Export (0) Print
Expand All

Decoder.GetCharCount Method (Byte[], Int32, Int32)

When overridden in a derived class, calculates the number of characters produced by decoding a sequence of bytes from the specified byte array.

Namespace:  System.Text
Assembly:  mscorlib (in mscorlib.dll)

public abstract int GetCharCount(
	byte[] bytes,
	int index,
	int count
)

Parameters

bytes
Type: System.Byte[]
The byte array containing the sequence of bytes to decode.
index
Type: System.Int32
The zero-based index of the first byte to decode.
count
Type: System.Int32
The number of bytes to decode.

Return Value

Type: System.Int32
The number of characters produced by decoding the specified sequence of bytes and any bytes in the internal buffer.

ExceptionCondition
ArgumentNullException

bytes is null (Nothing).

ArgumentOutOfRangeException

index or count is less than zero.

-or-

index and count do not denote a valid range in bytes.

DecoderFallbackException

A fallback occurred (see Understanding Encodings for fuller explanation).

This method does not affect the state of the decoder.

The GetCharCount(Byte[], Int32, Int32) method calculates the exact array size that the GetChars method requires to store the decoded characters.

If GetChars is called with flush set to false, the decoder stores trailing bytes at the end of the data block in an internal buffer and uses them in the next decoding operation. The application should call GetCharCount on a block of data immediately before calling GetChars on the same block, so that any trailing bytes from the previous block are included in the calculation.

The following code example demonstrates how to use the GetCharCount method to calculate the number of characters required to decode the specified range of bytes in the array.


using System;
using System.Text;

class Example
{
   public static void Demo(System.Windows.Controls.TextBlock outputBlock)
   {
      Byte[] bytes = new Byte[] {
            85, 0, 110, 0, 105, 0, 99, 0, 111, 0, 100, 0, 101, 0
        };

      Decoder uniDecoder = Encoding.Unicode.GetDecoder();
      int charCount = uniDecoder.GetCharCount(bytes, 0, bytes.Length);
      outputBlock.Text += String.Format(
          "{0} characters needed to decode bytes.", charCount
      ) + "\n";
   }
}


Silverlight

Supported in: 5, 4, 3

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0

XNA Framework

Supported in: Xbox 360, Windows Phone OS 7.0

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Community Additions

ADD
Show:
© 2014 Microsoft