CrossProduct Method
.NET Framework Class Library
Vector3D..::.CrossProduct Method

Calculates the cross product of two Vector3D structures.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)
Visual Basic (Declaration)
Public Shared Function CrossProduct ( _
    vector1 As Vector3D, _
    vector2 As Vector3D _
) As Vector3D
Visual Basic (Usage)
Dim vector1 As Vector3D
Dim vector2 As Vector3D
Dim returnValue As Vector3D

returnValue = Vector3D.CrossProduct(vector1, _
    vector2)
C#
public static Vector3D CrossProduct(
    Vector3D vector1,
    Vector3D vector2
)
Visual C++
public:
static Vector3D CrossProduct(
    Vector3D vector1, 
    Vector3D vector2
)
JScript
public static function CrossProduct(
    vector1 : Vector3D, 
    vector2 : Vector3D
) : Vector3D
XAML
You cannot use methods in XAML.

Parameters

vector1
Type: System.Windows.Media.Media3D..::.Vector3D
The first Vector3D structure to evaluate.
vector2
Type: System.Windows.Media.Media3D..::.Vector3D
The second Vector3D structure to evaluate.

Return Value

Type: System.Windows.Media.Media3D..::.Vector3D
The cross product of vector1 and vector2.
C#
                        // Calculates the cross product of two Vector3D structures 
                        // using the static CrossProduct method.  
                        // Returns a Double.    

                        Vector3D vector1 = new Vector3D(20, 30, 40);
                        Vector3D vector2 = new Vector3D(45, 70, 80);
                        Vector3D crossProduct = new Vector3D();

                        crossProduct = Vector3D.CrossProduct(vector1,vector2);
                        // crossProduct is equal to (-400, 200, 50)

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0
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