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Cómo: Aplicar un dibujo a un modelo 3D

En este ejemplo se muestra cómo utilizar DrawingBrush como Material aplicado a un modelo 3-D.

En el código siguiente se define la propiedad DrawingGroup como contenido de DrawingBrush. DrawingBrush se establece como la propiedad Brush de DiffuseMaterial aplicada a un plano 3-D.

Nota: con frecuencia, es conveniente definir los objetos y valores complejos, como el dibujo siguiente, como recursos que se pueden reutilizar, a fin de simplificar el código. Consulte Información general sobre recursos para obtener más información.

<!-- The material specifies the material applied to the 3D object. In this sample a tiled drawing   
     covers the surface of the 3D object.-->
<GeometryModel3D.Material>
  <DiffuseMaterial>
    <DiffuseMaterial.Brush>
      <DrawingBrush Viewport="0,0,0.1,0.1" TileMode="Tile">
        <DrawingBrush.Drawing>
          <DrawingGroup>
            <DrawingGroup.Children>
              <GeometryDrawing Geometry="M0,0.1 L0.1,0 1,0.9, 0.9,1z"
                Brush="Gray" />
              <GeometryDrawing Geometry="M0.9,0 L1,0.1 0.1,1 0,0.9z"
                Brush="Gray" />
              <GeometryDrawing Geometry="M0.25,0.25 L0.5,0.125 0.75,0.25 0.5,0.5z"
                Brush="#FFFF00" />
              <GeometryDrawing Geometry="M0.25,0.75 L0.5,0.875 0.75,0.75 0.5,0.5z"
                Brush="Black" />
              <GeometryDrawing Geometry="M0.25,0.75 L0.125,0.5 0.25,0.25 0.5,0.5z"
                Brush="#FF0000" />
              <GeometryDrawing Geometry="M0.75,0.25 L0.875,0.5 0.75,0.75 0.5,0.5z"
                Brush="MediumBlue" />
            </DrawingGroup.Children>
          </DrawingGroup>
        </DrawingBrush.Drawing>
      </DrawingBrush>
    </DiffuseMaterial.Brush>
  </DiffuseMaterial>
</GeometryModel3D.Material>

Ejemplo

En el siguiente código, se muestra todo el ejemplo.

<Page xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml" >
  <DockPanel>
    <Viewbox>
      <Canvas Width="321" Height="201">

        <!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
        <Viewport3D ClipToBounds="True" Width="150" Height="150" Canvas.Left="0" Canvas.Top="10">

          <!-- Defines the camera used to view the 3D object. -->
          <Viewport3D.Camera>
            <PerspectiveCamera Position="0,0,2" LookDirection="0,0,-1" FieldOfView="60" />
          </Viewport3D.Camera>

          <!-- The ModelVisual3D children contain the 3D models -->
          <Viewport3D.Children>

            <!-- This ModelVisual3D defines the light cast in the scene. Without light, the 3D 
                 object cannot be seen. Also, the direction of the lights affect shadowing. If desired,
                 you can create multiple lights with different colors that shine from different directions. -->
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <DirectionalLight Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />
              </ModelVisual3D.Content>
            </ModelVisual3D>
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <GeometryModel3D>

                  <!-- The geometry specifes the shape of the 3D plane. In this sample, a flat sheet is created. -->
                  <GeometryModel3D.Geometry>
                    <MeshGeometry3D
                     TriangleIndices="0,1,2 3,4,5 "
                     Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
                     TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
                     Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
                  </GeometryModel3D.Geometry>
                  <!-- The material specifies the material applied to the 3D object. In this sample a tiled drawing   
                       covers the surface of the 3D object.-->
                  <GeometryModel3D.Material>
                    <DiffuseMaterial>
                      <DiffuseMaterial.Brush>
                        <DrawingBrush Viewport="0,0,0.1,0.1" TileMode="Tile">
                          <DrawingBrush.Drawing>
                            <DrawingGroup>
                              <DrawingGroup.Children>
                                <GeometryDrawing Geometry="M0,0.1 L0.1,0 1,0.9, 0.9,1z"
                                  Brush="Gray" />
                                <GeometryDrawing Geometry="M0.9,0 L1,0.1 0.1,1 0,0.9z"
                                  Brush="Gray" />
                                <GeometryDrawing Geometry="M0.25,0.25 L0.5,0.125 0.75,0.25 0.5,0.5z"
                                  Brush="#FFFF00" />
                                <GeometryDrawing Geometry="M0.25,0.75 L0.5,0.875 0.75,0.75 0.5,0.5z"
                                  Brush="Black" />
                                <GeometryDrawing Geometry="M0.25,0.75 L0.125,0.5 0.25,0.25 0.5,0.5z"
                                  Brush="#FF0000" />
                                <GeometryDrawing Geometry="M0.75,0.25 L0.875,0.5 0.75,0.75 0.5,0.5z"
                                  Brush="MediumBlue" />
                              </DrawingGroup.Children>
                            </DrawingGroup>
                          </DrawingBrush.Drawing>
                        </DrawingBrush>
                      </DiffuseMaterial.Brush>
                    </DiffuseMaterial>
                  </GeometryModel3D.Material>
                  <!-- Apply a transform to the object. In this sample, a rotation transform is applied, rendering the 
                       3D object rotated. -->
                  <GeometryModel3D.Transform>
                    <RotateTransform3D>
                      <RotateTransform3D.Rotation>
                        <AxisAngleRotation3D Axis="0,3,0" Angle="40" />
                      </RotateTransform3D.Rotation>
                    </RotateTransform3D>
                  </GeometryModel3D.Transform>
                </GeometryModel3D>
              </ModelVisual3D.Content>
            </ModelVisual3D>
          </Viewport3D.Children>
        </Viewport3D>
      </Canvas>
    </Viewbox>
  </DockPanel>
</Page>

Vea también

Tareas

Cómo: Crear una escena 3D

Conceptos

Información general sobre recursos

Información general sobre objetos Drawing

Información general sobre gráficos 3D