.NET Framework Class Library
NameObjectCollectionBase.BaseGetAllValues Method
Returns an Object array that contains all the values in the NameObjectCollectionBase instance.
Assembly: System (in System.dll)
Syntax
Visual Basic
Protected Function BaseGetAllValues As Object()
C#
protected Object[] BaseGetAllValues()
Visual C++
protected:
array<Object^>^ BaseGetAllValues()
F#
member BaseGetAllValues : unit -> Object[]
Return Value
Type: System.Object[]An Object array that contains all the values in the NameObjectCollectionBase instance.
Remarks
This method is an O(n) operation, where n is Count.
Examples
The following code example uses BaseGetAllKeys and BaseGetAllValues to get an array of the keys or an array of the values.
Visual Basic
Imports System Imports System.Collections Imports System.Collections.Specialized Public Class MyCollection Inherits NameObjectCollectionBase Private _de As New DictionaryEntry() ' Gets a key-and-value pair (DictionaryEntry) using an index. Default Public ReadOnly Property Item(index As Integer) As DictionaryEntry Get _de.Key = Me.BaseGetKey(index) _de.Value = Me.BaseGet(index) Return _de End Get End Property ' Adds elements from an IDictionary into the new collection. Public Sub New(d As IDictionary) Dim de As DictionaryEntry For Each de In d Me.BaseAdd(CType(de.Key, String), de.Value) Next de End Sub 'New ' Gets a String array that contains all the keys in the collection. Public ReadOnly Property AllKeys() As String() Get Return Me.BaseGetAllKeys() End Get End Property ' Gets an Object array that contains all the values in the collection. Public ReadOnly Property AllValues() As Array Get Return Me.BaseGetAllValues() End Get End Property ' Gets a String array that contains all the values in the collection. Public ReadOnly Property AllStringValues() As String() Get Return CType(Me.BaseGetAllValues(GetType(String)), String()) End Get End Property End Class 'MyCollection Public Class SamplesNameObjectCollectionBase Public Shared Sub Main() ' Creates and initializes a new MyCollection instance. Dim d As New ListDictionary() d.Add("red", "apple") d.Add("yellow", "banana") d.Add("green", "pear") Dim myCol As New MyCollection(d) Console.WriteLine("Initial state of the collection (Count = {0}):", myCol.Count) PrintKeysAndValues(myCol) ' Displays the list of keys. Console.WriteLine("The list of keys:") Dim s As String For Each s In myCol.AllKeys Console.WriteLine(" {0}", s) Next s ' Displays the list of values of type Object. Console.WriteLine("The list of values (Object):") Dim o As Object For Each o In myCol.AllValues Console.WriteLine(" {0}", o.ToString()) Next o ' Displays the list of values of type String. Console.WriteLine("The list of values (String):") For Each s In myCol.AllValues Console.WriteLine(" {0}", s) Next s End Sub 'Main Public Shared Sub PrintKeysAndValues(myCol As MyCollection) Dim i As Integer For i = 0 To myCol.Count - 1 Console.WriteLine("[{0}] : {1}, {2}", i, myCol(i).Key, myCol(i).Value) Next i End Sub 'PrintKeysAndValues End Class 'SamplesNameObjectCollectionBase 'This code produces the following output. ' 'Initial state of the collection (Count = 3): '[0] : red, apple '[1] : yellow, banana '[2] : green, pear 'The list of keys: ' red ' yellow ' green 'The list of values (Object): ' apple ' banana ' pear 'The list of values (String): ' apple ' banana ' pear
C#
using System; using System.Collections; using System.Collections.Specialized; public class MyCollection : NameObjectCollectionBase { private DictionaryEntry _de = new DictionaryEntry(); // Gets a key-and-value pair (DictionaryEntry) using an index. public DictionaryEntry this[ int index ] { get { _de.Key = this.BaseGetKey( index ); _de.Value = this.BaseGet( index ); return( _de ); } } // Adds elements from an IDictionary into the new collection. public MyCollection( IDictionary d ) { foreach ( DictionaryEntry de in d ) { this.BaseAdd( (String) de.Key, de.Value ); } } // Gets a String array that contains all the keys in the collection. public String[] AllKeys { get { return( this.BaseGetAllKeys() ); } } // Gets an Object array that contains all the values in the collection. public Array AllValues { get { return( this.BaseGetAllValues() ); } } // Gets a String array that contains all the values in the collection. public String[] AllStringValues { get { return( (String[]) this.BaseGetAllValues( typeof(System.String) ) ); } } } public class SamplesNameObjectCollectionBase { public static void Main() { // Creates and initializes a new MyCollection instance. IDictionary d = new ListDictionary(); d.Add( "red", "apple" ); d.Add( "yellow", "banana" ); d.Add( "green", "pear" ); MyCollection myCol = new MyCollection( d ); Console.WriteLine( "Initial state of the collection (Count = {0}):", myCol.Count ); PrintKeysAndValues( myCol ); // Displays the list of keys. Console.WriteLine( "The list of keys:" ); foreach ( String s in myCol.AllKeys ) { Console.WriteLine( " {0}", s ); } // Displays the list of values of type Object. Console.WriteLine( "The list of values (Object):" ); foreach ( Object o in myCol.AllValues ) { Console.WriteLine( " {0}", o.ToString() ); } // Displays the list of values of type String. Console.WriteLine( "The list of values (String):" ); foreach ( String s in myCol.AllValues ) { Console.WriteLine( " {0}", s ); } } public static void PrintKeysAndValues( MyCollection myCol ) { for ( int i = 0; i < myCol.Count; i++ ) { Console.WriteLine( "[{0}] : {1}, {2}", i, myCol[i].Key, myCol[i].Value ); } } } /* This code produces the following output. Initial state of the collection (Count = 3): [0] : red, apple [1] : yellow, banana [2] : green, pear The list of keys: red yellow green The list of values (Object): apple banana pear The list of values (String): apple banana pear */
Visual C++
#using <System.dll> using namespace System; using namespace System::Collections; using namespace System::Collections::Specialized; public ref class MyCollection : public NameObjectCollectionBase { private: DictionaryEntry^ _de; // Gets a key-and-value pair (DictionaryEntry) using an index. public: property DictionaryEntry^ default[ int ] { DictionaryEntry^ get(int index) { _de->Key = this->BaseGetKey( index ); _de->Value = this->BaseGet( index ); return( _de ); } } // Adds elements from an IDictionary into the new collection. MyCollection( IDictionary^ d ) { _de = gcnew DictionaryEntry(); for each ( DictionaryEntry^ de in d ) { this->BaseAdd( (String^) de->Key, de->Value ); } } // Gets a String array that contains all the keys in the collection. property array<String^>^ AllKeys { array<String^>^ get() { return( this->BaseGetAllKeys() ); } } // Gets an Object array that contains all the values in the collection. property Array^ AllValues { Array^ get() { return( this->BaseGetAllValues() ); } } // Gets a String array that contains all the values in the collection. property array<String^>^ AllStringValues { array<String^>^ get() { return( (array<String^>^) this->BaseGetAllValues( System::String::typeid ) ); } } }; public ref class SamplesNameObjectCollectionBase { public: static void Main() { // Creates and initializes a new MyCollection instance. IDictionary^ d = gcnew ListDictionary(); d->Add( "red", "apple" ); d->Add( "yellow", "banana" ); d->Add( "green", "pear" ); MyCollection^ myCol = gcnew MyCollection( d ); Console::WriteLine( "Initial state of the collection (Count = {0}):", myCol->Count ); PrintKeysAndValues( myCol ); // Displays the list of keys. Console::WriteLine( "The list of keys:" ); for each ( String^ s in myCol->AllKeys ) { Console::WriteLine( " {0}", s ); } // Displays the list of values of type Object. Console::WriteLine( "The list of values (Object):" ); for each ( Object^ o in myCol->AllValues ) { Console::WriteLine( " {0}", o->ToString() ); } // Displays the list of values of type String. Console::WriteLine( "The list of values (String):" ); for each ( String^ s in myCol->AllValues ) { Console::WriteLine( " {0}", s ); } } public: static void PrintKeysAndValues( MyCollection^ myCol ) { for ( int i = 0; i < myCol->Count; i++ ) { Console::WriteLine( "[{0}] : {1}, {2}", i, myCol[i]->Key, myCol[i]->Value ); } } }; int main() { SamplesNameObjectCollectionBase::Main(); } /* This code produces the following output. Initial state of the collection (Count = 3): [0] : red, apple [1] : yellow, banana [2] : green, pear The list of keys: red yellow green The list of values (Object): apple banana pear The list of values (String): apple banana pear */
Version Information
.NET Framework
Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0.NET Framework Client Profile
Supported in: 4, 3.5 SP1Platforms
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
See Also