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IActiveScript::SetScriptState

Puts the scripting engine into the given state. This method can be called from non-base threads without resulting in a non-base callout to host objects or to the IActiveScriptSite interface.

HRESULT SetScriptState(
    SCRIPTSTATE ss  // identifier of new state
);
ss

[in] Sets the scripting engine to the given state. Can be one of the values defined in the SCRIPTSTATE Enumeration enumeration.

Returns one of the following values:

Return Value

Meaning

S_OK

Success.

E_FAIL

The scripting engine does not support the transition back to the initialized state. The host must discard this scripting engine and create, initialize, and load a new scripting engine to achieve the same effect.

E_UNEXPECTED

The call was not expected (for example, the scripting engine has not yet been loaded or initialized) and therefore failed.

OLESCRIPT_S_PENDING

The method was queued successfully, but the state has not changed yet. When the state changes, the site will be called back through the IActiveScriptSite::OnStateChange method.

S_FALSE

The method succeeded, but the script was already in the given state.

For more information about scripting engine states, see the Script Engine States section of Windows Script Engines .

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