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.NET Development
.NET Framework 4
System.Threading
Interlocked Class
Interlocked Methods
Increment Method
 Increment Method (Int64)
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This page is specific to
Microsoft Visual Studio 2010/.NET Framework 4

Other versions are also available for the following:
.NET Framework Class Library
Interlocked..::.Increment Method (Int64%)

Increments a specified variable and stores the result, as an atomic operation.

Namespace:  System.Threading
Assembly:  mscorlib (in mscorlib.dll)
Visual Basic
Public Shared Function Increment ( _
    ByRef location As Long _
) As Long
C#
public static long Increment(
    ref long location
)
Visual C++
public:
static long long Increment(
    long long% location
)
F#
static member Increment : 
        location:int64 byref -> int64 

Parameters

location
Type: System..::.Int64%
The variable whose value is to be incremented.

Return Value

Type: System..::.Int64
The incremented value.
ExceptionCondition
NullReferenceException

The address of location is a null pointer.

This method handles an overflow condition by wrapping: if location = Int64..::.MaxValue, location + 1 = Int64..::.MinValue. No exception is thrown.

The Read method and the 64-bit overloads of the Increment, Decrement, and Add methods are truly atomic only on systems where a System..::.IntPtr is 64 bits long. On other systems, these methods are atomic with respect to each other, but not with respect to other means of accessing the data. Thus, to be thread safe on 32-bit systems, any access to a 64-bit value must be made through the members of the Interlocked class.

.NET Framework

Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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