler);
        MyWin32.SetConsoleCtrlHandler(hr, true);

        // Give the user some time to raise a few events.
        Console.WriteLine("Waiting 30 seconds for console ctrl events...");

        // The object hr is not referred to again.
        // The garbage collector can detect that the object has no
        // more managed references and might clean it up here while
        // the unmanaged SetConsoleCtrlHandler method is still using it.      
        
        // Force a garbage collection to demonstrate how the hr
        // object will be handled.
        GC.Collect();
        GC.WaitForPendingFinalizers();
        GC.Collect();
        
        Thread.Sleep(30000);

        // Display a message to the console when the unmanaged method
        // has finished its work.
        Console.WriteLine("Finished!");

        // Call GC.KeepAlive(hr) at this point to maintain a reference to hr. 
        // This will prevent the garbage collector from collecting the 
        // object during the execution of the SetConsoleCtrlHandler method.
        GC.KeepAlive(hr);   
        Console.Read();
    }
}
C++
using namespace System;
using namespace System::Threading;
using namespace System::Runtime::InteropServices;

// A simple class that exposes two static Win32 functions.
// One is a delegate type and the other is an enumerated type.
public ref class MyWin32
{
public:

   // An enumerated type for the control messages sent to the handler routine.
   enum class CtrlTypes
   {
      CTRL_C_EVENT = 0,
      CTRL_BREAK_EVENT, CTRL_CLOSE_EVENT, CTRL_LOGOFF_EVENT = 5,
      CTRL_SHUTDOWN_EVENT
   };

   delegate Boolean HandlerRoutine(    // A delegate type to be used as the Handler Routine for SetConsoleCtrlHandler.
   CtrlTypes CtrlType );

   // Declare the SetConsoleCtrlHandler function as external and receiving a delegate.

   [DllImport("Kernel32")]
   static Boolean SetConsoleCtrlHandler( HandlerRoutine^ Handler, Boolean Add );
};

public ref class MyApp
{
private:

   // A private static handler function in the MyApp class.
   static Boolean Handler( MyWin32::CtrlTypes CtrlType )
   {
      String^ message = "This message should never be seen!";
      
      // A switch to handle the event type.
      switch ( CtrlType )
      {
         case MyWin32::CtrlTypes::CTRL_C_EVENT:
            message = "A CTRL_C_EVENT was raised by the user.";
            break;

         case MyWin32::CtrlTypes::CTRL_BREAK_EVENT:
            message = "A CTRL_BREAK_EVENT was raised by the user.";
            break;

         case MyWin32::CtrlTypes::CTRL_CLOSE_EVENT:
            message = "A CTRL_CLOSE_EVENT was raised by the user.";
            break;

         case MyWin32::CtrlTypes::CTRL_LOGOFF_EVENT:
            message = "A CTRL_LOGOFF_EVENT was raised by the user.";
            break;

         case MyWin32::CtrlTypes::CTRL_SHUTDOWN_EVENT:
            message = "A CTRL_SHUTDOWN_EVENT was raised by the user.";
            break;
      }
      
      // Use interop to display a message for the type of event.
      Console::WriteLine( message );
      return true;
   }


public:
   static void Test()
   {
      
      // Use interop to set a console control handler.
      MyWin32::HandlerRoutine^ hr = gcnew MyWin32::HandlerRoutine( Handler );
      MyWin32::SetConsoleCtrlHandler( hr, true );
      
      // Give the user some time to raise a few events.
      Console::WriteLine( "Waiting 30 seconds for console ctrl events..." );
      
      // The Object hr is not referred to again.
      // The garbage collector can detect that the object has no
      // more managed references and might clean it up here while
      // the unmanaged SetConsoleCtrlHandler method is still using it.
      // Force a garbage collection to demonstrate how the hr
      // object will be handled.
      GC::Collect();
      GC::WaitForPendingFinalizers();
      GC::Collect();
      Thread::Sleep( 30000 );
      
      // Display a message to the console when the unmanaged method
      // has finished its work.
      Console::WriteLine( "Finished!" );
      
      // Call GC::KeepAlive(hr) at this point to maintain a reference to hr.
      // This will prevent the garbage collector from collecting the
      // object during the execution of the SetConsoleCtrlHandler method.
      GC::KeepAlive( hr );
   }

};

int main()
{
   MyApp::Test();
}
J#
import System.* ;
import System.Threading.* ;
import System.Runtime.InteropServices.* ;

// A simple class that exposes two static Win32 functions.
// One is a delegate type and the other is an enumerated type.
public class MyWin32
{
    // Declare the SetConsoleCtrlHandler function 
    // as external and receiving a delegate.   

    /** @attribute DllImport("Kernel32")
     */
    public static native boolean SetConsoleCtrlHandler(HandlerRoutine Handler, 
        boolean Add);
    
    /** @delegate 
     */
    // A delegate type to be used as the handler routine 
    // for SetConsoleCtrlHandler.
    public delegate boolean HandlerRoutine(int CtrlType);

    // The control messages sent to the handler routine.
    public static int CtrlTypes[] = new int[] { 0,/*CTRL_C_EVENT*/
                                                1,/*CTRL_BREAK_EVENT*/
                                                2,/*CTRL_CLOSE_EVENT*/
                                                5,/*CTRL_LOGOFF_EVENT*/
                                                6 /*CTRL_SHUTDOWN_EVENT*/ };
} //MyWin32

public class MyApp
{
    // A private static handler function in the MyApp class.
    static boolean Handler(int CtrlType)
    {
        String message = "This message should never be seen!";

        if ( MyWin32.CtrlTypes[0] == CtrlType) { 
            message = "A CTRL_C_EVENT was raised by the user.";
        }
        
        if (MyWin32.CtrlTypes[1] == CtrlType) { 
            message = "A CTRL_BREAK_EVENT was raised by the user.";
        }
        
        if (MyWin32.CtrlTypes[2] == CtrlType) { 
            message = "A CTRL_CLOSE_EVENT was raised by the user.";
        }
        
        if ( MyWin32.CtrlTypes[3] == CtrlType) { 
            message = "A CTRL_LOGOFF_EVENT was raised by the user.";
        }
        
        if (MyWin32.CtrlTypes[4] == CtrlType) {
            message = "A CTRL_SHUTDOWN_EVENT was raised by the user.";
        }
        
        // Use interop to display a message for the type of event.
        Console.WriteLine(message);
        
        return true ;
    } //Handler
   
    public static void main(String[] args)
    {
        // Use interop to set a console control handler.
        MyWin32.HandlerRoutine hr =  new MyWin32.HandlerRoutine(Handler);
        MyWin32.SetConsoleCtrlHandler(hr, true);

        // Give the user some time to raise a few events.
        Console.WriteLine("Waiting 30 seconds for console ctrl events...");

        // The object hr is not referred to again.
        // The garbage collector can detect that the object has no
        // more managed references and might clean it up here while
        // the unmanaged SetConsoleCtrlHandler method is still using it.  
        // Force a garbage collection to demonstrate how the hr
        // object will be handled.
        GC.Collect();
        GC.WaitForPendingFinalizers();
        GC.Collect();
        try {
            Thread.sleep(30000);
        }
        catch (InterruptedException e) {
        }

        // Display a message to the console when the unmanaged method
        // has finished its work.
        Console.WriteLine("Finished!");

        // Call GC.KeepAlive(hr) at this point to maintain a reference to hr. 
        // This will prevent the garbage collector from collecting the 
        // object during the execution of the SetConsoleCtrlHandler method.
        GC.KeepAlive(hr);
        Console.Read();
    } //main
} //MyApp

Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium, Windows Mobile para Pocket PC, Windows Mobile para Smartphone, Windows Server 2003, Windows XP Media Center, Windows XP Professional x64, Windows XP SP2, Windows XP Starter Edition

.NET Framework no admite todas las versiones de cada plataforma. Para obtener una lista de las versiones admitidas, vea Requisitos del sistema.

.NET Framework

Compatible con: 2.0, 1.1, 1.0

.NET Compact Framework

Compatible con: 2.0, 1.0
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