Gets or sets a collection of normal vectors for the MeshGeometry3D. This is a dependency property.
Namespace:
System.Windows.Media.Media3D
Assembly:
PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

Syntax
Visual Basic (Declaration)
Public Property Normals As Vector3DCollection
Dim instance As MeshGeometry3D
Dim value As Vector3DCollection
value = instance.Normals
instance.Normals = value
public Vector3DCollection Normals { get; set; }
public:
property Vector3DCollection^ Normals {
Vector3DCollection^ get ();
void set (Vector3DCollection^ value);
}
public function get Normals () : Vector3DCollection
public function set Normals (value : Vector3DCollection)
XAML Property Element Usage
<object>
<object.Normals>
<Vector3DCollection .../>
</object.Normals>
</object>
<object Normals="Vector3DCollection" .../>

Dependency Property Information

Remarks
Normal vectors are vectors perpendicular to the face of each triangle that defines a mesh. Normals determine whether a given triangle face is lit.
MeshGeometry3D allows the developer to specify position, normal, and texture coordinate information.
Normals are assumed to be associated with the front faces of a mesh primitive. The winding order (the order in which the Positions that make up each triangle of the mesh are specified) determines whether a given face is front-facing or back-facing.
If normals are not specified, their generation depends on whether the developer has specified triangle indices for the mesh. If triangle indices are specified, normals will be generated that take into account adjacent faces. If triangle indices are not specified, only one normal will be generated for the specified triangle. This might cause a faceted appearance in the mesh.

Examples
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
Normals="0 0 1 0 0 1 0 0 1 0 0 1"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Cyan" Opacity="0.3"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<!-- Translate the plane. -->
<GeometryModel3D.Transform>
<TranslateTransform3D
OffsetX="2" OffsetY="0" OffsetZ="-1" >
</TranslateTransform3D>
</GeometryModel3D.Transform>
</GeometryModel3D>

Platforms
Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information
.NET Framework
Supported in: 3.5, 3.0

See Also