GraphicsPath::Warp Method (array<PointF>, RectangleF, Matrix, WarpMode)
Applies a warp transform, defined by a rectangle and a parallelogram, to this GraphicsPath.
Assembly: System.Drawing (in System.Drawing.dll)
public: void Warp( array<PointF>^ destPoints, RectangleF srcRect, Matrix^ matrix, WarpMode warpMode )
- Type: array<System.Drawing::PointF>
An array of PointF structures that defines a parallelogram to which the rectangle defined by srcRect is transformed. The array can contain either three or four elements. If the array contains three elements, the lower-right corner of the parallelogram is implied by the first three points.
- Type: System.Drawing::RectangleF
A RectangleF that represents the rectangle that is transformed to the parallelogram defined by destPoints.
- Type: System.Drawing.Drawing2D::Matrix
A Matrix that specifies a geometric transform to apply to the path.
For an example, see Warp(array<PointF>, RectangleF, Matrix, WarpMode, Single).
Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.