IsReadOnly Property
.NET Framework Class Library
NameObjectCollectionBase..::.IsReadOnly Property

Gets or sets a value indicating whether the NameObjectCollectionBase instance is read-only.

Namespace:  System.Collections.Specialized
Assembly:  System (in System.dll)
Visual Basic (Declaration)
Protected Property IsReadOnly As Boolean
Visual Basic (Usage)
Dim value As Boolean

value = Me.IsReadOnly

Me.IsReadOnly = value
C#
protected bool IsReadOnly { get; set; }
Visual C++
protected:
property bool IsReadOnly {
    bool get ();
    void set (bool value);
}
JScript
protected function get IsReadOnly () : boolean
protected function set IsReadOnly (value : boolean)

Property Value

Type: System..::.Boolean
true if the NameObjectCollectionBase instance is read-only; otherwise, false.

A collection that is read-only does not allow the addition, removal, or modification of elements after the collection is created.

A collection that is read-only is simply a collection with a wrapper that prevents modifying the collection; therefore, if changes are made to the underlying collection, the read-only collection reflects those changes.

Retrieving the value of this property is an O(1) operation.

The following code example creates a read-only collection.

Visual Basic
Imports System
Imports System.Collections
Imports System.Collections.Specialized

Public Class MyCollection
   Inherits NameObjectCollectionBase

   Private _de As New DictionaryEntry()

   ' Gets a key-and-value pair (DictionaryEntry) using an index.
   Default Public ReadOnly Property Item(index As Integer) As DictionaryEntry
      Get
         _de.Key = Me.BaseGetKey(index)
         _de.Value = Me.BaseGet(index)
         Return _de
      End Get
   End Property

   ' Adds elements from an IDictionary into the new collection.
   Public Sub New(d As IDictionary, bReadOnly As [Boolean])
      Dim de As DictionaryEntry
      For Each de In  d
         Me.BaseAdd(CType(de.Key, [String]), de.Value)
      Next de
      Me.IsReadOnly = bReadOnly
   End Sub 'New

   ' Adds an entry to the collection.
   Public Sub Add(key As [String], value As [Object])
      Me.BaseAdd(key, value)
   End Sub 'Add

End Class 'MyCollection


Public Class SamplesNameObjectCollectionBase   

   Public Shared Sub Main()

      ' Creates and initializes a new MyCollection that is read-only.
      Dim d = New ListDictionary()
      d.Add("red", "apple")
      d.Add("yellow", "banana")
      d.Add("green", "pear")
      Dim myROCol As New MyCollection(d, True)

      ' Tries to add a new item.
      Try
         myROCol.Add("blue", "sky")
      Catch e As NotSupportedException
         Console.WriteLine(e.ToString())
      End Try

      ' Displays the keys and values of the MyCollection.
      Console.WriteLine("Read-Only Collection:")
      PrintKeysAndValues(myROCol)

   End Sub 'Main

   Public Shared Sub PrintKeysAndValues(myCol As MyCollection)
      Dim i As Integer
      For i = 0 To myCol.Count - 1
         Console.WriteLine("[{0}] : {1}, {2}", i, myCol(i).Key, myCol(i).Value)
      Next i
   End Sub 'PrintKeysAndValues

End Class 'SamplesNameObjectCollectionBase 


'This code produces the following output.
'
'System.NotSupportedException: Collection is read-only.
'   at System.Collections.Specialized.NameObjectCollectionBase.BaseAdd(String name, Object value)
'   at SamplesNameObjectCollectionBase.Main()
'Read-Only Collection:
'[0] : red, apple
'[1] : yellow, banana
'[2] : green, pear


C#
using System;
using System.Collections;
using System.Collections.Specialized;

public class MyCollection : NameObjectCollectionBase  {

   private DictionaryEntry _de = new DictionaryEntry();

   // Gets a key-and-value pair (DictionaryEntry) using an index.
   public DictionaryEntry this[ int index ]  {
      get  {
         _de.Key = this.BaseGetKey( index );
         _de.Value = this.BaseGet( index );
         return( _de );
      }
   }

   // Adds elements from an IDictionary into the new collection.
   public MyCollection( IDictionary d, Boolean bReadOnly )  {
      foreach ( DictionaryEntry de in d )  {
         this.BaseAdd( (String) de.Key, de.Value );
      }
      this.IsReadOnly = bReadOnly;
   }

   // Adds an entry to the collection.
   public void Add( String key, Object value )  {
      this.BaseAdd( key, value );
   }

}

public class SamplesNameObjectCollectionBase  {

   public static void Main()  {

      // Creates and initializes a new MyCollection that is read-only.
      IDictionary d = new ListDictionary();
      d.Add( "red", "apple" );
      d.Add( "yellow", "banana" );
      d.Add( "green", "pear" );
      MyCollection myROCol = new MyCollection( d, true );

      // Tries to add a new item.
      try  {
         myROCol.Add( "blue", "sky" );
      }
      catch ( NotSupportedException e )  {
         Console.WriteLine( e.ToString() );
      }

      // Displays the keys and values of the MyCollection.
      Console.WriteLine( "Read-Only Collection:" );
      PrintKeysAndValues( myROCol );

   }

   public static void PrintKeysAndValues( MyCollection myCol )  {
      for ( int i = 0; i < myCol.Count; i++ )  {
         Console.WriteLine( "[{0}] : {1}, {2}", i, myCol[i].Key, myCol[i].Value );
      }
   }

}


/*
This code produces the following output.

System.NotSupportedException: Collection is read-only.
   at System.Collections.Specialized.NameObjectCollectionBase.BaseAdd(String name, Object value)
   at SamplesNameObjectCollectionBase.Main()
Read-Only Collection:
[0] : red, apple
[1] : yellow, banana
[2] : green, pear

*/

Visual C++
#using <System.dll>
using namespace System;
using namespace System::Collections;
using namespace System::Collections::Specialized;

public ref class MyCollection : public NameObjectCollectionBase  {

private:
   DictionaryEntry^ _de;

   // Gets a key-and-value pair (DictionaryEntry) using an index.
public:
   property DictionaryEntry^ default[ int ]  {
      DictionaryEntry^ get( int index )  {
         _de->Key = this->BaseGetKey( index );
         _de->Value = this->BaseGet( index );
         return( _de );
      }
   }

   // Adds elements from an IDictionary into the new collection.
   MyCollection( IDictionary^ d, Boolean bReadOnly )  {

      _de = gcnew DictionaryEntry();

      for each ( DictionaryEntry^ de in d )  {
         this->BaseAdd( (String^) de->Key, de->Value );
      }
      this->IsReadOnly = bReadOnly;
   }

   // Adds an entry to the collection.
   void Add( String^ key, Object^ value )  {
      this->BaseAdd( key, value );
   }
};

public ref class SamplesNameObjectCollectionBase  {

public:
   static void Main()  {

      // Creates and initializes a new MyCollection that is read-only.
      IDictionary^ d = gcnew ListDictionary();
      d->Add( "red", "apple" );
      d->Add( "yellow", "banana" );
      d->Add( "green", "pear" );
      MyCollection^ myROCol = gcnew MyCollection( d, true );

      // Tries to add a new item.
      try  {
         myROCol->Add( "blue", "sky" );
      }
      catch ( NotSupportedException^ e )  {
         Console::WriteLine( e->ToString() );
      }

      // Displays the keys and values of the MyCollection.
      Console::WriteLine( "Read-Only Collection:" );
      PrintKeysAndValues( myROCol );
   }

   static void PrintKeysAndValues( MyCollection^ myCol )  {
      for ( int i = 0; i < myCol->Count; i++ )  {
         Console::WriteLine( "[{0}] : {1}, {2}", i, myCol[i]->Key, myCol[i]->Value );
      }
   }
};

int main()
{
    SamplesNameObjectCollectionBase::Main();
}

/*
This code produces the following output.

System.NotSupportedException: Collection is read-only.
   at System.Collections.Specialized.NameObjectCollectionBase.BaseAdd(String name, Object value)
   at SamplesNameObjectCollectionBase.Main()
Read-Only Collection:
[0] : red, apple
[1] : yellow, banana
[2] : green, pear

*/

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0
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