LookDirection Property
.NET Framework Class Library
ProjectionCamera..::.LookDirection Property

Gets or sets a Vector3D which defines the direction in which the camera is looking in world coordinates. This is a dependency property.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/xaml/presentation
Visual Basic (Declaration)
Public Property LookDirection As Vector3D
Visual Basic (Usage)
Dim instance As ProjectionCamera
Dim value As Vector3D

value = instance.LookDirection

instance.LookDirection = value
C#
public Vector3D LookDirection { get; set; }
Visual C++
public:
property Vector3D LookDirection {
    Vector3D get ();
    void set (Vector3D value);
}
JScript
public function get LookDirection () : Vector3D
public function set LookDirection (value : Vector3D)
XAML Property Element Usage
<object>
  <object.LookDirection>
    <Vector3D .../>
  </object.LookDirection>
</object>
XAML Attribute Usage
<object LookDirection="Vector3D" .../>

Property Value

Type: System.Windows.Media.Media3D..::.Vector3D
Vector3D that represents the direction of the camera's field of view.

Identifier field

LookDirectionProperty

Metadata properties set to true

None

The following excerpt sets this property on a PerspectiveCamera.

<Viewport3D.Camera>
  <PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0
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