// Calculates the cross product of two Vector3D structures
// using the static CrossProduct method.
// Returns a Double.
Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D crossProduct = new Vector3D();
crossProduct = Vector3D.CrossProduct(vector1,vector2);
// crossProduct is equal to (-400, 200, 50)