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LowLagMediaRecording.FinishAsync | finishAsync method

Applies to Windows and Windows Phone

Asynchronously releases the LowLagMediaRecording object and resources used by the media recording operation.

Syntax


lowLagMediaRecording.finishAsync().done( /* Your success and error handlers */ );

public IAsyncAction FinishAsync()

Public Function FinishAsync() As IAsyncAction

public:
IAsyncAction^ FinishAsync()

Parameters

This method has no parameters.

Return value

Type: IAsyncAction

Object that is used to control the asynchronous operation.

Remarks

FinishAsync stops the media recording operation and releases the LowLagMediaRecording object and resources used by the media recording operation. If you want to restart the recording after calling FinishAsync, you will need to call one of the PrepareLowLagRecord methods to initialize a new LowLagMediaRecording object.

Requirements

Minimum supported client

Windows 8.1

Minimum supported server

Windows Server 2012 R2

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Namespace

Windows.Media.Capture
Windows::Media::Capture [C++]

Metadata

Windows.winmd

See also

LowLagMediaRecording