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NetworkStream Class

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Provides the underlying stream of data for network access.

Inheritance Hierarchy

System. . :: . .Object
  System. . :: . .MarshalByRefObject
    System.IO. . :: . .Stream
      System.Net.Sockets..::..NetworkStream
        Microsoft.SPOT.Net.Security. . :: . .SslStream

Namespace:  System.Net.Sockets
Assembly:  System (in System.dll)

Syntax

'Declaration
Public Class NetworkStream _
    Inherits Stream
public class NetworkStream : Stream
public ref class NetworkStream : public Stream
type NetworkStream =  
    class
        inherit Stream
    end
public class NetworkStream extends Stream

The NetworkStream type exposes the following members.

Constructors

  Name Description
Public method NetworkStream(Socket) Creates a new instance of the NetworkStream class for the specified Socket.
Public method NetworkStream(Socket, Boolean) Initializes a new instance of the NetworkStream class for the specified Socket with the specified Socket ownership.

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Properties

  Name Description
Public property CanRead Gets a value that indicates whether the NetworkStream supports reading. (Overrides Stream. . :: . .CanRead.)
Public property CanSeek Gets a value that indicates whether the stream supports seeking. This property is not currently supported.This property always returns false. (Overrides Stream. . :: . .CanSeek.)
Public property CanTimeout Indicates whether timeout properties are usable for NetworkStream. (Overrides Stream. . :: . .CanTimeout.)
Public property CanWrite Gets a value that indicates whether the NetworkStream supports writing. (Overrides Stream. . :: . .CanWrite.)
Public property DataAvailable Gets a value that indicates whether data is available on the NetworkStream to be read.
Public property Length Gets the length of the data available on the stream. This property is not currently supported and always throws a NotSupportedException. (Overrides Stream. . :: . .Length.)
Public property Position Gets or sets the current position in the stream. This property is not currently supported and always throws a NotSupportedException. (Overrides Stream. . :: . .Position.)
Public property ReadTimeout Gets or sets the amount of time that a read operation blocks waiting for data. (Overrides Stream. . :: . .ReadTimeout.)
Public property WriteTimeout Gets or sets the amount of time that a write operation blocks waiting for data. (Overrides Stream. . :: . .WriteTimeout.)

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Methods

  Name Description
Public method Close() () () () Closes the current stream and releases any resources (such as sockets and file handles) associated with the current stream. Instead of calling this method, ensure that the stream is properly disposed. (Inherited from Stream.)
Public method Close(Int32) Closes the NetworkStream after waiting the specified time to allow data to be sent.
Public method Dispose() () () () Releases all resources used by the Stream. (Inherited from Stream.)
Protected method Dispose(Boolean) Releases the unmanaged resources used by the NetworkStream and optionally releases the managed resources. (Overrides Stream. . :: . .Dispose(Boolean).)
Public method Equals(Object) Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected method Finalize Cleans up resources. (Inherited from Stream.)
Public method Flush Flushes data from the stream. This method is reserved for future use. (Overrides Stream. . :: . .Flush() () () ().)
Public method GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method Read Reads data from the NetworkStream. (Overrides Stream. . :: . .Read(array<Byte> [] () [] [], Int32, Int32).)
Public method ReadByte Reads a byte from the stream and advances the position within the stream by one byte, or returns -1 if at the end of the stream. (Inherited from Stream.)
Public method Seek Sets the current position of the stream to the given value. This method is not currently supported and always throws a NotSupportedException. (Overrides Stream. . :: . .Seek(Int64, SeekOrigin).)
Public method SetLength Sets the length of the stream. This method always throws a NotSupportedException. (Overrides Stream. . :: . .SetLength(Int64).)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
Public method Write Writes data to the NetworkStream. (Overrides Stream. . :: . .Write(array<Byte> [] () [] [], Int32, Int32).)
Public method WriteByte Writes a byte to the current position in the stream and advances the position within the stream by one byte. (Inherited from Stream.)

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Fields

  Name Description
Protected field _disposed Indicates whether the NetworkStream has been disposed.
Protected field _remoteEndPoint Contains the stream's remote endpoint.
Protected field _socketType Contains the socket type.

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Remarks

To create a NetworkStream, you must provide a connected Socket. You can also specify what FileAccess permission the NetworkStream has over the provided Socket. By default, closing the NetworkStream does not close the provided Socket. If you want the NetworkStream to have permission to close the provided Socket, you must specify true for the value of the ownsSocket parameter.

Use the Write and Read methods for simple single thread synchronous blocking I/O.

The NetworkStream does not support random access to the network data stream. The value of the CanSeek property, which indicates whether the stream supports seeking, is always false; reading the Position property, reading the Length property, or calling the Seek method will throw a NotSupportedException.

Read and write operations can be performed simultaneously on an instance of the NetworkStream class without the need for synchronization. As long as there is one unique thread for the write operations and one unique thread for the read operations, there will be no cross-interference between read and write threads and no synchronization is required.

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

See Also

Reference

System.Net.Sockets Namespace