Gets a value indicating whether access to the StringDictionary is synchronized (thread safe).
Assembly: System (in System.dll)
Public Overridable ReadOnly Property IsSynchronized As Boolean
Getpublic virtual bool IsSynchronized { get; }public:
virtual property bool IsSynchronized {
bool get ();
}abstract IsSynchronized : bool
override IsSynchronized : boolProperty Value
Type: Systemtrue if access to the StringDictionary is synchronized (thread safe); otherwise, false.
A StringDictionary instance is not synchronized. Derived classes can provide a synchronized version of the StringDictionary using the SyncRoot property.
Enumerating through a collection is intrinsically not a thread-safe procedure. Even when a collection is synchronized, other threads can still modify the collection, which causes the enumerator to throw an exception. To guarantee thread safety during enumeration, you can either lock the collection during the entire enumeration or catch the exceptions resulting from changes made by other threads.
The following code example shows how to lock the collection using the SyncRoot during the entire enumeration.
Dim myCollection As New StringDictionary()
SyncLock myCollection.SyncRoot
For Each item As Object In myCollection
' Insert your code here.
Next item
End SyncLock
StringDictionary myCollection = new StringDictionary();
lock(myCollection.SyncRoot)
{
foreach (Object item in myCollection)
{
// Insert your code here.
}
}
StringDictionary^ myCollection = gcnew StringDictionary();
bool lockTaken = false;
try
{
Monitor::Enter(myCollection->SyncRoot, lockTaken);
for each (Object^ item in myCollection)
{
// Insert your code here.
}
}
finally
{
if (lockTaken)
{
Monitor::Exit(myCollection->SyncRoot);
}
}
Retrieving the value of this property is an O(1) operation.
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.