GraphicsPath.Warp Method (PointF[], RectangleF, Matrix, WarpMode)
Applies a warp transform, defined by a rectangle and a parallelogram, to this GraphicsPath.
Namespace: System.Drawing.Drawing2D
Assembly: System.Drawing (in System.Drawing.dll)
public void Warp( PointF[] destPoints, RectangleF srcRect, Matrix matrix, WarpMode warpMode )
Parameters
- destPoints
- Type: System.Drawing.PointF[]
An array of PointF structures that defines a parallelogram to which the rectangle defined by srcRect is transformed. The array can contain either three or four elements. If the array contains three elements, the lower-right corner of the parallelogram is implied by the first three points.
- srcRect
- Type: System.Drawing.RectangleF
A RectangleF that represents the rectangle that is transformed to the parallelogram defined by destPoints.
- matrix
- Type: System.Drawing.Drawing2D.Matrix
A Matrix that specifies a geometric transform to apply to the path.
- warpMode
- Type: System.Drawing.Drawing2D.WarpMode
A WarpMode enumeration that specifies whether this warp operation uses perspective or bilinear mode.
For an example, see Warp(PointF[], RectangleF, Matrix, WarpMode, Single).
Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.