Puts the scripting engine into the given state. This method can be called from non-base threads without resulting in a non-base callout to host objects or to the IActiveScriptSite interface.
Returns one of the following values:
The scripting engine does not support the transition back to the initialized state. The host must discard this scripting engine and create, initialize, and load a new scripting engine to achieve the same effect.
The call was not expected (for example, the scripting engine has not yet been loaded or initialized) and therefore failed.
The method was queued successfully, but the state has not changed yet. When the state changes, the site will be called back through the IActiveScriptSite::OnStateChange method.
The method succeeded, but the script was already in the given state.
For more information about scripting engine states, see the Script Engine States section of Windows Script Engines .