internal:
System::Windows::Forms::ComboBox^ ComboBox1;
private:
array<String^>^ animals;
// This method initializes the owner-drawn combo box.
// The drop-down width is set much wider than the size of the combo box
// to accomodate the large items in the list. The drop-down style is set to
// ComboBox.DropDown, which requires the user to click on the arrow to
// see the list.
void InitializeComboBox()
{
this->ComboBox1 = gcnew ComboBox;
this->ComboBox1->DrawMode = System::Windows::Forms::DrawMode::OwnerDrawVariable;
this->ComboBox1->Location = System::Drawing::Point( 10, 20 );
this->ComboBox1->Name = "ComboBox1";
this->ComboBox1->Size = System::Drawing::Size( 100, 120 );
this->ComboBox1->DropDownWidth = 250;
this->ComboBox1->TabIndex = 0;
this->ComboBox1->DropDownStyle = ComboBoxStyle::DropDown;
animals = gcnew array<String^>{"Elephant","c r o c o d i l e","lion"};
ComboBox1->DataSource = animals;
this->Controls->Add( this->ComboBox1 );
// Hook up the MeasureItem and DrawItem events
this->ComboBox1->DrawItem +=
gcnew DrawItemEventHandler( this, &Form1::ComboBox1_DrawItem );
this->ComboBox1->MeasureItem +=
gcnew MeasureItemEventHandler( this, &Form1::ComboBox1_MeasureItem );
}
// If you set the Draw property to DrawMode.OwnerDrawVariable,
// you must handle the MeasureItem event. This event handler
// will set the height and width of each item before it is drawn.
private:
void ComboBox1_MeasureItem( Object^ sender,
System::Windows::Forms::MeasureItemEventArgs^ e )
{
switch ( e->Index )
{
case 0:
e->ItemHeight = 45;
break;
case 1:
e->ItemHeight = 20;
break;
case 2:
e->ItemHeight = 35;
break;
}
e->ItemWidth = 260;
}
private:
// You must handle the DrawItem event for owner-drawn combo boxes.
// This event handler changes the color, size and font of an
// item based on its position in the array.
void ComboBox1_DrawItem( Object^ sender,
System::Windows::Forms::DrawItemEventArgs^ e )
{
float size = 0;
System::Drawing::Font^ myFont;
FontFamily^ family = nullptr;
System::Drawing::Color animalColor;
switch ( e->Index )
{
case 0:
size = 30;
animalColor = System::Drawing::Color::Gray;
family = FontFamily::GenericSansSerif;
break;
case 1:
size = 10;
animalColor = System::Drawing::Color::LawnGreen;
family = FontFamily::GenericMonospace;
break;
case 2:
size = 15;
animalColor = System::Drawing::Color::Tan;
family = FontFamily::GenericSansSerif;
break;
}
// Draw the background of the item.
e->DrawBackground();
// Create a square filled with the animals color. Vary the size
// of the rectangle based on the length of the animals name.
Rectangle rectangle = Rectangle( 2, e->Bounds.Top + 2,
e->Bounds.Height, e->Bounds.Height - 4 );
e->Graphics->FillRectangle( gcnew SolidBrush( animalColor ), rectangle );
// Draw each string in the array, using a different size, color,
// and font for each item.
myFont = gcnew System::Drawing::Font( family, size, FontStyle::Bold );
e->Graphics->DrawString( animals[ e->Index ], myFont,
System::Drawing::Brushes::Black, RectangleF(
e->Bounds.X + rectangle.Width, e->Bounds.Y,
e->Bounds.Width, e->Bounds.Height) );
// Draw the focus rectangle if the mouse hovers over an item.
e->DrawFocusRectangle();
}